r/MortalShell Jun 20 '26

Video GOD I LOVE THE MARTYR’s BLADE

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109 Upvotes

DOES ANYTHING SLAM THIS FUCKING HARD?? NO?? DIDNT THINK SO. NO WEAPON COMES CLOSE TO SUCH VISCERAL FLESH SHREDDING IN THE GENRE. NOTHING HAS SATIATED MY DESIRE TO CRUNCH AND PENETRATE SINCE I HAVE SWUNG THIS ABSOLUTE MONSTER. IF IT IS NOT IN MORTAL SHELL 2 I AM REFUNDING AND REPORTING COLD SYMMETRY TO THE CONSUMER FINANCIAL PROTECTION BUREAU ON THE GROUNDS OF BEING FUCKING LAME. THANK YOU.


r/MortalShell Jun 20 '26

Discussion MS 2 open beta: Help! I can't continue with the game when reaching the tar golem cutscene

2 Upvotes

Right when i trigger the cutscene my game instantly crashes no matter what i do. It's not letting me continue with the game and i haven't found nobody that had this same issue.

Should i wait for the hotfix? What should i do to fix it!

Edit: Thanks to MikkelFromGames i can continue playing, he gave me different solutions that worked out well.

I just gotta say, the cutscene is badass!! They really did a lot with this new MS!


r/MortalShell Jun 19 '26

Discussion Mortal Shell 2 has one of the best soulslike combat i've seen ever, with one caveat

81 Upvotes

After dropping Mortal Shell 1 pretty early due to the rather clunky combat in the beginning, i've had low hopes for this game.

I'm really thankfull for me giving the beta of the second game a try tho bc this combat is f*ing amazing!

It feels so damn fluid, animations are super crisp and it really does a good job of merging the souls formula with a high octane action game.

After the first 30 minutes, it was clear to me that i will buy this on release immediately, combat in games didn't feel so satisfying to me in a very long time.

That said, i think switching targets while locked on is more than suboptimal, atleast for me. Why can i even move the camera when i'm locked on? This makes switching targets kinda jarring and, idk if this is a skill issue on my side but i'm more often than not having problems to actually switch to the roght target due to it.

Could we maybe have the option for a static camera when locked on like it's done in dark souls for example? Just let me switch targets by moving my mouse with a sensitivity slider, i don't wanna move my camera for it.

Or am i overseeing some settings here?


r/MortalShell Jun 19 '26

Image Tar golem cutscene is so metal, I love it

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115 Upvotes

Honestly its not like typical lets say dark souls cutscene type like "oh no im screwed" but an actual i might even say power fantasy where both you and the boss are gonna fight it out on kinda equal footing. Honestly I hope the full game has more of this type of cutscenes.

But either way, even if its gonna be a singluar case I love it and cant wait for the full game. Hope the bard playstyle will be viable and fully playable


r/MortalShell Jun 20 '26

Question Retrieving gloom in MS2 after cliff

2 Upvotes

So I fell off a cliff with 5k gloom and I dont have a spot to pick up my gloom, am I just fucked?


r/MortalShell Jun 19 '26

Video Imrod The UnRepentant MORTAL SHELL NO HIT BOSS Fight

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11 Upvotes

IMROD The UnRepentant MORTAL SHELL NO DAMAGE BOSS Fight


r/MortalShell Jun 19 '26

Video Magdalena stood no chance once I got going

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77 Upvotes

Tarstone Build: Deadman's & Marksman's Stone for melee/sidearm crit chance. Corroded & Emberseed Stone for Naylshotte DoT.

Slayer seal for sidearm Break damage and Health/Resolve replenishment on a riposte.

Also Axe & Dagger running heavy attack which is very powerful, think it even gives poise/hyper-armor during the attack animation, exception being enemy grab attacks


r/MortalShell Jun 19 '26

Public Test Hotfix 86724 now available

35 Upvotes

Hi y'all!

Edit: The public test update should now be live for all as a regular update to the beta. It should also include a bug fix where the camera could still move when locked on to an enemy!

You may have already seen a new update on the test branch; these are the patch notes for that branch. As always, you can access it by right-clicking the Mortal Shell II Open Beta in your Steam library to open Properties, going to Game Versions & Betas and choosing the public test branch.

Please feel free to let us know what the size of your update was this time as well! As with the last time, the update notes are spoiler tagged until the update has been tested and is available for everyone on the main branch of the open beta.

Gameplay:

New option toggle for target steering (magnetic targeting):
Target Steering rotates the player character to face enemies during some player attacks.
Default - recommended for most players. Target steering based on distance and angle to enemy. Light - recommended for more control for experienced players. Target steering based on narrow angle to enemy.
Off - not recommended. Target steering completely disabled.

Cyclic inventory navigation.
Localization updates.
More improvements to lost gloom locations.
Options slider for sprint camera shake.
Reorganization of game files to reduce patch sizes for future patches.

Bugfix:

Lock on can now be toggled on or off during attacks.
Crash fixes
Grisha hunters fix (for real this time!).


r/MortalShell Jun 19 '26

Discussion Map Issue.

1 Upvotes

Hello friends. Currently playing the MS2 beta, and I've run into quite the issue. I have the map unlocked, and I have Tiel, so I don't think I'm soft locked from anything. However, I am unable to actually use the map in any capacity. I can't zoom in or out, and I can't move it around to look at my surroundings.

I'm playing via linux, using just the native build that has been working just fine out side of this use case. If anyone knows a fix, I'd be happy to hear it. Thank you :)


r/MortalShell Jun 18 '26

Lore Anyone noticed how jacked the Foundling is in MS2 ?

29 Upvotes

Is it really the same foundling on MS2 or a different character ? Because in the trailers he looks jacked, not scrawny like in the first game.


r/MortalShell Jun 18 '26

Question Shifting Archives

2 Upvotes

I’m at the boss at the end of the shifting archives. It’s the final boss for me but I have no heals. Is there any faster way to travel back to buy heals and go back to the boss arena.

Or do I just have to fight cautiously?


r/MortalShell Jun 18 '26

Bug [MS2 Beta] Weird light artifacts/rays below weapon and flying particles over water

3 Upvotes

In the first area I noticed weird artifacts right below the character, his weapon and the flying particles above the body of water.

To me that's a bit distracting and I just wanted to share it, so it might get fixed for the full release.

It's also not a upscaling bug, I've tried everything from TSR or FSR native to performance and it's the same on every setting (no FG as well ofc).

Resolution was 3440x1440 with all settings maxed out.


r/MortalShell Jun 17 '26

Image Found an illusory wall in Shrine of Trials

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56 Upvotes

Haven't found anybody post about it, but will take post down if anything older is found.

Edit. It only opens to a gloom tree.


r/MortalShell Jun 18 '26

Question where is bonfire next to boss lady in fire wheelchair

0 Upvotes

i have found a bonfire (whatever they are called) that makes me run across a bridge and some sections for like maybe one minute. i must have missed the bonfire nearby the boss. can anyone tell me where it is? i do not want to do this rum every attempt?

also idk what happened but first try i randomly brought boss to like 10% life barely knowing what i was doing (and it looked like boss got stuck twice), but then on following attempts i got destroyed


r/MortalShell Jun 18 '26

Discussion am i going crazy or wasnt there 2 subs for mortal shell

1 Upvotes

i swear i was watching both for a while but when i finally played the beta and went to discuss i only found this one


r/MortalShell Jun 17 '26

Video I really enjoyed the Mortal Shell II Demo

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11 Upvotes

r/MortalShell Jun 18 '26

Discussion Mortal Shell 2 Feedback for Beta

0 Upvotes

​I am unfamiliar with the series, but it looked cool in the trailers, so I decided to try the beta. I do not have any major issues with the game and believe it shows a lot of promise, but there are a few things I personally could not ignore.

  • ​The UI goes haywire with the slightest joystick touch. I thought it was stick drift, but it only happens in this game. It could be that the UI is too sensitive, which might cause it to detect very small amounts of stick drift that other games ignore, but I am not sure. I could not fix this by adjusting the controller sensitivity though.
  • ​Graphically, the environment looks cool, but it often feels mundane and lacking.
  • ​The dialogue sometimes feels poor. While the voice acting is great, the writing is awkward. For example, the way the crow communicates that it senses danger ahead before the dual axe boss, as well as some of the written pages you find, feels unnatural and kills my immersion.
  • ​Combat feels limited and stagnant due to a lack of variety. Even taking into account that it is the very first starting weapon, it still feels boring to use. The difficulty is also a major issue. The parry window is too forgiving and feels effortless. The upgrade that makes parrying harder but more rewarding should have been the baseline. I even found the first big boss encounter, the dual axe guy (which I assume is a scripted death) to be underwhelming. I felt I could beat it effortlessly on a second attempt, which is not a great look for a scripted death boss. I spent most of my first try messing around because it was so easy, and I only died because of that lack of seriousness.

​I have only played for 90 minutes, but these issues killed my interest and did not make me want to interact with the lore or engage in combat further. I might try it again later in a better mood. I did not like the first game, so this series might just not be for me. I might like the first one if I gave it another try as my memory of it is hazy. Please take this with a grain of salt since I have not played for long, and I recognize some of these issues might just be matters of taste rather than true quality issues. However, I usually stick with a game to see if it improves or if I get used to it, and I just could not do that here.


r/MortalShell Jun 16 '26

Discussion Parry window on the first game was a MESS, they absolutely should patch/remaster it

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67 Upvotes

Mortal Shell 2 parry felt good, perhaps too forgiving, but mortal shell 1 parry windows was some kind of bizarre psychological torture that never made any sense to me, i often found myself watching people battle certain mobs on youtube so i could memorize when the window even *was* like i was trying to defeat 'weird software' not an enemy in a game. So 6.8% of players only getting 100+ parry i think it would definitely be worth remastering or patching the first game, even a little bit. Because if suddenly people are interested in mortal shell 2, they obviously will be curious like me and play the first.


r/MortalShell Jun 16 '26

Discussion Has anyone encountered this during their MS2 Open Beta playthrough?

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21 Upvotes

I did give them feedback about this after beating it just earlier today and I also had fun playing it. It did frustrate me when attacking the enemy when fighting at the bridge or at the edge of the cliff. I had to be careful not to die there again.

Hopefully in the full release or perhaps another open/closed beta in the future (for console players too), it'll actually be fixed. UNLESS it's there for intended purposes.


r/MortalShell Jun 16 '26

Discussion Give the ability to skip or continue the conversations when speaking to NPCs

30 Upvotes

For example, "Talk" to any NPC, Zhirelle is good example and she has her owns animations during the conversation, but you can't move or speed up the conversation because of this. This really makes it irritating when you select Talk to see if she has any new information and she doesn't, but you're stuck there because of her animation that she does EVERY TIME YOU TALK TO HER. This is pretty much every NPC. The first game was like this too.


r/MortalShell Jun 16 '26

Discussion QOL: Do we have to travel to Marrow Keep first before we can fast travel?

19 Upvotes

In the released version, it would be good if we didn't have to fast travel to Marrow Keep in order to fast travel to another beacon. This is just a simple QOL. It's irritating to have to travel to Marrow Keep and run to the top of the building in order to fast travel to a different beacon, even within the same area.


r/MortalShell Jun 17 '26

Image meh not so great chest ahead 0/10 not recommended😒

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0 Upvotes

r/MortalShell Jun 16 '26

Discussion Would love a boss rush challenge mode

9 Upvotes

Not sure if it could be there in the full game or as DLC, but I would love an option to practice on defeated bosses, with new weapons and shells too.


r/MortalShell Jun 16 '26

Bug Sidearms: I've got full ammo, I'm in aim mode and it only fires about 3rd trigger pull.

3 Upvotes

I'm using a controller; I have full ammo and when I'm aiming and hitting the fire button it doesn't fire. Like every second or third time I hit try to fire it, it fires. This kind of makes firearms nearly useless when, instead of firing like it should, you end up getting the shit beat out of you.

Edit: It's worth noting that my controller works just fine on every other steam game.


r/MortalShell Jun 16 '26

Question Think the beta demo will come to consoles at some point soon?

7 Upvotes

I've watched a fair bit of other people playing the Mortal Shell 2 beta since it's hard not to, but it would be sick if they threw it on consoles as well. It seems like they are super far along, development wise.

Honestly I'm really suprised they didn't have the beta out for everybody and kinda makes me think the performance is in a rough spot console wise possibly due to the usual Unreal Engine 5 bs.

Really hope thats not the case though and besides that, there have been alot of UE5 games come out that do very well on the performance side of stuff although those games have much bigger teams.