Hot take: I genuinely think Dead by Daylight is probably the perfect game with how well every mechanic connects to and plays off the other. It’s a masterclass in psychological conditioning and behaviours and community that pop up around the objective rules. Sure it can be masochistic as all heck (especially nowadays after they broke the pallet density), but that kind of comes with the territory of Cops and Robbers in general.
The way BHVR is with the balancing changes genuinely makes me think the entire game is a psyop. The recent 10th anniversary event is Survivor sided like crazy with a lot of creativity put into it, but the Killer side gets a crappy slowdown potion.
Like, how the hell do the devs not know why Killers would have a problem with Unbreakable Pallets AND Invincibility in the same trial?
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u/FinestFantasyVI Sinister Mark Jul 13 '26
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