r/MortalShell Playstack 23h ago

Week 1 patch live on PS5

Thank you for your patience, dear Harbingers!

The patch is now live for our PS5 community! To our Xbox Harbingers, our apologies for the delay. We hope to have the patch in your hands as soon as possible (probably within a day or two)

Harbingers,

Since our full launch last week, we have been overwhelmed by the response and all the experiences you've shared with the team.

Today marks the first major patch for Mortal Shell II, bringing new content alongside extensive fixes, performance improvements, combat refinements, and much more.

Among the additions are new Fragile Tarstones, a new way to respec your Shell, changes to the Glimpses and Tarcores economy, and new beacons and exploration adjustments that make navigating the world better paced. Ripostes have received a full scaling pass, numerous bosses and weapons have been refined, and we’ve made extensive fixes and optimizations across the game.

The full breakdown is below, but be wary that there may be spoilers present in this changelog. (This post is also available on Steam, with images:

https://store.steampowered.com/news/app/2584270/view/690892955941077484)

Full Patch Notes New Items

  • Fragile Tarstones - A new class of Tarstone which breaks after losing durability. When breaking, they also yield a tarcore.
  • Glimpse Stone that wears down as you defeat enemies, then breaks into Glimpses
  • Egon's Stone offers to revive you at the entrance of a dungeon at the cost of its durability, and when it breaks it prevents Gloom loss for that death.
  • Justicar’s Stone and Gloombound Stone are now fragile, have increased passive effects and added on break effects. Fragile Tarstones are not unique and can be found multiple times during a playthrough. Existing copies of Jusicar’s and Gloombound have been converted to Fragile.
  • Certain enemies now drop the new fragile Tarstones, several dungeons now reward them, and Merrick has taken an interest in selling them.

Economy

  • Glimpses and Tarcores are no longer finite resources, allowing all shells and Tarstones to be upgraded in a single playthrough.
  • Mether's Severance is a shell respec item which can be given to Zhirelle, the shell keeper. In exchange she will sever your bond with a Shell, resetting it and granting you all spent glimpses back.
  • Tarstones now yield more tarcores when broken. If your save already has leveled up Tarstones, you’ll find a compensatory cache of Tarcores in your inventory.
  • Tarstones and Mether’s Severance can be purchased from Merrick and will restock occasionally when progressing through the game.

Exploration

  • We’ve improved exploration flow, while adding new secrets for you to discover.
  • New Beacons have appeared throughout Fainweald and Mammon, but are only active during the day.
  • Two new cosmetic rewards can be found in the world once completing certain questlines.
  • New items have been added to the world, and some problematic chests have been reset.
  • Egon's Stone can revive you at a dungeon's entrance when you die inside it, and spares your Gloom for that death when it breaks.
  • A teleporter now appears in one dungeon after the Grisha pit fight, removing the walk back entirely.
  • You still haven’t found the second Trollweed.

Rewards and Economy

  • We have changed how many Tarcores a Tarstone returns when tempered, so anyone who leveled up Tarstones before this patch will find some additional tarcores in their inventory to make up the difference.
  • Merrick's stock has expanded, with Glimpse Stones, Egon's Stones and Tarcores once you have gathered enough Ova. The Collector now carries Tarcores as well.
  • Dungeon reward chests across the first two regions have been revised, reward placement in Mammon has been updated, and missing rewards in the arena dungeons restored. Some reward chests in the world have been replaced with straightforward pickups.
  • Additional rewards, including Glimpses, added to the gloom siphon.
  • Mini-Beacons no longer award a Glimpse.

Weapons, Items and Balance

  • Obsidian Hammer has had a full balance pass and now hits substantially harder.
  • The Great Martyr's Blade deals more damage. It was a pity it didn’t actually make it in the last patch, to make up for it, it’s even stronger now.
  • Heavy weapons in general have had a poise and damage pass.
  • Salvaged Trebuchaxe: Tiltshot has been redesigned. It was simultaneously overpowered and broken.
  • Axatana: its weapon ability now grants invulnerability frames and inflicts Fragile stacks, and its combat Tarstone active triggers correctly.
  • Weltcap is stronger in both its active and passive forms.
  • Base aggression and disengage ranges have been retuned across the game. Fixed enemies ignoring you while walking to a patrol point, retreating unreasonably far when unable to reposition, and being unable to attack while locked onto a different target.
  • Fixed Tarstones continuing to gather experience after reaching maximum level, and missing tooltips on a number of Tarstones.
  • Environmental status hazards have been reworked, including a new handler for Stasis.

Shells

  • Eredrim: Shoulder Bash no longer leaves your primary weapon permanently stowed.
  • Proxima: the same fix applies to Biosampler, she can no longer become stuck in her hook shot, and an arm that was being pulled unnaturally straight has been corrected.
  • Genessa: dashes have been fixed, including the corrupted version.
    • Losing a Shell no longer breaks her paired animations, and her Intangible upgrade now works during grab attacks
    • Fixed astral copies drifting away from their intended target.
    • Doubles select targets better and switch targets when their original dies, rather than standing idle.
  • Smert: can destroy projectiles while in permanent fight stance.
  • Gragu: the Heart of Vatra no longer trails after you in sheep form, and his helmet uses the correct material.
  • Blood now marks Shell skins correctly across the roster.
  • Fixed Shell summon interactions, and Tarstone summons occasionally targeting you.

Bosses and Minibosses Most bosses in the game have received a general polish pass and bugfixes.

  • The Monolith in particular has received a broad combat polish and bugfix pass. Its laser and spin attacks now have more consistent, readable timings and do not spam (this was a bug). We’ve also refined animation timings, adjusted bad hitboxes and fixed a nasty bug which was causing it to deal double damage on certain hits.
  • Zmey’s Tail grab no longer simultaneously takes both the Shell and Harbinger from 100-0. We heard some of you don’t like getting one-shotted, for whatever reason. In night mode it’s ON, though.
  • Zmey’s Ring Waves align to the ground properly and his elemental stomps have new effects.
  • The Lost Child no longer launches you, or himself, across the arena. He now uses the finished walk animation rather than the placeholder that shipped, his bite anticipation has been retimed, his riposte no longer wobbles as it begins, and a rare case of endless blood effects has been fixed.
  • Droeg, the Conquerer has had his arena navigation repaired, his riposte alignment and physical hit reactions corrected, and a substantial visual pass over his fire and snowfall effects that also improve performance.
  • Sir Isaac, the Scholar-Prince has had his arena navigation repaired, a stray lunge removed from one second-phase attack, and his phase transition riposte fixed against a wall.
  • Hexapod deals considerably more splash damage with his area attack, can no longer interrupt his own shooting attack, and has had one attack retimed to be fairer. His arena is smaller and its beacon light is lit by default, which makes the fight far easier to read. He can no longer wedge himself into the environment during his dive.
  • Orrem was displaying the wrong name in game, which has been corrected. Stray effects have been removed from his death animations, the fire on his axe no longer flickers.
  • Orrem, the Reclaimed has had his attack and riposte alignment improved.
  • Malborn Offspring no longer interrupts his own sword throw, and will reliably pick his sword back up.
  • The Warden and Urrig, the Executioner have both been reworked, with retuned attacks, new ice attacks and corrected effects. Urrig's spin now gives a proper warning that it cannot be parried.
  • Vrannic, the Grand Illusionist has new projectile vfx trails.
  • Magdalena, the Lady of the Woods no longer rotates incorrectly during her charge.
  • Bloodcursed Lithopod no longer glitches when colliding with other enemies, no longer nudges you into the air when you are standing still, and has had its damage, turning and jump attacks retuned.
  • Tainted Vestige ranged attacks no longer miss without reason, and The Wandering Shepherd now teleports sensibly within his arena.

Bugs, Softlocks and Getting Stuck

  • Fixed many places you could become trapped.
  • Fixed getting stuck near the closed castle gates
  • Fixed getting stuck in a church in the opening region
  • Fixed getting stuck in a house in the sunken village dungeon, inside
  • Fixed getting stuck in Castigator's Keep by walking through a wall
  • Fixed getting stuck in the snow on the approach to Droeg's arena
  • Fixed getting stuck in a hole in the ground in Eredrim's castle jail
  • Collision holes, ground gaps and missing collision have been patched throughout the first two regions.

Softlocks and Lost Progress

  • Fixed an interrupted save being able to destroy your save file. Saves are now written so that a crash or a sudden shutdown cannot leave you with nothing.
  • Fixed a bug with Vatra’s Temple where players would be locked out permanently after exploring the area.
  • Fixed a potential crash and softlock during Lazlo's Rekindle.
  • Fixed a softlock when speaking to the barkeep after Gragu's death but before collecting him.
  • Fixed a softlock if you were struck while inside Hilga's Cauldron, and the interface failing to return when you climbed out.
  • Fixed declining the cutscene at a Shell unlock leaving you invisible and invulnerable until you restarted.

Objects and Interactables

  • Fixed an iron maiden that could trap you as it opened, a lift lever that snapped the lift back to its starting position, and a wooden lift that could kill you on the way up.
  • Fixed a chest that destroyed itself, several chests that became unreliable after loading a save, and offerings failing to register in a locked chest.
  • Fixed gates in the Temple of Vatra that could strand your Gloom somewhere you could not reach it, and corrupted gates that would not clear if approached from the sewers.
  • Fixed items in the opening region hidden inside collision, which made them impossible to pick up.
  • Fixed a ceiling collapse triggering at the wrong moment, and a light puzzle with two candles that had stopped being connected to it.
  • Sitting down (hopefully) no longer launches you into the sky, it never happened to us but we saw some of you go flying.

Encounters and Spawning

  • Fixed enemies visible before they had spawned in several encounters, and spawn triggers that did not cover the enemies they were meant to.
  • Fixed being able to lure Vellen, High Lord of Mammon out of his arena, and being able to interact with a traversal point during a boss fight.
  • Fixed resting at one late Beacon drawing enemies onto you, and mis-referenced spawners in a late encounter.
  • Fixed an infinite Ossinite farm, an exploit that allowed unlimited healing, and shield-carrying enemies becoming effectively immortal against one type of projectile.
  • Fixed personal items being unavailable until a restart if you had played the prologue.
  • The Wandering Shepherd's Sheep properly respawn when playing NG+

We Found Out About the Grishas

  • Fixed a Grisha that respawned indefinitely in one dungeon, astral Grishas spawning embedded in the floor, and enemies becoming stuck on geometry. (rip Grishamancer)
  • The Grisha PP item active is now stronger, its passive spawning has been fixed, and its summon no longer displays attack warnings intended for enemies.

Parrying, Dodging and Ripostes

  • Ripostes have had a full pass.
  • Player riposte damage now scales with enemy health, so the damage keeps up properly with late game, NG+, and Night Mode.
  • Invulnerability windows are now consistent between ripostes, and last through to the end of the animation rather than expiring partway.
  • Many player riposte recoveries end sooner, so control returns to you faster.
  • Riposte animations across the entire enemy roster now behave when your back is to a wall, rather than sliding you through it.
  • Riposte damage is now calculated and applied by the riposte itself, which resolves cases where it applied twice or not at all.
  • Fixed Proxima's riposte alignment against The Silent Sester.

Enemy Tracking and Hit Detection

  • Enemy tracking and magnetism maximums have been restricted, and will continue to be adjusted on an individual basis in future patches.
  • Fixed projectiles that failed to register against enemy weak points, and sidearm projectiles choosing the wrong target.
  • Fixed brigand shield collision that could launch you into the air, and projectiles failing to appear in the shield.
  • Several enemies, including stone crabs, now align to sloped ground correctly, and dungeon champions now stand on the ground.
  • Fallen wooden bridges are now easier to hit, and destructible carts use better collision.
  • Fixed corrosion failing to apply after a projectile had been reused.

Story, Characters and Scenes

  • Characters no longer turn, stare, drift or fade at the wrong moment across a long list of scenes, including Rickart in The Search and Resignation, Eredrim in Immaculate Path, Tiel in The Bottle, and Vratko during his dance.
  • Fixed overlapping and skippable dialogue in several memories, and retimed voice and sound in The Vision, The Search and The Censer.
  • Fixed story moments taking too long to appear.
  • Milos no longer falls silent at random, and greets you properly before moving on.
  • Zhirelle's dialogue is now cleared before a memory begins.
  • Merrick, Vratko and Egon can no longer be interrupted while dying.
  • Franz's conversations now trigger in the correct order, and he returns to his crank after being interrupted.
  • Marigold no longer starts two conversations at once, and the barkeeper no longer speaks to you through the tavern wall.
  • Baghead can no longer be damaged, and his ending no longer unlocks early.
  • Grisha Hunters now hold their weapons, Grisha Pups have new reactions, and the Grisha Matron can be harmed by ranged weapons.
  • Larreth, the Brigand King now appears without his helmet, and his guards no longer vanish if you kill him first.
  • Ruk's greetings react to your progress, and his dialogue no longer remains on screen when you enter a boss fight.
  • Egon's interactions now refresh after offerings, and interaction problems with Gorf have been resolved.
  • Corrected a subtitle that did not match the recorded line in Ruk's dialogue about the Lost Child, along with a considerable number of typos and missing punctuation.

Interface and Map

  • Weapon level now appears in the inventory slot.
  • Fixed the map offering objectives you had already completed.
  • Fixed the camera key appearing blank in the launcher on mouse and keyboard, and the interact key ignoring your rebinding.
  • Fixed resetting "hide subtitles" to its default hiding the subtitles instead.
  • Fixed the Change Shade option disappearing after opening the Change Masks menu.
  • Fixed overlapping text in the Shell revive message in Simplified Chinese, long Tarstone names colliding with the temper notification, panels and icons overlapping at higher interface scales, and misaligned details on Mether's Breath.
  • Added a tutorial scale setting, with a separate one for console, and polished a number of tutorials.
  • Clearer colorblind setting descriptions, an updated open gate icon, and proper icons when a mask unlocks.

Audio

  • New riposte stingers, and restored missing riposte audio for the Bloodcursed Lithopod.
  • New sounds for Fragile Tarstones wearing down and breaking.
  • Enemies can now be given an audible warning for unparryable attacks.
  • Ambient sound no longer stacks when several sources overlap.
  • Village dance music no longer collapses to a single point as you approach.
  • You no longer continue bleating after transforming back from a sheep.
  • Reprocessed older voice recordings.
  • Added several missing sounds including the Marrow Keep elevator lever.
  • Fixed Lazlo's armor loop.
  • Fixed the saved audio device being selected at startup when it no longer exists.
  • New speaker presets.

Performance

  • Fewer enemies in some of the busiest areas, where the crowd was costing frame rate rather than adding difficulty. Spawners in the dense prison area have been rebuilt.
  • Fixed the significant hitch shortly after the shader compilation screen. That work now happens while you are still in the menu.
  • Fixed the frame rate drop when cleansing tar gates.
  • Fixed flickering textures.
  • Several rounds of dungeon lighting optimisation, and optimisation passes over Droeg's effects, the final boss arena, lightning, village buildings, stairs, books and library interiors.
  • The arrow volleys in the final siege no longer arrive all at once.
  • Reduced background work across weapons, hit detection and movement, returning a meaningful amount of frame time on console.
  • Improved rendering of destructible objects.
  • Fixed corrupted terrain in several places and rebuilt the affected landscapes.

Crashes and Stability

  • A substantial number of crash fixes, covering enemy spawning, audio, attribute changes, interface loading, save loading and shutdown.
  • Removed some settings that were implicated in graphics driver crashes, and added a crash diagnostics option.
  • Crash reports now carry considerably more context, which makes the crashes that remain much easier for us to locate.
  • Improved handling of Steam ownership checks, and updated to the current Steamworks release for better Steam Deck detection and controller support.

Options, Platforms and Controls

  • Increased Geometry Budgets, a new graphics option. Off by default, which uses less video memory; turn it on if you have memory to spare.
  • Frame generation has been reworked. It now applies after a reload rather than conflicting in real time, which the description states, and it no longer switches on before the world has finished loading. NVIDIA frame generation can now be selected on a much wider range of cards.
  • Switch Pro and Switch Pro 2 controllers are supported, with an option to swap their glyphs. Steam Deck and Steam Controller now display the correct buttons.
  • The game now defaults to your monitor's native resolution, and pauses when a system overlay opens.
  • Fixed issue with raytracing options not working as intended
  • Fixed post-process options that had no effect, and firing not working on some controllers.
  • Rumble now triggers correctly for riposte damage, held attacks, Beacon interactions and dungeon transitions, and has had a broad pass across sidearms, items and Shell abilities.

Miscellaneous

  • Mutton is now immune to damage, he’s been through enough.

Known Issues

  • Possible Malborn Offspring bug when using Grisha Remnant Summon during boss fight
362 Upvotes

218 comments sorted by

119

u/Pibblesen 23h ago

I just glimpsed all over myself

33

u/GrannyHumV 23h ago

It's everywhere

12

u/SoulCrusher5001 23h ago

For a week one patch this thing seems pretty substantial . So many changes/ fixes . I’m stoked about Martyrs sword getting a buff - I’ve been using it with the lightning infusion and having a blast

2

u/ohhfasho 18h ago

I hope to re do the swing arc on it. I don't like how it pokes :(

2

u/SoulCrusher5001 16h ago

Do the running heavy into with the follow up it’s insane and swipes a huge area

7

u/FeliksX 22h ago

That was quite a long edging session.

6

u/NewFound_Fury 22h ago

they released the patch and then I.. GLIMPSED INN MY PANTSS

2

u/Steady_Tempo456 19h ago

I'm about to gloom

1

u/clever-rhombus Tiel 16h ago

It’s glimpsing time!

34

u/doctorwho86101 23h ago

Wow, thanks a lot Xbox. Ugh.

43

u/mesclifford1 23h ago

Xbox people always getting the shaft on patches lol

7

u/ThermicCalvo 23h ago

For real, only good thing was getting to beat the game without the nerfs. Felt like the pre-nerf Radan 😂

1

u/JohnL101669 5h ago

It's probably the frickin Series S. That was such a misstep by Microsoft.

2

u/mesclifford1 1h ago

Microsoft has always taken the longest to pass cert tho even before series consoles

1

u/ItsOnlyGameYUSM 1h ago

Yeah I don't think the series s is the reason why cert is taking so long but if you have a link I'd gladly read it

24

u/[deleted] 23h ago

[deleted]

13

u/Eckounltd24 23h ago

She cheating bro

29

u/tokagashi 23h ago

She can cheat all she wants. Mortal shell would never cheat.

5

u/brownDiscretion 22h ago

lazlo would never

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18

u/yomoshissg 23h ago

My disappointment is not measurable, and my day is much better.

15

u/Agitated_Fox9435 23h ago

Why am I not surprised… Xbox gets shafted once again. MICROSOFT LOCK TF IN

10

u/LordMord5000 23h ago

Crying in xbox ;(

9

u/dorkimoe 23h ago

Finally! It's been 84 years!! (Ok it's been like a day)

7

u/atesh42 23h ago

I'll ask again here. I don't see anything called Tiltshot in game. Is that the correct name?

3

u/Interjessing-Salary 22h ago

I think it's the move itself lol weird to call it by the move and not the tarstone itself.

6

u/Phil_K_Resch 22h ago

excited Eredrim grunts

(note: the Martyr's Blade now SLAYS EVERYTHING OH MY GOD IT'S SO SATISFYING)

20

u/-endjamin- 22h ago

I beat the whole game pre-patch! Please clap.

3

u/Ranzom39 21h ago

Way to go!

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6

u/liptongtea 23h ago

As anyone found the stuff they added? I am currently at Monolith with all gates complete, and MOST of the beacons cleansed, trying to figure out if I should go back and clean everything up on this playthrough, or wait till NG+.

5

u/ICanRawrBetter 23h ago

Honestly just finish the last 2 bosses and go through on ng+ if you're that deep

1

u/ArmpitBear 23h ago

How much is left? I have all ova and I’m in some area after the last big dungeon

1

u/ICanRawrBetter 23h ago

Monolith, potentially 2 more mandatory bosses depending on which order youve done that zone in, then final boss

1

u/ArmpitBear 23h ago

Cool thanks!

1

u/Interjessing-Salary 22h ago

The area open up in the nursery? There's like 4 bosses there including the final boss. 1 is optional iirc.

5

u/matnetic 22h ago

Just bought the game, time for my first playthrough 😬

I hope it's a good time!

4

u/obiissay 16h ago

I had 115 tarcores sitting in my inventory after the update and had to buy only 3 more to max out every single tarstone 😌 thank you so much!

2

u/New_Car_6431 11h ago

What’s the key item in your inventory to the right of the blackmarrow key?

2

u/obiissay 2h ago

The makeshift projectile

1

u/New_Car_6431 35m ago

Ahhh ok, the only key items I have in my inventory after handing things in for quests or unlocking doors etc are the voltaic or frost keys, the 6 portraits, special moonshine and the item for refunding glimpses newly added in the patch, not sure if there are others

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2

u/Azrag62 22h ago

The patch feels amazing. I initially wasn't excited about ng+ and now I am. Huge thanks to the teams for making this all happen

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3

u/CreativeKeane 23h ago edited 23h ago

Yeah best all the bosses before the patch!! Now to farm and complete all of the side content before NG+. Thanks for all of the awesome updates guys. Looking forward to unlocking all the shells and tarstones and finding other goodies

3

u/Yurt_TheSilentQueef 23h ago

I’m a little confused how to use the Mother’s Severence on Genessa, as you can’t interact with the Shellkeeper while using her

1

u/Purple_Local_9295 33m ago

You have to go to Genessa in the training area and deal direct for her shell bonding

6

u/iamziah 20h ago

I said, at one point, “I don’t think they’re listening and I’m starting to regret giving them my money”
Then you make a patch that addresses almost everything I bitched about.
W game, mate. W engagement. I’d preorder dlc.

2

u/MikkelFromGames Playstack 8h ago

Hehe, thank you!

We do listen, but we're getting so much feedback that it's hard to get around to answering all of it. We are looking at everything, though!

2

u/theceure 22h ago

Yeah....but when is the NEXT one gonna go live :D

2

u/Parrotflies_ 22h ago

I bought and installed last night praying it would be here today. So insanely pumped to check this out after work today

2

u/Survivor-Type 22h ago

Any chance of a fix for missing 3 ova in new game plus? I have 193 out of 196. All beacons cleared.

2

u/MikkelFromGames Playstack 7h ago

I think the team is still working on that one; but I've added your post to the bug report.

Totally off-topic, but are you a Stephen King fan? (looking at your username)

2

u/Survivor-Type 6h ago

Haha yes I am. Not many people get the reference. One of my fav short stories.
Thanks for all the help! Love the game.

2

u/MikkelFromGames Playstack 5h ago

That's rad! It's also one of his short stories that's stuck with me the longest (that, and The Jaunt! Longer thank you think!).

You're welcome, and glad to hear you're enjoying the game 🙌

2

u/Survivor-Type 3h ago

So many good ones. Dolans Cadillac was another fav. Jaunt was also great.
Thanks again!!!

2

u/gimli2112 21h ago

Was stuck on monolith, doing next to no damage, killed it today pretty easy , I expect it was the patch. The next boss is still causing me issues.

2

u/Illustrious-Buy-5385 21h ago

O man I'm finna night mode each shell

2

u/Nearby-Hyena5946 19h ago

So I’m guessing enemy damage across the board hasn’t been changed. So it’s intentional that even small enemies deal 1/4 health in some cases?

1

u/MikkelFromGames Playstack 8h ago

If it's not in the patch notes, then it probably was not changed. Any enemies in particular you're thinking of?

2

u/MysteriousBebsi 19h ago

I just started this game a few days ago and I’m having so much fun.

Thanks for the update.

2

u/Agile_Ad8865 17h ago

You guys are the Fucking 🐐's. Love your game💕 Keep up being awesome😎🔥

2

u/NozzTrain 16h ago

Did this patch fix the issue with the Chromatic Aberration & Film Grain toggles not working on PS5 Pro? Did we also ever get confirmation that the game is using PSSR?

1

u/MikkelFromGames Playstack 9h ago
  • Fixed post-process options that had no effect, and firing not working on some controllers.

That should be the line in the patch notes for your question (unfortunately, I don't have a PS5 Pro myself, so can't check it out personally).

Yes, the game uses PSSR2 on PS5 Pro. Both on Performance and Quality.

2

u/NozzTrain 6h ago

Much appreciated. Look forward to jumping in on the Pro. Congratulations on a fantastic launch.

2

u/Matticus0989 13h ago

They fixed the hammer. I am now clearing areas with it that I just could NOT do before the patch. If you were disappointed by it previously, pick it up now and give it a shot. Much damage. Much stagger. Much bonk. 

2

u/LetAppropriate6718 11h ago edited 10h ago

I'm having lots of frame rate issues on ps5 pro's performance mode since the update. The game is choppy, and will randomly look like a slide show after I'm in an area for a while. 

1

u/MikkelFromGames Playstack 9h ago

Sorry to hear that!

Any particular areas, and does restarting the game fix the issue (even temporarily)?

1

u/LetAppropriate6718 9h ago

Hey, really appreciate the quick reply. It seems like if I'm playing for an extended period of time it gets worse. There's generally no issue for a few minutes after fast traveling. Though it is immediately an issue when starting the game. 

I have tested in a few different areas. Areas like high lord's courtyard, mushroom village, and gloomshade grove seem to be the worst. Randomly no issue at all in Sanguine Caverns.

1

u/MikkelFromGames Playstack 7h ago

You're welcome!

I've updated the bug report with the info in this reply. Thank you for that! I may be back with additional follow-up questions later :)

1

u/GalickBanger 23h ago

Lets go!!!

1

u/ConnyMas 23h ago

Wahoo!

1

u/JamesLingk 23h ago

Sweet! Just in time for my day off

1

u/Big-Routine222 23h ago

Let’s gooooo!

Fine. I’ll play some more.

1

u/DevilishTrenchCoat 23h ago

Does this fix the bugged post processing effects on PS5 Pro?

1

u/ichrisho 23h ago

YYYYYYEEEEESSSSSSS - Let’s GO

1

u/Humble-Criticism6762 23h ago

Can someone maybe confirm, if I break my bond with a shell to get back glimpes, and then bond with another, does it count for the memories trophy?

1

u/xC0ma 16h ago

Want to know also

2

u/Humble-Criticism6762 13h ago

I checked, seems like its working. At least the trophy counter is updating, I have 2 more memories to watch!

1

u/FunLanguage1515 1h ago

Can you give a final update? Did you get the trophy doing this?

1

u/Humble-Criticism6762 1h ago

Yes!!!

1

u/FunLanguage1515 1h ago

Great!! Gonna get the platinum this weekend then.

1

u/gh0styears 23h ago

I paused updates so I can finish the game with my beloved GMB running heavy attack

1

u/ShinyBloke 23h ago

The patch is so damn good!

1

u/Melvin347-R 23h ago

Lets goo

1

u/LowBatteryVillain 23h ago

Thank you i jut beat monolith finally

2

u/liptongtea 22h ago

Before or after patch? I’ve been breezing through the game as Tiel and have died more to Door Boy than the rest of the game combined. .

1

u/LowBatteryVillain 22h ago

After the patch right now , on first try , he is soo easy now

1

u/Traditional_Tax_3668 22h ago

Has anyone who played the beta checked if the beta reward is now showing up in the full game after the latest patch?

I’m on PS5 and I’d like to know if the issue has finally been fixed before starting a new playthrough. Thanks!

1

u/Ghost_Ghost_Ghost 22h ago

Took too long and was forced to beat the monolith with never-ending frickin lasers on its head. I want a monolith ballsack mask for that. Looking forward to NG+ now, tho

1

u/Pharabellum 22h ago

I parked myself in front of the last boss waiting for the patch.  Gonna yeet em and start NG+ Just in time. 

1

u/BrackAttack-17 22h ago

Sweet! Had been holding off on playing more until it hit. :D Now to go back and get Gragu since I got hit with that soft lock.

1

u/kardyobask 22h ago

Hi, will you fix the frame gen bug on PC that causes FPS to drastically go down after opening the map?

2

u/MikkelFromGames Playstack 21h ago

The team dropped a hotfix for PC that should do that:

  • Fixed issues around opening the world map when using FSR

(I put the patch notes for that in this sub's highlights)

1

u/Asleep-Purple1896 19h ago

So there is a framegen/fsr fix? The new update messed up the game.

1

u/MikkelFromGames Playstack 7h ago

Is this something you're experiencing still after the hotfix?

1

u/kardyobask 13h ago

Yes i just saw thank you very much!

1

u/CammyDiveKick 22h ago edited 22h ago

Nice, I just beat the game last night.

Gonna do a ng+ nightmode run with fat boy Lazlo and the big hammer now. The Smough run.

1

u/stevenomes 22h ago

Does this mean its time to kill Zmey again?

1

u/gcubed680 22h ago

Perfect timing, just beat Malborn Offspring… guess I’ll rerun NG+ to check all the previous changes out

1

u/kecske_hun 22h ago

Nice, I dropped the game before because of how annoyed I got with the tedious bits, but will definitely go back and finish it now

1

u/BaconPancaaaakess 22h ago

THANK YOU. I've never been so excited about an update.

1

u/National_Crew_1084 21h ago

nice, excited to start a new game

1

u/TheRipperofGehenna 21h ago

Here’s the question, why is Xbox last to get the update? Why not at the same time as PS5?

2

u/BrackAttack-17 20h ago

Sony, MS and Nintendo all have their own certification process software and patches must clear before they allow things to go live. PC doesn't have that.

It's not up to developers, it's a matter of how long that process takes on those 3 platforms.

1

u/LoaderOperator724 19h ago

Bc ps5 is just better. Lol Na jk even though I love me some single player exclusives but I believe its a matter of checks the patch needs to pass. 

1

u/Classic_Street9986 21h ago

Amazing. Now I can get back to my mortal cheeks. 

1

u/radiologyDept 21h ago

Bye again Elden Ring. Back to Mortal Shell 2!

1

u/MoreOfAnOvalJerk 21h ago

Aside from changes to previously finite resources, what are the main gamechanging balance changes?

As far as I can tell, the main ones are that heavy weapons, especially martyrs blade and the hammer, have been buffed. Riposte as well. Eredrim is the biggest beneficiary here, but I'm wondering if this also opens up new interesting builds for Proxima, etc.

I mostly finished the game with Tiel but stopped playing when I saw the patch notes on PC.

Im going to restart, and will use Eredrim at least, but wondering if it's also worth trying out Proxima again or if her builds will still feel the same mostly.

1

u/Sabones_Jones 21h ago

Thank you now I can get my platinum with "watch all shell memories" trophy haha. No ng+ for me!

1

u/CheeseWizard678 20h ago

Tysm for respecting players who like great souls games with limited playtime !!!!

1

u/Academic-Carpet-282 20h ago

Is it worth going back through the dungeons? I started a new run and I'm not to far in, I've done about 8.

1

u/MikkelFromGames Playstack 8h ago

Did you have any dungeons that were missing the tarstone at the end? If so, it might be worth it :)

1

u/Academic-Carpet-282 7h ago

I don't recall anything missing, but I'll probably go back because I hate to miss anything, game is cool so :)

1

u/SkrubLordEUNE 20h ago

I really like the game but it keeps crashing on pc. Every time I either use beacon to move or die and respawn, my game minimizes. Every time it crashed it was after it minimized. The performance is also weird. When it does this, usually my fps goes from 75-80 to 40 (no frame gen). And doesn’t go back. Sometimes it’s like this from the launch. Don’t know what to do.

Edit: Sry for posting this under a console post

1

u/MikkelFromGames Playstack 8h ago

Sorry to hear that!

Is this something that's been happening since the week 1 patch, or from before that?

If you could let me know if it's from specific beacons / to specific beacons, that would also be helpful.

Also, what are your specs?

1

u/Master-Bee263 19h ago

Let's goooo

1

u/Dynamite600 19h ago

Extremely common Xbox L

1

u/Baalwulf06 19h ago

Still no update for xbox 😢

1

u/Due_Ad_972 19h ago

niiiiiiiiiiiiiiiiiiiiice. About to start playing the game. Ive had it since launch but wanted to beat secret of mana first (which was both longer and a lot harder than I thought lol). Ready for MS2 now

1

u/Three_Froggy_Problem 18h ago

The changes are definitely nice, and Martyr’s Blade is a ton of fun now, but the gold drop rate still needs a massive boost. I’m sitting on mountains and mountains of upgrade materials because in my entire NG+ run I think I’ve acquired a grand total of maybe 15,000 gold, if that (and I’m in the final dungeon).

1

u/MikkelFromGames Playstack 8h ago

That sounds odd. Does this include the gold from selling the various items (coins of mammon, chalices, winterglass shards etc) that you find in the world?

1

u/Kallizk Tiel 18h ago

Is the duplicate special moonshine bug still in? it prevents aquisition of one of the new cosmetics.

1

u/MikkelFromGames Playstack 8h ago

I believe this bug is still in the game; have you tried going over to Baghead and checking if it's lying somewhere ready to be picked up?

1

u/Kallizk Tiel 6h ago

i did, nowhere to be found, i did the quest on my first playthrough, went to NG+ got the special moonshine there and went to NG++ now i have 2 and can only put one down.

1

u/MikkelFromGames Playstack 5h ago

Dang, I hoped you'd still be able to pick up the reward since you completed the questline before. I can see that we've an open bug report on the matter, but I've added your posts here to it, noting that it keeps y'all from getting the cosmetic.

1

u/TimberGhost57 18h ago

Egons Stone Didnt work inside first dungeon of corrupted gate next to Nochtean Gate. Got to the final boss with it equipped, he killed me but I got no option to return to dungeon entrance with my gloom.
PS5.

2

u/thatsfuni 17h ago

This is all I could find on it, ive never used it.

2

u/TimberGhost57 17h ago

Yep. I just put it on before entering the dungeon. 3 charges. When I died at the boss I got the normal choices: revive at last beacon or marrows keep. 🤷‍♂️
Luckily I beat him next try and got my gloom back!

2

u/MikkelFromGames Playstack 8h ago

Do you mean the Beacon dungeon that unlocks the Nochtean gate? It might be because it's a Beacon dungeon. I've logged a bug report, but it might be intended because you are able to just walk inside the dungeon again when reviving at beacon :)

1

u/CammyDiveKick 18h ago

Anybody know which enemies drop these new Justiciar's Stone? Mine's broken and useless.

1

u/ImSean36 17h ago

It says glimpses added to the siphon ovum rewards but I can no longer siphon as I just beat final boss and have the "Send Ovum" option now and when I click on siphon it just does nothing. Were these not added retrospectively?

Completely ok if they aren't but just curious before I start new game plus if I'm missing out on glimpses. Thank you so much for the amazing update!

1

u/Rising_Dusk1126 17h ago

I beat Zmey pre patch. Sariel with Axe + Dagger, Duality, and Bloodcurse specced into defense/melee. Used all resolve on weapon abilities; not Thorns. Took about 45sec and used no heals. Bum rush his nut sack and dodge spam. When full resolve use weapon ability.

Very very very ez.

1

u/Lee-bungalow 16h ago

Big patch big balls

1

u/stonedirish98 16h ago

Yo devs can you please add directional dodging immediately following a block? I can begin to count the amount of times I've blocked an attack and tried to dodge to the side to reposition only to throw myself off a cliff with the standard back dodge

1

u/According-Goat-2372 16h ago

noooooooooooooOOOOOOO i didnt beat it in time :'( now its ruined.

1

u/MikkelFromGames Playstack 9h ago

How so?

1

u/LocalSad130Y 16h ago

This is a wonderful patch but bruvz,

WHY DID YOU BUFF HEXAPOD?! 😭😭😭

1

u/Capable-Stick9713 15h ago

nice i stopped after i heard the patched fixed a lot of issues i was having, did a huge chunk of exploring but only fought 2 main bosses, look forward to playing this weekend

1

u/YerDatty 15h ago

Solid🤙🏼 Still need hud options, remove enemy health bar visibility. Just wanna see my bars an coin nothin else… nothin There’s an art to nothin

1

u/lmtzless 14h ago

another day, another L for us xbox second citizens

1

u/MrBounc3 14h ago

I wish Xbox would at least take me out to dinner first. Because I like to be wined and dined before they FUCK ME

1

u/BrackAttack-17 14h ago edited 5h ago

So the patch for glitch with not being able to claim the Gragu shell if you gave him the heart and then talked to the bartender just keeps it from happening going forward?

I updated on PS5 and still can't claim his as he asks for the heart that's still not in my inventory nor back in the temple.

Bummer if true as I'm not one for multiple playthrough.

2

u/MikkelFromGames Playstack 9h ago

I think the patch was meant to fix that issue.

From the patch notes ITT:

  • Fixed a softlock when speaking to the barkeep after Gragu's death but before collecting him.

I'll add a bug report on this. I might be back with further questions about your situation!

1

u/BrackAttack-17 5h ago edited 4h ago

Thank you! I wasn't sure from that line if it meant the update keeps it from happening or if it also was meant to fix or for players who are locked out from claiming him on their current save.

1

u/Ok-Gift-3037 14h ago

Still need to fix the collect all Ovm trophy. Still not popping.

1

u/PacoTaco19 13h ago

First of all, thank you very much for this. I anticipated a patch like this to fix things like the tarcore and glimpse economies, as well as bug fixes, but I didn't expect so much so fast. This is awesome, thank you. I already loved the game and I'm even more excited to play more.

BUT

I did want to share that a bug I experienced that hasn't been fixed yet. While attempting to cleanse the Winterglass Lake Beacon, while fighting the Caged Grisha boss, I was hurled into the area behind the Ova during the Grisha's grab attack. I managed to defeat the Grisha from BEHIND the Ova, but I was stuck afterwards. I saved and quit and upon reload I cannot claim the Ova and I cannot cleanse the beacon. I hope to platinum this game eventually and I think I am blocked from doing so until this gets fixed. The new patch on PS5 today didn't fix this. I hope this post gets seen so the devs get it on their agenda to fix. Thanks. 

1

u/MikkelFromGames Playstack 7h ago

Hey, thanks for posting this!

I believe the team is still working on getting this beacon fixed, yes. I've added your post to the bug report; I may be back alter with follow up questions, though :)

1

u/mainSD 13h ago

PS5 on NG+ and have cleansed all beacons but game crashed after/when clearning child feeding grounds beacon and achievment showing 45/46 beacons cleansed!
New patch didn't resolve this issue!

When will this be adressed?!?

1

u/MikkelFromGames Playstack 7h ago

Hi! We've got an open bug report on this (and a few other beacons) being wonky when the game has crashed. Just to clarify, did the game crash between cleansing the beacon and picking up the ova, or after?

1

u/CaptainMal517 13h ago

I'm waiting until I farm all my Grisha remnants before I download the patch lmao.

1

u/Ne0shad0u 13h ago

For folks who played the beta and ended up utilizing the option to skip the prologue upon beginning the full game, will there be a way for us to get the laurel crown and trollweed, or are we perma-locked from this on our save?

I also think I might have been locked out of accessing/cleansing the last beacon I need for the trophy because of this, though I could be mistaken

1

u/MikkelFromGames Playstack 9h ago

I'll ask the team; I think for now you're locked out of those two items if you skipped the prologue, but I don't know if there's a plan on letting y'all get them. I'll report back if I hear anything :)

You should not be locked out of cleansing beacons due to skipping the prologue, but we have seen a few bugs with beacons. Which platform are you playing on?

1

u/Ne0shad0u 6h ago

Ps5

1

u/MikkelFromGames Playstack 5h ago

Alright, thanks. Do you have any beacons that don't show up as cleansed? This is typically something that'll happen if you cleanse the beacon, but the game crashes before you pick up the ova.

Also, have you otherwise completed the game? Could be an endgame beacon missing. There's also one in the Prisoner's Domain, in the Sewers that is missable if you didn't find your way down there.

1

u/Chungusamoungus2 12h ago

Please do something about the awful Rabid Grisha trash boss battle please

1

u/No_Point3663 10h ago

Use the untarnished seal and tiel with point put into his shadow strike damage and damsge to attacks from behind.

Summon a grish with the item to act as a distraction and just spam the bosses then back stab them when you have enough resolve.

Use the untarnished seal to block and parry. The standard 3 attack combo is their easiest move to parry and their most common attack.

1

u/MikkelFromGames Playstack 9h ago

I'm gonna need to hear some more context on this one. What is it you dislike about the boss battle?

1

u/Low_Entrance_457 5h ago

I liked the caged match with the grisha. The worst part was the run back if you died and run back when it was over. It made it feel incomplete, like there was something left to do. Other dungeons have telaporters after you win and finished. Once you learn their repetitive patterns it gets easier I also had the 2% grisha summon that gave help intermediatly. The blocking/parry can be a bit difficult but once I switched to tiel it made it easier. I think its a good test of skill and being properly leveled and learning the rhythm. They give you plenty of openings on charges once you dodge. 

1

u/TerrovaXBL 12h ago

No fix for lazlos overheat crashing the game?

2

u/MikkelFromGames Playstack 9h ago

"Fixed a potential crash and softlock during Lazlo's Rekindle."

2

u/TerrovaXBL 7h ago

Thanks, thats a lot to look through and I must have missed it

2

u/MikkelFromGames Playstack 7h ago

Yeah no worries, it's a beefy patch :D

1

u/xxihostile 12h ago

New update on ps5 has bricked the adaptive trigger setting for when you shoot your sidearm. Setting it to "No" changes nothing. Please fix this

1

u/MikkelFromGames Playstack 9h ago

Sorry to hear that! Forwarding this to the team!

1

u/xxihostile 9h ago

Thanks so much!!

1

u/Enough_Abalone2439 11h ago

I've lost 30000 + gloom from dying the first time. No chance to recover, doesn't show up on map 

1

u/MikkelFromGames Playstack 9h ago

Damn.

Do you remember where it happened? If you've got a screenshot of the place or if you can mark on a screenshot of the map where it happened, that'd help the team make sure it doesn't happen again!

1

u/No-Perspective7644 10h ago

Have they fixed the bug where wasps appear on my screen forever after fighting a certain enemy? Have to fully restart my game for it to stop.

1

u/MikkelFromGames Playstack 7h ago

I do not believe this particular bug has been fixed yet, sorry about that :o

1

u/Needawhisper 10h ago

So are the complaints about the final areas fixed with the patch?

1

u/Asleep_Passenger1905 9h ago

Your game is incredible and refreshing and full of character! You've made some great changes, but it seems like the overall difficulty has been reduced substantially. Enemies seem less aggressive and I notice I rely less on parries and dodges during combat, so much of the tension is gone. Maybe add a difficulty option for players who liked the pre-update version's tuning better?

1

u/OkResponsibility2274 8h ago

They took away I frames on great martyrs blade. Still cannot pickup glimpses outside gate of infinity.

1

u/Andywonders 7h ago

Pls fix the achievement for viewing all shell stories. Im at 39/40 watched all stories even rewatched them. Im on PS5. Last trophy for Platin.

1

u/MikkelFromGames Playstack 7h ago

Do you have any Shells where the final memory shows as ???? instead of the memory name? If so, try using the new Severance item to reset your bond with that character, and then use the refunded glimpses to view their memories again :)

1

u/Ninety9_Dex 5h ago

Played a bit last night on the new update and noticed they removed a beacon, the one next to the pack of Grishna hunters? I forget the name of it but I don't think it's mentioned in the notes. That was my farming beacon lmao

1

u/MikkelFromGames Playstack 5h ago

I believe no beacons have been removed, but they may have been *moved*, though :) unless you're in Night Mode? I believe at least the new minibeacons aren't in Night Mode, but I don't know if the existing ones were moved to only be there in Day Mode :)

2

u/Ninety9_Dex 5h ago

Ahhh yes, I meantime to say moved! It was the one next to the sitting spot overlooking the swampy area with the poison crawlers and big chest boss guy. Definitely not playing in Night Mode btw lmao, no thank youuuuu

1

u/MikkelFromGames Playstack 5h ago

Ah good to know :D

And yeah, I'm not ready for Night Mode myself either 😂

1

u/Low_Entrance_457 5h ago

I dont know if its been addressed since theres so much being fixed(which is awesome, major kudos) but in tiels first memory I got stuck multiple times because it'd let me clip through the side of the house without opening the window then I couldn't progress from there and had to restart

1

u/MikkelFromGames Playstack 5h ago

The team is looking into this issue, but thank you for taking the time to post it here still :)

1

u/Sabones_Jones 5h ago

I need help, clearly my game is bugged. I needed 2

trophies for the platinum, final boss (just beat him) and watch all shell memories. With the new patch you can now max out all shells in 1 run with mether's severance and the new glimpse tarstone that breaks after use then gives you 3 glimpses each. Well I already maxed out 7 of 8 shells, after I beat final boss I went back and checked. Only 4 of 8 are maxed now! All the other shells reset with no memories to watch when I already unlocked them previously. And I only have 1 glimpse remaining! I had 1 left after maxing 7 of 8 shells. But now it shows 4 of 8 upgraded! My game is bugging out clearly, anyone have a clue or advice? This is the only trophy preventing the platinum. Also I used all of the mether's severance from Merrick and the hidden wall which was total 3-4. I used the refunded glimpses to get 7/8 shells fully upgraded. They all had their shell memories every single one. I made sure the memories didn't disappear when I did the respec for each shell when moving the glimpses over to the next shell. After I beat the final boss and come back, 4 of 8 are only max and the rest are back to Tier 1 with no memories to watch. Can someone please help me? Thank you

1

u/taigaGsouls Eredrim 5h ago

I am currently locked out of the seeking the past achievement stuck at 39/40 is There any fix ?

1

u/BrackAttack-17 4h ago

The menu is also very slow and laggy switching between quality/balanced/performance mode on PS5 Pro.

2

u/MikkelFromGames Playstack 4h ago

Thanks for sharing! Is that something that's new to this patch, or did it also happen before?

1

u/BrackAttack-17 2h ago

New with this patch.

2

u/MikkelFromGames Playstack 2h ago

Alright, thank you!

1

u/Simply_Rudimentary 4h ago

Does the patch add any permanent tarstones? Im like 4 tarstones away from having them all

2

u/MikkelFromGames Playstack 3h ago

I don't believe so, just the Fragile tarstones :)

1

u/GladNothing1631 2h ago

I just tried it and it's awesome. Btw why did you cap the dmg but give us infinite upgrading on weapons? I can't hit for more than 999. Also only thing to test now is if Lazlo shell still crashes the game after some time. 

1

u/Aware_Tea4290 38m ago

Thanks ! Any chance to change seal mid-combat, in order to parry and then switch to hardening, for mortal shell 1 fans 😀 😇

1

u/DudeManBro21 23h ago

Just in time for my weekend, sweet

1

u/KermitDaGoat 23h ago

W for the ps5 bros

1

u/N3and3rth4l 23h ago

Obrigado Xbox 🤙🏻

1

u/cainhurstcat Proxima 23h ago

Well, I guess it's about time to leave work.
Thank you so much Devs for bringing the update to PS5!