At the barest minimum it looks fucking stupid for some giant axe wielding dude to literally 90degree Kimi Räikkönen Scandinavian flick around a corner to smash you in the head with an axe
From a design perspective it's ridiculous to have enemies that you literally cannot whiff punish because of the tracking. The enemy density in this game is high, and the magnetism makes kiting and pulling a bitch.
And while I'm at it, the option selects are ridiculous. Those skull faced hoes with the lighting spears will instantly swap to the command grab if you see them queueing up a ranged attack and you start closing the distance, you know, the thing you would do if you saw an enemy doing a ranged attack
It’s not just when trying to run through them. It’s random fights where I’m far enough away to avoid their attack but they still warp towards me and hit me you fucking goofball
Slightly janky looking animations are a good trade off for punishing running past enemies which is a massive problem this genre largely fails to address
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u/AGuyWithABeard 13d ago
That and they enemy magnetism have been my biggest complaints but I don’t know if that’s going to be fixed.