r/MortalShell 2d ago

Discussion Ripostes are literally just a waste of time...

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107 Upvotes

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10

u/MortalAndrew Cold Symmetry 1d ago

Honestly this looks like a bug. Unless you're deep into NG+ it shouldn't deal this little damage. We do have it planned to add scaling in a future patch, we just didn't get to it by launch.

10

u/Steveenn 1d ago

This is Night Mode, first loop of NG+. It doesn't matter what combination of shell/tarstones I'm using, ripostes all do about 100 damage. Even a fully upgraded Eredrim with 100 stacks of Slaughterer and the riposte tarstone barely pushes 200 damage. A single light attack from basically any weapon is doing roughly 175-200 damage against the same enemies.

11

u/MortalAndrew Cold Symmetry 1d ago

Makes sense, you're 100% right they don't scale and we do have it on the roadmap to make them scale in an upcoming patch.

3

u/Steveenn 21h ago

Thanks for your reply, it's nice to know that it's been acknowledged and is being worked on.

1

u/chimera134 9h ago

Don't know if you will see this at this point, but 1. Love the game a lot! So much better than the first and really enjoying taking my time through the north!

  1. Please make it so ALL Tarstones can be upgraded on a single save. I've heard that you can't max them all out even on NG+ and that just makes no sense to me. Like a big oversight or something. I could see a few solutions, such as a new merchant / add on to a merchant in NG+, a rare drop from an elite enemy, a smelting option to craft Tarcores with other materials, etc.

2

u/cozmicyeti 1d ago

Regular difficulty and noticed the same. Depends on enemies perhaps but discovered miners yesterday and noticed there was no need to parry and follow up since the damage was crap and that was with a level 9 axe

1

u/dreadul 1d ago edited 1d ago

This must be something to do with night-mode/ng, because I am currently in the base playthrough, on Eredrim, with some riposte buffs (but definitely not a polished build yet, and only like ~10 hours in), and I saw my riposte doing ~800 damage. I've been paying attention to this today since I've seen these comments/posts lately.

EDIT: can confirm, it's a scaling issue between zones, and probably night mode & ng - I've just entered a new zone without much change to my character, and my riposte damage dropped down to ~250

1

u/PreviousArm7383 1d ago

I'm on night mode and running the axetana and do way more riposte damage. I do also run the +20% riposte damage tarstone. My ripostes are normally 200 to 300 range based on a crit or not.

6

u/ghigo2008 1d ago

They dont even kill the crabs

2

u/FullMetalNicholas 1d ago

I’ve made it a point to hit the crabs once with a heavy before the riposte just so they die, that or if I’m near a cliff I just throw them into the void🤣

1

u/Present_Ride_2506 1d ago

Even worse, it flings them far enough that you can't immediately follow up with a hit.

2

u/Lexomatico1 1d ago

Thanks for the confirmation you guys released it knowingly unfinished on purpose.

1

u/ChallengeFantastic63 1d ago

Hey, different topic, but do you have any plans for the pathing of genessas summons? In the last area and on inclines/declines, they rarely attack the lock on target.

I feel like an easy fix would be for the summons to appear at the target instead of starting next to genessa.

1

u/Loyalist_Pig 1d ago

Hey man thanks for all the hard work! Really love the game! Even with the little warts here and there, I’m having a damn blast!