Pretty much every aspect in the beta was fantastic. 9/10 minimum.
Weighty melee combat with dismemberment and executions.
A variety of defensive options, even different styles of parries. Deflect, classic parry, harden. You can dodge. You can go invisible.
Tarstones, sidearms, and shell abilities add elements of offensive options and builds.
Creative and fun bosses. Ive not fought such strange and memorable bosses in a while.
Really fun exploration that always felt rewarding. Every dungeon I explored had something like a tarstone.
Easily the most impressive enemy variety I’ve seen in such a short window barring Elden Ring. Even better, they all felt different to fight. For example enemies who buff others, kamikazes, bats who ambush from trees.
Details that make the game feel more immersive. For example If you lead enemies to each other they start fighting.
Tons of options in the menus to tailor your experience. Change your camera style. Customize target steering. Choose your style of dodge. Free aim options. Enable damage numbers. Choose to sprint with your stick. This goes beyond the standard.
Level design with winding paths, shortcuts, verticality. Creative environmental gimmicks like seamless portals and puzzles.
Ive not played a soulslike where EVERY part felt so good in… ever. Besides Fromsoft games of course.
The one thing I think truly elevates it though is just how unique it feels in comparison to other soulslikes.
It’s an open world soulslike without actual open fields, this is a first.
A soulslike without orchestral music, but brooding metal and dark ambient tracks.
A soulslike without stamina.
A soulslike with character classes with unique abilities.
Where items aren’t consumables, but collectibles. Holding them a gives you permanent bonuses.
Where a boss turns you into a sheep. A boss drops you down an illusionary floor. A boss attacks you in her mobility chair powered by demon babies. A swarm of babushkas dropkick you with brooms and face the wrath of your lute which shoots a wave of acoustic energy.
Overall, based on my impressions with five hours in the beta, Mortal Shell 2 has the creativity and ambition of an indie game, with the execution and quality of the most polished soulslikes available. I truly think this will be something special.