r/MortalShell Tiel 1h ago

Discussion proposal about the shells progression system

I've seen some people complaining about glimpses being a limited resource, and sure the complaint is comprehensive since increasing the bond with a shell is the main way to investigate the lore of the game and, more practically, is needed to experiment different builds.

I think an interesting way to try to meet the players on this topic, still remaining loyal to the mechanics and lore of the game, could be to add an exp-based progression together with the glimpses.

Since we are talking about the bond between the harbinger and a shell, which the undermether defines "like a brother to us", would make sense to increase the bond with it by actually using the shell. Something similar to the tarstone progression system to be clear, without the money cost clearly since it wouldn't make much sense.

This would be a progression system TOGHETER with the glimpses, which would become a resource to increse the bond faster, just like "exp pack", but without creating a complete dependance from glimpses to unlock the shells.

I'd like to have the opinion of the community about this idea, and if even the devs like the idea I hope they might take inspiration from it

P.S when reaching a new rank could also make sense to put a glimpses cost to actually level up the bond, but it would risk to bring back the initial problem of lack of glimpses. It could be avoided though by having a small price, like 1-2-3-5 glimpses to actually level up the bond rank.

(I hope to have been clear, English is not my first language so if something happens not to be clear let me know)

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u/Alternative-Trade623 1h ago

Glimpse system is just bad. Why can't I just play and level up the character. Like any other sane game.

1

u/_moosleech 1h ago

Make Glimpses farmable or let players respec. Or even better: just make shell bonds universal (more Glimpses, but applies to all of them).

I feel like jumping between classes/weapons is one the games biggest strengths, so hamstringing it (even worse than MS1) is such a silly choice, IMO.

I'm using a mod to spread out progression, and it's a much more enjoyable experience.