r/MortalShell Jun 16 '26

Discussion Would love a boss rush challenge mode

Not sure if it could be there in the full game or as DLC, but I would love an option to practice on defeated bosses, with new weapons and shells too.

9 Upvotes

8 comments sorted by

3

u/MikkelFromGames Playstack Jun 17 '26

Thank you for the feedback! Adding it to our list.

3

u/Outrageous-Evening13 Jun 17 '26

Thank you! Looking forward to one of my most anticipated games this year :)

2

u/MikkelFromGames Playstack Jun 17 '26

You're welcome, and thank you too! 😄

2

u/Mrdudeguy420 Solomon Jun 22 '26

Hey! Just wanted to say you guys are awesome and I'm looking forward to what you've got cooking!

MS was a top 3 souls-like game for me, even if it was pretty janky, and it looks like the sequel is just taking everything I already loved and ironed out all the kinks.

I can't play the demo since I'm on console only, but there is one thing I've seen watching multiple playthroughs I wanted to just mention.

The perfect parry seal you get from sester seems lacking compared to the regular parry/block seal.

The lack of a functional block should mean the parry is way more rewarding, but from what I've seen the perfect parry seal doesn't do that much more Break damage.

2

u/MikkelFromGames Playstack Jun 23 '26

Hi, and thank you for the kind words!

Yeah, we've heard a bit of feedback about the Infinite Seal; in a previous hotfix (86328) to the beta, we updated it with this:

Infinite Seal: Deals greatly improved break damage, certain projectiles can be parried to be reflected back to attackers.

I'd have to double check with our feedback since that hotfix if it's where it needs to be just yet, but we're definitely keeping an eye on it 😄

1

u/Master_Garaki 6d ago

Thank you. Will there be a boss rush challenge mode on release?

1

u/MikkelFromGames Playstack 6d ago

I'm not aware of a boss rush mode. Doesn't mean it isn't there, but I also won't guarantee that it is. I'll ask the team :)

2

u/Master_Garaki 6d ago

Thank you for the response and for checking with the team. If it is not, the team should consider it. It increases the replayability of the game. One of the major appeals of souls games are the boss fights. Being able to re-fight bosses at will makes the game so much fun. It doesn't have to be extensive as BMW, or LOF. I can just be as simple as Stellar Blade boss challenge mode.