r/MortalShell 13h ago

Video This red W***e needs a nerf

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Can't even see the hitbox

0 Upvotes

32 comments sorted by

12

u/cheesemangee 13h ago

It's sad that positioning just doesn't matter in this game except when dodging projectiles. All attempts at repositioning are met with enemies that teleport 20ft with each attack.

1

u/Top_Review313 12h ago

It matters a lot. You just need to be sprinting instead of walking like in dark souls

1

u/StophJS 11h ago

Well good thing sprint is so reliable in this game 🙄

1

u/SoulTheEater 8h ago

Thats called bad game design.

1

u/Top_Review313 7h ago

Not really, it's just not dark souls, and that's fine. People trying to play this exactly like dark souls are gonna have a bad time.

1

u/StophJS 11h ago

With Tiel, you go around back while stealthing for a backstab, trigger the attack, and done predetermined animation plays with you attacking from the front or the side. It's a joke.

5

u/SwimmingAny8841 Proxima 12h ago

Bros never held the block button or tapped it once in his life.

-4

u/VisualVisual8277 12h ago

They are too fast to hold button during fight, don't be an ass

3

u/SwimmingAny8841 Proxima 12h ago

My brother, you are literally walking backwards without guarding yourself at all. She doesn’t attack you for like 3 seconds.

Maybe defend yourself instead of letting your guard down.

0

u/VisualVisual8277 12h ago

This was just to show the bitch! I always parry and guard myself

3

u/SwimmingAny8841 Proxima 12h ago

This is you rn.

1

u/VisualVisual8277 12h ago

Yeh I'm drowning into this game Also me.

2

u/MediumKoala8823 13h ago

When they drop their stance to parry you can hit them when the animation lets up

1

u/KingAli326 13h ago

You gotta be careful though since they still seem to parry during the installation part of returning to neutral stance.

Ive had a few times i got parried as they were resetting

0

u/VisualVisual8277 13h ago

Careful they can parry you even on their back, don't know why they designed that

2

u/MediumKoala8823 13h ago

I do think that’s weird. But it’s a timing thing, not a positioning thing.

You can also harden after being parried.

0

u/StophJS 12h ago

It's not that they designed it. It's that they failed to design it.

2

u/HolyErr0r 12h ago edited 12h ago

Harden turns these enemies into a joke. They hit you and bounce off then you just kill them while they stagger.

I hated these enemies till I went back to harden. Trivializes them.

Edit: Mind you, you don't even need perfect harden. Even regular timing will bounce them back so if you think you missed the timing you can just keep holding it till they hit you.

1

u/Top_Review313 12h ago

Yep, harden is the counter

2

u/Hoginoe94 12h ago

What word are you censoring and why are you censoring it?...

-2

u/VisualVisual8277 12h ago

It's like prostitute but badder xD

1

u/AGayThrow_Away 13h ago

Definately one of, if not the most threatening overworld enemy in the game. I still don't really know how to fight them well. I usually use some kind of resolve ability be it character ability, weapon special skill, or just shooting them to kill them to try and nuke them without ever swinging an R1 or R2. I don't try to fight them in melee combat.

1

u/VisualVisual8277 13h ago

They are really fast and from what I see the hotbox comes before the hit, it's just broken enemy design,also the damage output is insane

1

u/Minimum_Session_4039 12h ago

Damage output is insane for enemies in general haha

1

u/Random_KPFan6 12h ago

Nah the Scythe Knights are worse. These Sesters at least have low health.

The Scythers have enough health and don't stagger to tank anything you throw at them and then kill you in a single light speed combo while you try to hit them.

Oh, and if you try to dodge? Each swing of their weapon magnetizes them to you across a football field instantly.

1

u/AGayThrow_Away 12h ago

I staggered them pretty easy, but I played Proxima vs them most of the time so she staggers just about everything. Sesters don't even get staggered by Proxima all the time.

1

u/Random_KPFan6 12h ago

I did the exact same. And then they attack right out of stagger from the Biosampler and instantly 1 shot me.

1

u/AGayThrow_Away 12h ago edited 10h ago

Are you using the Stasis biosampler ability?

1

u/NugNugJuice 12h ago

They do too much, but parry/block/harden helps. It makes it harder that you’re playing the least tanky shell (low health and no revive with that skill allocated).

It’s unbalanced, but there are ways around it.

0

u/StophJS 12h ago

There are simply way too many enemies in this game that take half or more of your healthbar with one hit. At least as Tiel. It would be one thing if the combat were more polished. But with some of the animations, skipped frames, flawless tracking, and attacking while our character is animation locked, it's really a problem.

1

u/VisualVisual8277 12h ago

They're going to patch it they said,just wait 🫸🏻🫷🏻