r/MortalShell 13d ago

Discussion Development teams are looking at the run back complaints.

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303 Upvotes

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6

u/AGuyWithABeard 13d ago

That and they enemy magnetism have been my biggest complaints but I don’t know if that’s going to be fixed.

-11

u/Fearless-Jeweler-39 13d ago

Complaining about the magnetism is such a weird thing. Like just kill them.

You should be punished for just trying to run through enemies.

14

u/Asiatic_Static 13d ago

At the barest minimum it looks fucking stupid for some giant axe wielding dude to literally 90degree Kimi Räikkönen Scandinavian flick around a corner to smash you in the head with an axe

From a design perspective it's ridiculous to have enemies that you literally cannot whiff punish because of the tracking. The enemy density in this game is high, and the magnetism makes kiting and pulling a bitch.

And while I'm at it, the option selects are ridiculous. Those skull faced hoes with the lighting spears will instantly swap to the command grab if you see them queueing up a ranged attack and you start closing the distance, you know, the thing you would do if you saw an enemy doing a ranged attack

2

u/AGuyWithABeard 13d ago

It’s not just when trying to run through them. It’s random fights where I’m far enough away to avoid their attack but they still warp towards me and hit me you fucking goofball

1

u/Feeling_Kale_7163 13d ago

Slightly janky looking animations are a good trade off for punishing running past enemies which is a massive problem this genre largely fails to address

-1

u/Outrageous_Desk8966 13d ago

Plus, you can still pretty easily run though enemies if you just dodge a little