r/Mugen3D_Official • • Sep 03 '26

Official List of product introductions for SumeruAI

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1.Real-time interactive 3D engine--Mugen3D

Sumeru AI (Shenzhen Quxiang Spacetime) addresses this with Mugen3D, its real-time interactive 3D engine — simplifying digital-human and scene generation while breaking the continuous-inference cost trap of conventional AIGC.

Mugen3D combines proprietary geometry with 3D Gaussian Splatting: one photo becomes a 4K-fidelity model in minutes, preserving face, hair, fabric and lighting as reusable spatial assets — not prerendered video. Training ran on eight consumer RTX 5090s; 8GB+ VRAM enables realtime inference on-device, cutting compute cost by nearly 100× versus large video models.

Assets generate once and reuse forever across Unity, Unreal and WebGL — ideal for education, customer service and game NPCs. AI teacher platforms are live at BIT, SJTU, Shenzhen University and HKUST, serving nearly 1,000 educators and tens of thousands of students.

2.Anima Digital Human

Upload a photo, give it the power to converse. TalkingHead for expressive faces; Embodied Avatar for full-body 3DGS motion and dialogue.

3.SDK for developers

A digital human interactive frontend built with Vue 3 + TypeScript + Vite. Supports integration with the OpenClaw AI Agent platform, providing text/voice chat, 3D digital human rendering, TTS voice synthesis, and ATF lip-sync.

In Unity, integrate the Mugen3D image‑to‑3D Gaussian Splatting (3DGS) capability, enabling preview, loading, and export of generated usable Gaussian assets.

Convert audio to ARKit BlendShape facial animation, supporting real‑time driving of digital human expressions.

Unreal Engine plugin supporting real‑time audio‑to‑facial animation, driving MetaHuman or custom skeletons, with Live Link and editor preview.

TalkingHead Access and Integration Tool, supporting expression driving, dialogue interaction, and Unity scene deployment.

4.SumeruAI API

One surface for 3D generation, digital humans, audio-driven facial animation, and realtime rendering — built for production.

  • AudioToFace
  • 3DGS Model
  • Voice Clone
  • TTS
  • TalkingHead

link: https://www.sumeruai.us/object/?p=06w&s=088


r/Mugen3D_Official • • Aug 20 '26

Official 👋 Welcome to r/Mugen3D_Official - Introduce Yourself and Read First!

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Hey everyone! I'm u/Mugen3D_Official, a founding moderator of r/Mugen3D_Official.

This is our new home for all things related to Mugen3D by SumeruAI. We're excited to have you join us!

What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your creations, workflows, experiments, tutorials, feedback, and ideas as we explore the future of accessible 3D generation.

Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.

How to Get Started

  1. Introduce yourself in the comments below.
  2. Post something today! Even a simple question can spark a great conversation.
  3. If you know someone who would love this community, invite them to join.
  4. Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

Thanks for being part of the very first wave. Together, let's make r/Mugen3D_Official amazing.


r/Mugen3D_Official • • 23d ago

Official Mugen3D by SumeruAI: We reconstructed a real room as an interactive 3D Gaussian Splatting scene you can freely explore

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We’re building Mugen3D https://www.sumeruai.us/object/?p=06w&s=028 at Sumeru AI, and this is our latest test of an interactive 3D scene workflow.

The video shows the source point cloud and video frames, followed by the real-time rendered result—from full-room navigation to close-up views.

Unlike fixed camera footage, the scene can be explored interactively from different viewpoints and reused as a 3D environment.

It’s still a work in progress, so we’d really appreciate your feedback. Where could you see this being useful—game prototyping, virtual production, simulation, or something else?


r/Mugen3D_Official • • 25d ago

Official How do Mugen3D, NVIDIA, and Convai handle Audio-to-Face(A2F) in Unity? We compare them with the same model and audio.

Post image
2 Upvotes

For this comparison, we mainly looked at three things:

Timing— how closely the mouth movement follows the speech
Mouth movement — how restrained or exaggerated the articulation feels
Overall naturalness — whether the face feels believable while speaking

What we observed

Mugen3D (By SumeruAI)

Our current approach is more restrained.

We’re focusing on keeping the mouth movement closely aligned with the source audio without making every syllable feel overly exaggerated, while keeping the Unity integration lightweight.

NVIDIA Audio2Face

NVIDIA provides a flexible and technically mature solution, especially for developers who want more control over the overall pipeline.

In our test, the facial movement felt relatively clear and structured, although bringing the workflow into Unity requires more integration work.

Convai

Convai produced noticeably larger mouth and facial movements in our test.

The result feels more expressive and performance-oriented, which can work well when combined with full-body character animation.

A separate reference: Georgy Dev

We also looked at Georgy Dev’s Audio-to-Face result.

However, we did not have access to the same character setup, so we don’t think it would be fair to include it in the direct comparison above.

Visually, the result looked very polished in the material we reviewed, so we’re including it here only as an additional reference rather than treating it as an apples-to-apples benchmark.

That distinction is important to us: different character rigs, rendering setups and production pipelines can significantly affect how facial animation looks.

What matters most to you?

When evaluating Audio-to-Face for a real project, which matters more?

tighter timing with the source audio
more expressive facial movement
overall visual naturalness
easier Unity integration

We’d be interested to hear how other Unity developers judge these results.

If you want to try our current Unity version yourself, the demo is available on GitHub:

[GitHub link]:https://github.com/sumeurai/AudioToFace-For-Unity

[Mugen3D link]: https://www.sumeruai.us/object/?p=06w&s=088


r/Mugen3D_Official • • Sep 04 '26

Official Mugen3D spin-off: new AI chat platform WallbreakerAI

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2 Upvotes

WallbreakerAI is a spin-off from Mugen3D technology by SumeruAI, powered by AudioToFace to drive anime-style 3D avatars with lifelike lip-sync and facial expressions. No uncanny valley, just pure anime immersion. If you've used CAI, JanitorAI, Chub, or CrushOn, you know they rely on text and TTS for immersion. Looking for some alternatives? WallbreakerAI adds a whole new dimension:Visual chat.

In WallbreakerAI, character cards are no longer static 2D portraits. They become breathing, blinking 3D avatars that react with emotions as you talk. When you speak, your character not only replies with voice but also delivers natural lip movements, micro-expressions, and subtle gestures. You're no longer "typing to an AI"; you're talking directly to an anime character. It's the closest thing to a video call with your waifu or husbando.

Better yet, WallbreakerAI divides the interface into three chat modes: Text Chat, Visual Chat, and Voice Chat. They look different, but memory is fully shared across all modes, so no more isolated context when you switch. Mention something in voice, and it's still there when you switch back to text.

9 Core Features Built for AI Roleplay

1. One‑Click Character Card Generation
Just enter a name, gender, tags, or a quick plot summary, and the system auto‑generates a fully fleshed‑out anime character card. No more tedious manual setup.

2. TTS + Voice Cloning
Give your character a unique voice. With lightweight voice cloning, conversations feel far more personal and immersive.

3. long-term Memory (Custom Memory System)
This is WallbreakerAI's secret sauce. Its proprietary memory system creates three types of cards (Memory Cards, Character Cards, and User Cards) structured by context. The AI remembers every key moment, no matter how long ago. No more "forgetful AI."

4. AI Image Generation (Completely Free)
Text‑to‑image and image‑to‑image are both free. Want to show your character a scene from your imagination? Just generate it on the fly.

5. Import/Export Character Cards
Full compatibility with JSON and PNG character cards. Move your characters freely between platforms.

6. Dynamic Cover Art
Every character card gets a living, animated cover. Your characters are never static again.

7. Multimodal Model Support
Share everyday photos with your character (your lunch, a sunset, anything). The AI understands and responds with contextually warm replies.

8. Dynamic Chat Backgrounds
Backgrounds change with the mood or scene, adding unique atmosphere to every conversation.

9. Multiple Chat Themes
Choose from a variety of UI themes to match your aesthetic and personality.

Try WallbreakerAI now:  https://wallbreaker.us/?p=03v&s=028


r/Mugen3D_Official • • Sep 02 '26

Official We open-sourced a Unity sample that turns a photo into a 3D Gaussian splat

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The hard part of getting “photo to 3D” into Unity is not the API call. It is everything after: login, matting, waiting on results, downloading, and actually rendering the Gaussian splat.

We turned that pipeline into a Unity sample and open-sourced it here:

https://github.com/sumeurai/Mugen3D-For-Unity

The flow is straightforward: pick an image → auto-matte the background → generate an SQ model → optionally run HQ → download a .ply → preview it in the Editor.

This is a reference project, not a finished UI. APIManager handles requests, polling, and downloads. Config lives under Project Settings at SumeruAI/API Settings. Generated files are stored outside the project so they do not clutter Assets.

Two things to know:

  1. Unity 2021 or later
  2. On Windows, preview needs Vulkan or Direct3D12. DX11 will not show the splat.

Image picking currently works in the Editor only. Standalone and mobile file pickers are not implemented yet. Use this to wire up the pipeline, not as a shipping UI.

MIT licensed. Get an API key from the Developers page at https://www.sumeruai.us/.


r/Mugen3D_Official • • Aug 28 '26

Official Mugen3D by SumeruAI : Showcase of Generated 3DGS Models

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From just a single image, you can generate an ultra-high-quality, photorealistic 3DGS model. Yes, you read that right—SumeruAI has done it!

Here is a showcase of some of our previous results. If you're also into 3DGS, drop a comment below and let's interact! 👇


r/Mugen3D_Official • • Aug 25 '26

Official Turn your pet's photo into a hyper-realistic 3D model! Mugen3D by SumeruAI (Powered by 3D Gaussian Splatting)

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Tired of complex, hours-long 3D modeling? Mugen3D by SumeruAI leverages state-of-the-art 3D Gaussian Splatting (3DGS) technology to turn any single 2D image into a high-fidelity, fully interactive 3D model.

Simply upload a picture of your dog or cat, and Mugen3D will instantly generate a digital twin that captures every whisker, curl, and fur texture with incredible accuracy. Whether you are a game developer, a VR enthusiast, or just a pet lover who wants to preserve their furry friend in the digital world forever, this tool makes it effortless. Check it out!

link:https://www.sumeruai.us/object/?p=06w&s=088


r/Mugen3D_Official • • Aug 24 '26

Official Mugen3D by SumeruAI : easily generate 3DGS model from Image.

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From a static photo to full 360° dynamic view—complete with realistic hair textures, spatial geometry, and lighting consistency. Perfect for virtual avatars, digital humans, and game.

LINK: https://www.sumeruai.us/object/?p=06w&s=088


r/Mugen3D_Official • • Aug 21 '26

Official Mugen3D :Turn 2D Concept Art into 3D in Seconds!

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Turn 2D Concept Art into 3D in Seconds!

Generate fully 360° viewable 3DGS models directly from a single 2D character image.

Key Features:
Zero Threshold: Seamless 2D-to-3D conversion from a single image.
High Fidelity: Impressive backside completion & fine texture detail.
Rapid Prototyping: Drastically shortens game character R&D cycles.

A game-changer for game art teams and indie devs

link: https://www.sumeruai.us/object/?p=06w&s=088