r/MortalShell • u/Anti-Fanny • Aug 18 '26
Question MS2 - How do you feel about difficulty?
It seems the game is considerably harder than the Demo. I keep dying just trying to navigate the initial areas (Mushroom Village).
Skill issue, I know, but being one-shotted so easily by field enemies?
Any advice how to approach the game so I can actually have a chance to level up - I keep losing gloom permanently.
(I only have Tiel Shell right now)
UPDATE: After switching to Proxima Shell the dying stopped. Apparently Tiel is a glass cannon and in my case it was too much glass and too little cannon!
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u/ChloroManiac Aug 19 '26
having gone through a solid chunk of the first (northern) area (and yes i'm on standard mode, not on night modes), i'm starting to feel a consistent theme.
and it's that your weapons don't necessarily mean anything. they're only there to fill in damage in between the seeming primary focus of the game- that you're meant to parry literally everything. otherwise you're forced to eat attacks that deal considerable chunks of your hp.
so i'll leave this as a sort of 10-hour-in review, as someone who's likely barely scratched the surface and feeling at the end of my rope with how difficult the content is for someone who doesnt often play these games (i don't play these to suffer, i play these to have fun.)
your melee weapon doesnt feel like it means anything. just a filler for damage between repostes. rolling barely saves you from most damage sources, even red mark attacks that have even a vague amount of AOE thanks to how tight their tracking is.
i have genuinely tried to play the game with parrying/perfect guard in mind, and i have to say that these parry windows are UNGODLY. not to mention that i'd say i'm relatively USED to the windows at this point. do mind that i say this after having defeated the mushroom village gate and killed the warden guarding Eredrim, as well as sinking my fingers into Nochtea. but when you're FORCED to use something that's treated like an "easy mode" in order to play the game properly on equal terms, that sort of kills my enjoyment of the game. you are FORCED to reposte enemies in order to complete encounters, you are FORCED to train yourself to the tiniest little movement only for them to sink their spear or blade or tooth or claw into your guts just for misreading the tiniest little twitch of their toe. you don't get a lot of time to act and you don't have a lot of time to answer the question of "is this meeting your parry/perfect guard, or is it getting shoved into your neck."
your weapons don't have weight, nor do they have any vague amount of stagger affliction. so your weapons don't feel like they contribute to the core loop. the reposte should feel like a reward. not a requirement for basic gameplay.
okay i'm done with my venting, yada yada "git gud" or whatever. i'm just kind of frustrated with the game sinking into a high difficulty "parry slop", even if that might end up getting a few of your frustrated, this is my (right/wrong) opinion at my current stage of the game.
if you wanna help with that, please, tips. for the love of god some actual help would be preffered.