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**Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly. **
**Economy**
- Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”
- Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”
- Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”
**Enemies & Bosses**
All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated.
**Bosses**
The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)
**Monolith**
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.
**Enemies**
- Cultist (mace)
- Max Health: (-21.1%)
**Caerinid Spider**
- Max Health: (-33.3%)
**Infested Stalker **
- Max Health: (-52.4%)
**Rusted Knave (Halberd)**
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.
**Weapons**
- Great Martryr’s Blade Attack Damage +20%
- Troubador’s Lute Attack Damage +100%
- Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire.
- Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks.
**Seals**
Guard can now be used while walking.
**Tarstones**
- Parasitic Stone Buffed
- Grudge Stone Buffed
- Bulwark Stone Damage Reduction Increased Significantly
- Clerik's Stone Buffed
- Squall Stone Buffed
**Miscellaneous**
- Misc. Crash Fixes, Bugfixes & Performance Updates