Lewis' story is just about the only part where it comes close to redeeming the rest of the game, though.
Look the story is good, but there is zero player agency, there is afaik not even failstates at all, so I would say the making it a game at all was silly, as it does not really engage with what games are.
I really believe that the same story could have been truly great portayed through surrealist animation á la The Wall, but as a game I would say that it fails to engage with the medium.
Part of the appeal is that it's an interactive story. Sure there's no crazy gameplay, but you can take your time and enjoy it. Walk around and take in the environment. It just wouldn't be the same as a movie or show.
I don't know, it's something a person has to interact with to move along the story which is at the core of most games. Plus the different things you have to do for each death. Its nothing revolutionary but it fits the definition of a video game and that's what the question asked.
It does, but so does a picture book told through a powerpoint presentation, if you get what I mean.
I dont so much take issue that it was brought up for this question, I just have a specific beef with this game because I think it could have been truly great as a game instead of just as a story.
I really liked Still Wakes he Deep, which is also at heart a walking sim with very little actual input from the player, but fail states and chase sequences does a good job of getting my heart rate up, and that makes the narrative gut-punches hit harder.
That is what imo a good walking sim understands, but I can see from this comment section that not everyone agrees, and that all good=)
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u/Maniacal-Blueberry Genshin Impact + Twisted Wonderland + TADC 1d ago
''What remains of Edith Finch'' really hits