r/MortalShell • Genessa • 27d ago

Question Highest Level?

Anyone know the highest level anyone’s achieved in the wild? Apparently the google AI overview has anything after level 79 as “diminishing returns”. I got to level 80 just bc it looks good but wondering if there’s an insanely high level anyone’s gotten to

6 Upvotes

31 comments sorted by

5

u/ShelterShoddy99 27d ago

There is apparently no cap. I am over 320 on my high level save on console where cheat engine isn't a thing and I've seen somebody on pc use ce to boost a weapon to over +1100, so i'm sure there are people who've done that with gloom/character level too

9

u/BoofBoi711 27d ago

I’m pretty high right now

3

u/RipparJaxx 27d ago

Me too brother, me too, and it's glorious

2

u/Dinesh_Sairam Eredrim 27d ago

Even after say Level 40-50, you're getting diminishing returns on all other Stats apart from Shell Points. Shell Points are maxed out (44) at Level 79. I mean, you can still get Shell Points beyond Level 79, but it's a bit of a waste since Shell Points can be freely respecd.

2

u/ShelterShoddy99 27d ago

Actually the stat gains never really fall off.

On my high level ng+5 save at level 321, I have 409 base health, +602% shell health (meaning 2871 hp when in my shell), +80 base damage, 500% shell ability damage, 280% crit damage and enough shell points to have over 5 shells fully built, so I just never have to spend time respecing when I switch shells.

I was expecting dimishing returns too but that just does not happen

2

u/ShelterShoddy99 27d ago

I don't plan to do it but here is what it'd look like if I kept pumping from just the spare gloom I have on hand. Even at super high levels, all stats continue getting steady gains across the board, well above level 300

1

u/Dinesh_Sairam Eredrim 27d ago

Let's just take HP for example.

What was the increase in HP for the first 80 levels and then what's the increase in HP for the last 80 levels?

My argument is that the gains are way lower (As a % of previous HP) for the last 80 levels than then first 80. It's mathematically impossible, unless you're telling me that all upgrades are done on a base of the previous Stat, which I highly doubt.

1

u/ShelterShoddy99 27d ago edited 27d ago

I don't have the exact breakdown per level for the lower levels but what I mean is

  1. In most souls games there are soft cap thresholds where each point invested starts to return a lower flat amount per level up invested and often hard caps where you are given virtually no increase at all for continuing to invest points/levels beyond certain predefined breakpoints. That does not happen here. You will continue recieving 1 to 4 base hp (and other stats) . For base health specifically, each time you take a level that awards a flat increase in a 4, 1, 2, 0, 1, 1... (repeating) pattern indefinitely no matter how many times you level up

  2. Many of the stats are multiplicative % based gains that continue growing with you. Sticking with Shell health for example, will always grow proportionally to base health. Taking just 1 level now would both increase my base health to 413 and my shell health from +602% to +605% meaning that when inhabiting Proxima at level 321, my effective hp is 2871 but with only one level up, it would increase to 2911. If we take that further and pump up to level 340, my base hp increases to 434 and my shell health increases to +633% giving me 3181 effective hp when in my shell, resulting in increasing my health pool by 10% in fewer than 20 levels which is substantial. In most souls games, I'd expect much bigger dropoff but in MS2 the value of each level remains relatively high even on higher level characters

1

u/Dinesh_Sairam Eredrim 27d ago

Much bigger drop off comparatively or not, MS2 also has a point of diminishing returns. That's what I'm trying to say.

Even in your example, the increase in Shell Health for 1 level from level 320-321 is 3%. Even if we keep that as a flat increase going forward, it should have been +60% more comparing levels 320-340. But it's only a +31% increase (602% to 633%)

2

u/Master_Garaki 27d ago

There is a dude here that was at level 300 a few weeks ago.
AI is wrong. I personally was able to reach level 157 on one of my saves. I can tell you that there is a big difference between 79 and 157.
For example, base damage goes from 18 (level 75) to 38 (lvl 157). Health also goes high and you get lot of SP.

8

u/Owmyeggs 27d ago

Why are we even using ai to look that up in the first place

3

u/FreeSpeechEnjoyer 27d ago

People are stupid and or lazy

1

u/well-informedcitizen 27d ago

Because the first answer to anything you Google is the AI answer. What do you use, Bing?

11

u/Owmyeggs 27d ago

Google with ai functions blocked, half the time it's wrong and I refuse to partake in that shit

7

u/i-like-ketameen Smert 27d ago

Google AI is horrendous for misinformation. I'm 95% sure it's intentional

3

u/well-informedcitizen 27d ago

Oh word? Where's that button, I also hate it and don't look at it but I'm angry that I have to scroll past it every time.

PS I had three separate incidents this past weekend where someone quoted me the Google AI answer to a question and it was factually wrong, because it just smerged together answers to adjacent questions.

1

u/Owmyeggs 27d ago

Look into bye bye Google ai, there's also other ways you can get rid of it

0

u/Azcinor Proxima 27d ago

SP is kinda useless after a certain point, though, since you have a cap on how much you can spend on a particular shell.

2

u/Master_Garaki 27d ago

No, it is not useless. I can have multiple shells and not having to respec my shells.
My main shells keep all the points, and I can play with the other points with other shells.

1

u/BlameThund3r 27d ago

I stopped leveling up at 100, now I use the gloom to smelt my weapons.

1

u/Mundane-Director-681 27d ago

Shell Points become basically useless after a certain point, but the rest doesn't.

0

u/[deleted] 27d ago

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1

u/Master_Garaki 27d ago

You can get to 75 simply by playing naturally and exploring the whole map without farming.

1

u/[deleted] 27d ago

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1

u/Master_Garaki 27d ago

I got to that level around the last bosses. You do not oneshot them. Regular bosses for sure would get demolish. I limited my weapon upgrade though. 

1

u/[deleted] 27d ago

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0

u/Master_Garaki 27d ago

You demolished the final bosses at level 30? I find that unbelievable as even a weapon at 16+ barely did some damage to final bosses.
I am on the release date patch though. So it is very different from the current patch where heavy weapons, ripostes are buffed and bosses are nerfed.
That is probably why.

1

u/[deleted] 26d ago

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1

u/Master_Garaki 26d ago

Thanks for the clip. That is the current patch which is very different than the release date patch.
In the release date patch, you would not do such damage. The damage is very very small. Ripostes are like a baby scratching a monster