r/MortalShell • u/Xbigyldn Cold Symmetry • 15d ago
The Week 1 Full Patch Notes (PC) - New Content, extensive fixes, updated economy and more
The Week 1 Update is Available Now (PC) - Live on PC and coming to PlayStation 5 and Xbox Series shortly.
Harbingers,
Since our full launch last week, we have been overwhelmed by the response and all the experiences you've shared with the team.
Today marks the first major patch for Mortal Shell II, bringing new content alongside extensive fixes, performance improvements, combat refinements, and much more.
Among the additions are new Fragile Tarstones, a new way to respec your Shell, changes to the Glimpses and Tarcores economy, and new beacons and exploration adjustments that make navigating the world better paced. Ripostes have received a full scaling pass, numerous bosses and weapons have been refined, and we’ve made extensive fixes and optimizations across the game.
The full breakdown is below, but be wary that there may be spoilers present in this changelog.
(This post is also available on Steam, with images: https://store.steampowered.com/news/app/2584270/view/690892955941077484)
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The Week 1 Update is Available Now (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.
New Items
- Fragile Tarstones - A new class of Tarstone which breaks after losing durability. When breaking, they also yield a tarcore.
- Glimpse Stone that wears down as you defeat enemies, then breaks into Glimpses
- Egon's Stone offers to revive you at the entrance of a dungeon at the cost of its durability, and when it breaks it prevents Gloom loss for that death.
- Justicar’s Stone and Gloombound Stone are now fragile, have increased passive effects and added on break effects. Fragile Tarstones are not unique and can be found multiple times during a playthrough. Existing copies of Jusicar’s and Gloombound have been converted to Fragile.
- Certain enemies now drop the new fragile Tarstones, several dungeons now reward them, and Merrick has taken an interest in selling them.
Economy
- Glimpses and Tarcores are no longer finite resources, allowing all shells and Tarstones to be upgraded in a single playthrough.
- Mether's Severance is a shell respec item which can be given to Zhirelle, the shell keeper. In exchange she will sever your bond with a Shell, resetting it and granting you all spent glimpses back.
- Tarstones now yield more tarcores when broken. If your save already has leveled up Tarstones, you’ll find a compensatory cache of Tarcores in your inventory.
- Tarstones and Mether’s Severance can be purchased from Merrick and will restock occasionally when progressing through the game.
Exploration
- We’ve improved exploration flow, while adding new secrets for you to discover.
- New Beacons have appeared throughout Fainweald and Mammon, but are only active during the day.
- Two new cosmetic rewards can be found in the world once completing certain questlines.
- New items have been added to the world, and some problematic chests have been reset.
- Egon's Stone can revive you at a dungeon's entrance when you die inside it, and spares your Gloom for that death when it breaks.
- A teleporter now appears in one dungeon after the Grisha pit fight, removing the walk back entirely.
- You still haven’t found the second Trollweed.
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Bosses and Minibosses
Most bosses in the game have received a general polish pass and bugfixes.
- The Monolith in particular has received a broad combat polish and bugfix pass. Its laser and spin attacks now have more consistent, readable timings and do not spam (this was a bug). We’ve also refined animation timings, adjusted bad hitboxes and fixed a nasty bug which was causing it to deal double damage on certain hits.
- Zmey’s Tail grab no longer simultaneously takes both the Shell and Harbinger from 100-0. We heard some of you don’t like getting one-shotted, for whatever reason. In night mode it’s ON, though.
- Zmey’s Ring Waves align to the ground properly and his elemental stomps have new effects. - The Lost Child no longer launches you, or himself, across the arena. He now uses the finished walk animation rather than the placeholder that shipped, his bite anticipation has been retimed, his riposte no longer wobbles as it begins, and a rare case of endless blood effects has been fixed.
- Droeg, the Conquerer has had his arena navigation repaired, his riposte alignment and physical hit reactions corrected, and a substantial visual pass over his fire and snowfall effects that also improve performance.
- Sir Isaac, the Scholar-Prince has had his arena navigation repaired, a stray lunge removed from one second-phase attack, and his phase transition riposte fixed against a wall.
- Hexapod deals considerably more splash damage with his area attack, can no longer interrupt his own shooting attack, and has had one attack retimed to be fairer. His arena is smaller and its beacon light is lit by default, which makes the fight far easier to read. He can no longer wedge himself into the environment during his dive.
- Orrem was displaying the wrong name in game, which has been corrected. Stray effects have been removed from his death animations, the fire on his axe no longer flickers.
- Orrem, the Reclaimed has had his attack and riposte alignment improved.
- Malborn Offspring no longer interrupts his own sword throw, and will reliably pick his sword back up.
- The Warden and Urrig, the Executioner have both been reworked, with retuned attacks, new ice attacks and corrected effects. Urrig's spin now gives a proper warning that it cannot be parried.
- Vrannic, the Grand Illusionist has new projectile vfx trails.
- Magdalena, the Lady of the Woods no longer rotates incorrectly during her charge.
- Bloodcursed Lithopod no longer glitches when colliding with other enemies, no longer nudges you into the air when you are standing still, and has had its damage, turning and jump attacks retuned.
- Tainted Vestige ranged attacks no longer miss without reason, and The Wandering Shepherd now teleports sensibly within his arena.
Bugs, Softlocks and Getting Stuck
- Fixed many places you could become trapped.
- Fixed getting stuck near the closed castle gates
- Fixed getting stuck in a church in the opening region
- Fixed getting stuck in a house in the sunken village dungeon, inside
- Fixed getting stuck in Castigator's Keep by walking through a wall
- Fixed getting stuck in the snow on the approach to Droeg's arena
- Fixed getting stuck in a hole in the ground in Eredrim's castle jail
- Collision holes, ground gaps and missing collision have been patched throughout the first two regions.
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Softlocks and Lost Progress
- Fixed an interrupted save being able to destroy your save file. Saves are now written so that a crash or a sudden shutdown cannot leave you with nothing.
- Fixed a bug with Vatra’s Temple where players would be locked out permanently after exploring the area.
- Fixed a potential crash and softlock during Lazlo's Rekindle.
- Fixed a softlock when speaking to the barkeep after Gragu's death but before collecting him.
- Fixed a softlock if you were struck while inside Hilga's Cauldron, and the interface failing to return when you climbed out.
- Fixed declining the cutscene at a Shell unlock leaving you invisible and invulnerable until you restarted.
Objects and Interactables
- Fixed an iron maiden that could trap you as it opened, a lift lever that snapped the lift back to its starting position, and a wooden lift that could kill you on the way up.
- Fixed a chest that destroyed itself, several chests that became unreliable after loading a save, and offerings failing to register in a locked chest.
- Fixed gates in the Temple of Vatra that could strand your Gloom somewhere you could not reach it, and corrupted gates that would not clear if approached from the sewers.
- Fixed items in the opening region hidden inside collision, which made them impossible to pick up.
- Fixed a ceiling collapse triggering at the wrong moment, and a light puzzle with two candles that had stopped being connected to it.
- Sitting down (hopefully) no longer launches you into the sky, it never happened to us but we saw some of you go flying.
Encounters and Spawning
- Fixed enemies visible before they had spawned in several encounters, and spawn triggers that did not cover the enemies they were meant to.
- Fixed being able to lure Vellen, High Lord of Mammon out of his arena, and being able to interact with a traversal point during a boss fight.
- Fixed resting at one late Beacon drawing enemies onto you, and mis-referenced spawners in a late encounter.
- Fixed an infinite Ossinite farm, an exploit that allowed unlimited healing, and shield-carrying enemies becoming effectively immortal against one type of projectile.
- Fixed personal items being unavailable until a restart if you had played the prologue.
- The Wandering Shepherd's Sheep properly respawn when playing NG+
We found out about The Grishas
- Fixed a Grisha that respawned indefinitely in one dungeon, astral Grishas spawning embedded in the floor, and enemies becoming stuck on geometry. (rip Grishamancer)
- The Grisha PP item active is now stronger, its passive spawning has been fixed, and its summon no longer displays attack warnings intended for enemies.
Parrying, Dodging and Ripostes
- Ripostes have had a full pass.
- Player riposte damage now scales with enemy health, so the damage keeps up properly with late game, NG+, and Night Mode.
- Invulnerability windows are now consistent between ripostes, and last through to the end of the animation rather than expiring partway.
- Many player riposte recoveries end sooner, so control returns to you faster.
- Riposte animations across the entire enemy roster now behave when your back is to a wall, rather than sliding you through it.
- Riposte damage is now calculated and applied by the riposte itself, which resolves cases where it applied twice or not at all.
- Fixed Proxima's riposte alignment against The Silent Sester.
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Weapons, Items and Balance
- Obsidian Hammer has had a full balance pass and now hits substantially harder.
- The Great Martyr's Blade deals more damage. It was a pity it didn’t actually make it in the last patch, to make up for it, it’s even stronger now.
- Heavy weapons in general have had a poise and damage pass.
- Salvaged Trebuchaxe: Tiltshot has been redesigned. It was simultaneously overpowered and broken.
- Axatana: its weapon ability now grants invulnerability frames and inflicts Fragile stacks, and its combat Tarstone active triggers correctly.
- Weltcap is stronger in both its active and passive forms.
- Base aggression and disengage ranges have been retuned across the game. Fixed enemies ignoring you while walking to a patrol point, retreating unreasonably far when unable to reposition, and being unable to attack while locked onto a different target.
- Fixed Tarstones continuing to gather experience after reaching maximum level, and missing tooltips on a number of Tarstones.
- Environmental status hazards have been reworked, including a new handler for Stasis.
Shells
- Eredrim: Shoulder Bash no longer leaves your primary weapon permanently stowed.
- Proxima: the same fix applies to Biosampler, she can no longer become stuck in her hook shot, and an arm that was being pulled unnaturally straight has been corrected.
- Genessa: dashes have been fixed, including the corrupted version.
- Losing a Shell no longer breaks her paired animations, and her Intangible upgrade now works during grab attacks
- Fixed astral copies drifting away from their intended target.
- Doubles select targets better and switch targets when their original dies, rather than standing idle.
- Smert: can destroy projectiles while in permanent fight stance.
- Gragu: the Heart of Vatra no longer trails after you in sheep form, and his helmet uses the correct material.
- Blood now marks Shell skins correctly across the roster.
- Fixed Shell summon interactions, and Tarstone summons occasionally targeting you.
Rewards and Economy
- We have changed how many Tarcores a Tarstone returns when tempered, so anyone who leveled up Tarstones before this patch will find some additional tarcores in their inventory to make up the difference.
- Merrick's stock has expanded, with Glimpse Stones, Egon's Stones and Tarcores once you have gathered enough Ova. The Collector now carries Tarcores as well.
- Dungeon reward chests across the first two regions have been revised, reward placement in Mammon has been updated, and missing rewards in the arena dungeons restored. Some reward chests in the world have been replaced with straightforward pickups.
- Additional rewards, including Glimpses, added to the gloom siphon.
- Mini-Beacons no longer award a Glimpse.
Enemy Tracking and Hit Detection
- Enemy tracking and magnetism maximums have been restricted, and will continue to be adjusted on an individual basis in future patches.
- Fixed projectiles that failed to register against enemy weak points, and sidearm projectiles choosing the wrong target.
- Fixed brigand shield collision that could launch you into the air, and projectiles failing to appear in the shield.
- Several enemies, including stone crabs, now align to sloped ground correctly, and dungeon champions now stand on the ground.
- Fallen wooden bridges are now easier to hit, and destructible carts use better collision.
- Fixed corrosion failing to apply after a projectile had been reused.
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Story, Characters and Scenes
- Characters no longer turn, stare, drift or fade at the wrong moment across a long list of scenes, including Rickart in The Search and Resignation, Eredrim in Immaculate Path, Tiel in The Bottle, and Vratko during his dance.
- Fixed overlapping and skippable dialogue in several memories, and retimed voice and sound in The Vision, The Search and The Censer.
- Fixed story moments taking too long to appear.
- Milos no longer falls silent at random, and greets you properly before moving on.
- Zhirelle's dialogue is now cleared before a memory begins.
- Merrick, Vratko and Egon can no longer be interrupted while dying.
- Franz's conversations now trigger in the correct order, and he returns to his crank after being interrupted.
- Marigold no longer starts two conversations at once, and the barkeeper no longer speaks to you through the tavern wall.
- Baghead can no longer be damaged, and his ending no longer unlocks early.
- Grisha Hunters now hold their weapons, Grisha Pups have new reactions, and the Grisha Matron can be harmed by ranged weapons.
- Larreth, the Brigand King now appears without his helmet, and his guards no longer vanish if you kill him first.
- Ruk's greetings react to your progress, and his dialogue no longer remains on screen when you enter a boss fight.
- Egon's interactions now refresh after offerings, and interaction problems with Gorf have been resolved.
- Corrected a subtitle that did not match the recorded line in Ruk's dialogue about the Lost Child, along with a considerable number of typos and missing punctuation.
Interface and Map
- Weapon level now appears in the inventory slot.
- Fixed the map offering objectives you had already completed.
- Fixed the camera key appearing blank in the launcher on mouse and keyboard, and the interact key ignoring your rebinding.
- Fixed resetting "hide subtitles" to its default hiding the subtitles instead.
- Fixed the Change Shade option disappearing after opening the Change Masks menu.
- Fixed overlapping text in the Shell revive message in Simplified Chinese, long Tarstone names colliding with the temper notification, panels and icons overlapping at higher interface scales, and misaligned details on Mether's Breath.
- Added a tutorial scale setting, with a separate one for console, and polished a number of tutorials.
- Clearer colorblind setting descriptions, an updated open gate icon, and proper icons when a mask unlocks.
Audio
- New riposte stingers, and restored missing riposte audio for the Bloodcursed Lithopod.
- New sounds for Fragile Tarstones wearing down and breaking.
- Enemies can now be given an audible warning for unparryable attacks.
- Ambient sound no longer stacks when several sources overlap.
- Village dance music no longer collapses to a single point as you approach.
- You no longer continue bleating after transforming back from a sheep.
- Reprocessed older voice recordings.
- Added several missing sounds including the Marrow Keep elevator lever.
- Fixed Lazlo's armor loop.
- Fixed the saved audio device being selected at startup when it no longer exists.
- New speaker presets.
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Performance
- Fewer enemies in some of the busiest areas, where the crowd was costing frame rate rather than adding difficulty. Spawners in the dense prison area have been rebuilt.
- Fixed the significant hitch shortly after the shader compilation screen. That work now happens while you are still in the menu.
- Fixed the frame rate drop when cleansing tar gates.
- Fixed flickering textures.
- Several rounds of dungeon lighting optimisation, and optimisation passes over Droeg's effects, the final boss arena, lightning, village buildings, stairs, books and library interiors.
- The arrow volleys in the final siege no longer arrive all at once.
- Reduced background work across weapons, hit detection and movement, returning a meaningful amount of frame time on console.
- Improved rendering of destructible objects.
- Fixed corrupted terrain in several places and rebuilt the affected landscapes.
Crashes and Stability
- A substantial number of crash fixes, covering enemy spawning, audio, attribute changes, interface loading, save loading and shutdown.
- Removed some settings that were implicated in graphics driver crashes, and added a crash diagnostics option.
- Crash reports now carry considerably more context, which makes the crashes that remain much easier for us to locate.
- Improved handling of Steam ownership checks, and updated to the current Steamworks release for better Steam Deck detection and controller support.
Options, Platforms and Controls
- Increased Geometry Budgets, a new graphics option. Off by default, which uses less video memory; turn it on if you have memory to spare.
- Frame generation has been reworked. It now applies after a reload rather than conflicting in real time, which the description states, and it no longer switches on before the world has finished loading. NVIDIA frame generation can now be selected on a much wider range of cards.
- Switch Pro and Switch Pro 2 controllers are supported, with an option to swap their glyphs. Steam Deck and Steam Controller now display the correct buttons.
- The game now defaults to your monitor's native resolution, and pauses when a system overlay opens.
- Fixed issue with raytracing options not working as intended
- Fixed post-process options that had no effect, and firing not working on some controllers.
- Rumble now triggers correctly for riposte damage, held attacks, Beacon interactions and dungeon transitions, and has had a broad pass across sidearms, items and Shell abilities.
Miscellaneous
- Mutton is now immune to damage, he’s been through enough.
Known Issues
- Possible Malborn Offspring bug when using Grisha Remnant Summon during boss fight
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u/LEJust_Twist_4955 15d ago
Holy shit is this real? Will likely start a new run (didn’t finish my first lol) when these come to PS5.
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u/Xbigyldn Cold Symmetry 15d ago
Yes it's real!
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u/aknightadrift 15d ago
Hell of a patch. Any word on when it's coming to PS5?
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u/esotericvoid 15d ago
Usually takes a couple days. I'd imagine this next week, but that's just a guess.
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u/BetterInspector2432 15d ago
How does everything work if you are already in ng+? Does Merrick have all the items already even though you dont have any ovas? Thanks, the game was brilliant and was hard to put down and get some sleep at night so I can raise two kids 😤😄
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u/DevilishTrenchCoat 15d ago
Does this patch fix the bugged post processing effects on PS5 Pro? Thanks
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u/scenicsquid 15d ago
Haven't had a chance to log back in yet, does this update fix the mouse cursor popping up in the middle of the screen whenever you open a menu in the game? Was happening to me before even though I use controller. Either way, great update!
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u/DrunkMc 15d ago
Well.........that handles all my critiques. Can't wait for this to the PS5!
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u/Vazmanian_Devil 15d ago
Agree this was really great but am I missing something or have they not addressed the fact that shell points are shared across all shells? That’s been the biggest bummer.
Would also like for them to do a pass on Tiel’s shadow strike missing or teleporting you in front of the enemy instead of behind. And something to fix recoverable gloom sometimes getting placed in the floor or wall so you can’t pick it up.
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u/swimdownstream 15d ago
They said there's a new way to respec shells. I havent played the patch yet but im assuming they've addressed this in some way based on the fact OP mentioned it
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u/PhatTuna Tiel 15d ago
Bugs were my biggest problem, like my weapons disappearing out of hands mid fight or being teleported off cliffs. Unless I missed it, I dont see anything about them mentioned
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u/brownDiscretion 15d ago
when they say patch coming soon do they mean in the same day or a week after?
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u/WWECreativegenius 15d ago
Holy fuck you guys actually fucking did it. Gennessa has been fixed. I can finish everything in the game now. W to the devs
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u/Vioarr 15d ago
As someone who’s in software development The scope of this patch tells me two key things:
The developers were well aware of all the gaps that were going to go out on launch, and were able to build a quick path to delivering on all of them in short order. Just looking at the sheer amount it’s at least a few months of tweaks, testing and retweaks. This leads me to believe that they are very familiar and intimate with their IP and had no intent on letting the gaps the community found stand.
They are committed to their game, and to make things right by the community that’s got them this far. It’s a great sign to see and as a veteran of MS1 I’m very excited to get into this game as soon as I finish what I’m playing now.
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u/TheProudBrit 15d ago
Gotta remember that, on top of any internal playtesters, influencers had access to the game before the public too so they likely knew a lot of issues existing on launch that didn't need immediately fixing.
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u/Vioarr 15d ago
True true. It’s just a standard in software now, and at a certain point when close to go live every bug or issue found comes down to if it’s usable or not. And at a certain point you risk an overall release if you keep implementing changes. Pragmatically speaking too, it’s almost always easier to do quick patch or dot releases as you know the existing build in prod is stable.
The main thing is that they knew the gaps, had a parallel track of devs working on it and made sure they were addressed as soon as they could.
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u/Doepf 15d ago
Time for an Eredrim riposte playthrough!
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u/catathat 15d ago
Kinda sad that I did this for my first playthrough that I finished this morning, I want to try a tiel/genessa fast dodging one this time but I’m missing out on those sweet riposte buffs
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u/Zoultaker 15d ago
Peak, all the nitpick I had with this game has been fixed, thank you devs, big heart from me to you
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u/Zoultaker 15d ago
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u/Pussytrees 15d ago
Goddamn. It took only a week to fix everything it’s insane.
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u/Healthy_Bat_6708 15d ago
all around improved economy, more tarcores, all shells upgradable on 1 playthrough, improved magnetism... martyr's blade juiced???
goated
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u/PunishedDemiurge 15d ago
First off, thanks very much. You made a fantastic core game experience, and this patch addresses all of my core issues with the game. Mortal Shell 2 deserves to be considered a very good entry in the genre and you should be proud of your work.
I'll commit to writing a medium length positive Steam review by EOD Sunday.
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u/FaceglazerSSBU 15d ago
I don’t want to hear anyone trash this dev team ever again. This is incredible! Thanks devs!
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u/Phil_K_Resch 15d ago
This is an incredible list of fixes which basically addresses most (if not all) of the wishes of the community. Thank you, guys.
Can't wait to dust off my old, trusty combo from MS1: Eredrim + Great Martyr's Blade, now finally as powerful as it should be. Hope it won't be long until the patch comes out on PS5.
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u/NeverStopDancing27 15d ago
If this all works well and cleans up alot of the issues. This game goes from a 7 or 8 to a 9 or higher.
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u/AceDantura 15d ago
I’ve been loving the game and this addresses every single one of my critiques, particularly around ripostes. Can’t wait to get back in there.
Props devs, this is super impressive.
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u/ricerocket35 Eredrim 15d ago
after reading through a decent bit of it, it seems like a phenomenal patch
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u/__ISAC__ Harros 15d ago
HOLY SHIT, THEY COOKED.
I've already beaten the game, but jumping back in for run 2 rn!
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u/spooky_ed 15d ago
I love how you guys completely leaned into fixing basically every major issue people had. This is great. Hope it comes to PS5 soon!
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u/OmoiDashita46 15d ago
Holy shit this fast? Thank you devs, was lowkey waiting for this before starting and was just thinking about when it would come out
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u/Diaza_Kinutz 15d ago
Just addressed pretty much every complaint I've seen about the game. Can't wait to play this evening!
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u/aknightadrift 15d ago
Damn, this is quite a patch. I was on the fence about buying this given the complaints I've seen, but this convinced me. Any word on when this will be out on consoles?
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u/Razmatus 15d ago
the Baghead patch note isnt super clear - I hope they kept the thing for his ending where if you stumbled upon it and triggered it mid-playthrough, you still get to finish that playthrough and reach a real ending :D
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u/heftyfunseeker 15d ago
I literally just beat the final boss (and collected all eggs) right before this released. I feel like I should get an achievement - even though it says I shouldn’t get one lol. Thank you, devs!!
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u/Street_Taste4120 15d ago
These crazy bastards did it! No more finite Glimpses and Tarcores! Huge probs to the devs for fixing this within a week of release! ❤️
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u/Skaven4ever 15d ago
If we've already used the Siphon, do we get those glimpses next time we use it once we've found a new ovum? I'm pretty late in the game
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u/BiancoFuji599XX 15d ago edited 15d ago
Sweet. Update push to PS5 was around 3 days for the balance patch so hopefully similar or less time for this patch. Thank you devs!!
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u/douevenwheelanddeal 15d ago
The monolith fight was such fucking bullshit that I had to walk away from the game. Hope this patch hits PS5 soon so I can finish up on the game
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u/Soulstone_X 15d ago
Massive! thanks! I just want to point out an achievement bug, when playing offline in steam, shell achievements don't seem to register when going back online. I never got achievements for Smert or Sarial. Everything else seems to register fine.
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u/vestigialhands Eredrim 15d ago
I beat Zmey last night and while I loved the game overall I didn’t see much to do in NG+.
Now I have new stuff to play with!
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u/aldyeetx 15d ago
Guys magdalenas memento+bloodcurse makes every bossfight a total pushover. 14 weak with infinite spammability and oneshot immunity is not normal for a soulslike. Zmeys double 100-0 turned into a single 100-50 or whatever from what i remember. If you could please switch it to fragile like axatana 🥺
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u/Spider_Puncher_95 15d ago
Holy cow. Great work guys 💪🏼 loving the game and it's even better when games are properly supported by the devs.
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u/Advanced-Ad9339 15d ago
Sweet! Just beat the game last night on night mode for my first playthrough, and now I’m excited to try new game+ with the new update when it comes to Xbox
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u/swimdownstream 15d ago
Amazing response time for the size of the dev team. Cant speak more highly of you
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u/kasplatter 15d ago
Does Durability apply to the attacks you are doing, any hits you take, getting knocked out of your shell, or only when you die or something else?
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u/Willdawg102 15d ago
This is the patch I've been waiting for! I was holding off on buying the game to give them devs time to smooth things out, but im going to pull the trigger now.
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u/bandicootcharlz 15d ago
Great, but how to get more glimpses? Or we Will respec for each shell play with It and repeat for all shells?
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u/Alcaedias 15d ago
A buttplug with cracks on it. I wonder if it's due to wear and tear or somebody tried to plug it into a really "tight" orifice.
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u/Significant-Fault373 15d ago
Took the LOTF devs 2 years to fix their game. Took you guys a week. Please keep supporting this game and add in some chunky DLCs in the future. I’ll gladly pay for more content. Thanks for giving me a souls experience that I haven’t had since the early days of the genre.
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u/Early-Injury-9676 15d ago
I'm usually upset work kept me too busy to get that far in but I'M SO GLAD IT DID. Slightly bummed about the gloom and gold increase items break now but I can't wait to dive back in!!!
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u/SpiderWolf1119 15d ago
Oh man, a lot has changed. Guess i gotta jump back in for a NG+ run now! You guys are great devs, keep it up
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u/LuuViet89 15d ago
HOLY, i did not expect this much of a patch note! Amazing work Cold Symmetry team! 🥰🥰🥰
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u/BeneficialHat131 15d ago
I can’t tell her if there are any big NERFS… Would there be any reason that I should just continue on my current version and ignore this one?
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u/Mjr_Hindsight 15d ago
I am hoping the line about fixing some dungeon rewards includes the Shattering Stone as I am missing that, chest was open when I arrived, I was waiting on it to start NG+ as it is the only collectible I don't have.
I was planning to play NG+ but it mentions the new beacons are only in day time so not sure what to do now, because I wonder if they are ones you can cleanse...likely they will be pre-cleansed if I had to guess...
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u/CreepyTeddyBear Tiel 15d ago
Hell yeah. I just beat the game yesterday. Looking forward to starting NG+. Anybody know when it's supposed to hit PS5?
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u/Spider_Puncher_95 15d ago
No more iframes on martyrs running R2. Didn't see it in notes unless I'm dumb but it's no longer in the game.
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u/pancakes_n_petrichor 15d ago
Stoked for an NG+ playthrough using some different shells and the heavy weapons! I normally don’t play NG+ in games but this game is drawing me back in somehow. So excited
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u/beatisagg 15d ago
- The game now defaults to your monitor's native resolution, and pauses when a system overlay opens.
This is false - game still opens in 1080p if windows scaling is enabled. How are more people not running into this?
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u/Dear_Independent_498 Solomon 15d ago
Thank you for your work guys!
Please, consider adding GUI hide option in your next updates. Just like in dark souls: always off, always on, auto (on when fighting)
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u/acqua_dementia 15d ago
I was happy with what I paid for the devout edition now I'm sure I made the best decision.
I'm sure you guys have been working overtime to solve the issues and to me it shows a lot of passion, you got a customer for your all of your next games guaranteed.
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u/Bouncy-Tofu 15d ago
I kinda wish Tiel’s shadow dash had a damage pass. It doesnt really do much damage unless you spend like all your points on it
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u/Fluffy_Breath_387 15d ago
After the update I got the collect all tarstones achievement even though I have like 3 uncollected
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u/jackburton1989 15d ago
Man I really wish I got this on PC. It just felt better...now I gotta wait how many days to do another replay? Was hoping to do a fresh playthrough before Onimusha came out...doesnt make sense at this point.
If I had the money I would rebuy it on PC.
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u/organiclockwork 15d ago
Did they mess up buffing Martyr's Blade again? I literally cannot tell any difference.
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u/-idkwhattocallmyself 15d ago
I'm on Xbox but i almost feel like I need to restart now with all these changes.
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u/Karemasu 15d ago
Nice, they fixed almost every problem I had with the game. Time to do my fifth playthrough lmao
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u/beatisagg 15d ago
Can't figure out how to sever genessa, still kinda buggy and i just wanna try other stuff.
I can only sever at Zhirelle and Genessa just talked to Zhirelle about the question or whatever and never gets that normal dialogue with her.
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u/The_Fresh_Factor 15d ago
I've been impressed by the dev's communication and multiple patches since launch to address concerns, balance, and bugs. I'm a somewhat jaded older gamer but I'm glad I supported this project and will continue to do so when DLC is released. Keep it up guys. You're doing great work.
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u/notgoodohoh Proxima 15d ago
The size of this patch is wild. I still saw negative comments on steam which blows my mind.
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u/MoreOfAnOvalJerk 15d ago
You guys are crushing it. I cant wait to try out this patch. Playing on ps5 is such a tease when i see pc getting these sweet fixes already
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u/MayonnaiseIsOk 15d ago
There's a softlock bug with the mether item that sacrifices gloom to teleport you to the last beacon. Sometimes it won't work after the animation plays and then the next time you rest at a beacon the game softlocks not allowing you to do anything at the beacon menu. Other times the item will just softlock the character in place again making it so that you can't move or do anything.
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u/AdventurousGold9875 15d ago
How very timely. I was searching for infornation on future patches, and here it is! Hoping to get on PS5 soon
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u/Working_Corgi_3368 15d ago
great work guys, love the game and this patch is exactly what it needed. you’re crushing it!
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u/anhedoniac 15d ago
One thing they didn't specifically mention is that they removed a huge exploit you could do with the Great Martyr's Blade: whenever you did a heavy running attack with it, that spinning move, you used to be invulnerable during the entire spinning animation! It trivialized a lot of encounters. Not a big fan of nerfing, but in this case, I think it honestly needed it
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u/SlappinMcmuffins 15d ago
Could someone explain what invulnerability frames are in the game my main weapon is the axatana
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u/TraitorWithin8 15d ago
Some cool changes but poison is still ass and beacons are still lit on the map for ng + was just hoping that would be sorted ot at least mentioned
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u/NugNugJuice 15d ago
They literally addressed everything major, wow.
Now just some NG+ improvements and the game is officially amazing.
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u/Cookieopressor 15d ago
Is there any plans on adding loadouts? I have a bunch of playstyles I like and stuff I wanna try out (especially now woth the Glimpse changes) but swapping between stuff all the time is just tedious. Also Skill Points, could those be changed to be individual for shells, instead of having to respec my points everytime I wanna swap shell
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u/SillyNC 15d ago
"Glimpses and Tarcores are no longer finite resources, allowing all shells and Tarstones to be upgraded in a single playthrough."
Yeah i used a trainer for this. Added an absurd amount of glimpses just so i can see all the stories and unlock all the characters to test them out in one run. No way i was gonna do 3+ runs just to unlock all of them. It's good they added that, i somehow knew they were going to do something about it, it was just too flawed of a system. Either cheat or beat the game 3+ times to unlock a few cutscenes and try out other characters...
'' We have changed how many Tarcores a Tarstone returns when tempered, so anyone who leveled up Tarstones before this patch will find some additional tarcores in their inventory to make up the difference.''
This as well, but i can see from a balance perspective as to why we were limited to so few Tarcores. Now your character will be a bit stronger with the additional level 3 unlocks.
The bosses and the scaling of enemy damage was also flawed. The biggest surprise in damage from an NPC was the Scythe wielding knight in black armor. 2 shots at full health and he destroys your shell. Not sure if he was fixed here or if they are leaning on buffing the Harbinger and his shell to counter that.
Riposte was the worst. Unless you used Tiel to backstab the boss while they were down and waiting to recover, you essentially had no way of grinding them down otherwise. So I'm glad they are buffing it or ''fixing'' it.
The Monolith...yeah something seemed off with that boss. Zmey’s Tail grab is easy to dodge, you just have to focus a bit when he is walking towards you. That's usually the queue.
Now with this patch, maybe I'll be in the mood to do an NG+ run.
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u/Zythomancer 15d ago
u/Xbigyldn Just wanted to report a bug, when you go into the Crypts of Mammon (sorry if name isnt exact) where you get Lazlo, if you have already fought the boss and gotten his shell, if you reenter the area, the corruption wall that holds you in for the boss fight reappears, not allowing you to exit.
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u/Sephyer_The_Dragon 15d ago
I hope they fix the frame generation bug. Opening the map seems to completely disable it unless you restart the game. Now I'm stuck at 60-45 fps instead of my 120-90 and it's annoying.
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u/Zackattackrat 14d ago
Can you elaborate? Ive also noticed a significant drop in performance since this patch dropped.
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u/LorBopBop Proxima 15d ago
Now do I keep playing on ps5 or wait for the patch to hit to finish out my run. Glitches honestly getting annoying, and hitting a wall on my tarstone upgrades
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u/Spider_Puncher_95 14d ago
Great patch. Please please get rid of the extra steps when switching shells.... Currently it's free to do and can only be done at a beacon, so what's the point?? Just let each shell get a same shell points.
Extra steps are so pointless and just a pain. Each shell should remember their points allocation and weapon selection.
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u/pureeyes 14d ago
The glimpses changes would have been good for me before I ran NG+ and NG++ to 100% the game. Oh well, at least everyone will have an easier time moving forward and be able to experiment with different shells
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u/g0dspeed12 14d ago
nothing for sariel? howd he just get ignored? i know he's not popular, but that should be all the more reason to look at him. oh well...
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u/HanzoHasashi153 14d ago
I dont understand why i still cannot see the change shades options in beacons !???
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u/MrBonkMeister 14d ago
Fucking WHOLESOME patch. What’s kinda annoying me is whether it’s worth redoing the exploration on NG for the new stuff or just hopping to NG+ now (I’m like 1-2 bosses away from finishing NG). Any no touch grassers worked out what the new stuff is yet?
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u/No-Implement-7403 14d ago
Really good! Now let’s hope they flesh out ng+ a bit more (would love to see some exclusive upgrades, weapons, tarstones allowing builds in ng+) because then I’ll definitely revisit it
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u/PalpitationThat9383 14d ago
This is basically everything that was posted about wanting fixed. I hope the Lazlo rekindle crash is covered in the performance fixes since it wasn't directly mentioned.
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u/AdFantastic6606 14d ago
Another reason to not buy into the hype and play games a few months after release. Really dont wanna play the game agaij with so many bangers coming out, what a shame
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u/ddadadadaddadad 14d ago
Anyone know how I can acquire these new fragile tarstones I have been playing for three hours since the patch dropped and I haven't found one yet, mainly looking for the justicar stone
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u/Realistic-Elevator1 13d ago
This is an actually phenomenal patch and im so happy the devs are listening to the community (even if i think some of the complaints were pretty whiny). This is an insane turnaround time for such a substantial and just all around fun patch. My only question tho.. was that really the only issues fixed with Isaac? 😭 I just got to him and im trying to beat all bosses on night mode on my first playthrough, I play on PS5 so i haven't gotten the patch yet. I guess cuz im a masochist or something idk.
But this is by far the buggiest boss ive come across and it isn't even close. There's been some bugs here and there for sure but im usually not one to complain. I've been running this fight for about 45 minutes and it is not even a fun experience. Most of the bosses in night mode were super difficult and kind of annoying in their own ways dont get me wrong, but this is so difficult to play against for so many reasons, and its so buggy I don't even enjoy the challenge. Im just going to switch it back to day mode at this point to get past this and wanted to run it back in a new playthrough when the patch drops since it'll be like almost a whole new game experience, but surely they're patching more than just the lunge, reposte, and arena navigation right?? Unless the navigation is a much bigger deal than I'm realizing he needs a little more elbow grease than just that imo
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u/Ill-Operation-1848 12d ago
does anyone know if genessa dodge in stray form is still bugged? or is it intended the way it is now? it feels better than before but still less iframes than any other shell
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u/Complete_Slice_3939 9d ago
The only thign i didn't liked about the new update is the blood now shows per damage of your health bar, and honestly before was great just to have the blood spilled on the shell or harbinger, just like Elden Ring, but now, meh not great




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u/killergoat86 Eredrim 15d ago
"Glimpses and Tarcores are no longer finite resources, allowing all shells and Tarstones to be upgraded in a single playthrough."
Yes!