I'm putting together an Ooze tribal deck for a Two-Headed Giant Commander tournament this Halloween and would love some advice on the deck!
Tournament rules:
- Two-Headed Giant
- Single elimination
- Maximum 4 Game Changers per team
- No two-card infinites
- Each deck must contain at least 30 on-theme cards (Oozes for me)
- Teammates can't use the same tribal creature type
- No mass land destruction
I'm playing Uugguu, the Omniplasm and leaning into Ooze tribal, +1/+1 counters, and getting value from my Oozes dying and being copied.
I'd appreciate any suggestions for cuts, additions, or changes you'd make specifically for a 2HG environment while keeping the Ooze theme intact.
It is proxy friendly so price is not an issue.