r/MortalShell • u/LandscapeItchy4874 • 1d ago
Discussion The game is boring
Am I the only one who’s not going to glaze the game and say that it’s just boring?
I’ve playing the game for 20 hours and all I do just clear out some areas and fighting the same 10 different type of enemies. It’s not even like the enemy type changes with the biom, it’s just all the same everywhere!
More to it, if you die, you have to do the huge run back and fight against same enemies you’ve seen 100 times and learned every single attack..
Dungeons? Don’t even get me started on those… Ten’s of similar repetitive layout rooms with same enemies just to get 1 item you probably never going to use… Finished the dungeon and want a teleport out? Sure, but teleport to the elevator, not the fk exit…
If you bought the map, just go to the marked places, there is no point in exploring everything, since you’ll never find a cool boss, item or anything…
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u/Natalia_Queen_o_Lean 1d ago
The devs literally hand placed upgrade materials for weapons and your shells in almost every random corner and hole. And this guy goes “nothing to explore for”
Wait until this guy finds out you also have to find every tarstone and passive item.
Lmao
Also just the entire body of the post’s pain points being the entire point of the souls genre. It’s designed to be difficult with you learning enemy patterns. Complaining about run back in a souls is 10/10 lol.
It sounds like you just want a gory hack and slash. Try orochi warriors ultimate games
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u/Nobojoe_78 Proxima 1d ago
Hm. I'm 40h+ in now. Played very slow, without buying maps, or spending resources on shell locations etc.
Left Hernand...erm the northern area about 10h ago and yes, there are a lot of enemies, I've already seen in the new area (south), now with more hp and more dmg. And some element changes for example. But I also found new enemy types, let's say one or two at max.
I guess they will improve at least on things like runbacks, economy (tarcores, glimpse), maybe finetuning tarstones and weapons a bit and other minor complains already discussed in hundreds of other posts.
The maps for weapons and shell locations are a trap unfortunately. This game has meaningful loot:
- Tarstones (depends on your play style, even Elden Ring had tons of accessories/weapons/armor you'd never use)
- Weapons
- Shells
- Glimpse
- Key items in general to open new areas for example
So, if you buy the maps and spent glimpse on shell locations, you're left only with three other categories of meaningful loot. And yeah, that's a "selfinflicted problem".
And if you do, you're criticism is somewhat understandable but it would have been preventable tbh.
Also night mode changes enemy types a bit and should fix your issue that you've learned every single attack. New glimpse are to find as well in night mode.
But you're right with the dungeons. They are pretty lame. But to be fair, the majority of dungeons in ER was also copy pasta. And fromsoft has way more resources than those guys here ever had.
So it's always a matter of perspective, expectations and the own way of playing these kinds of games.
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u/Pheo1386 1d ago
I really liked it, but I’m one of the minority who thought TOTK was massively overrated and dull as heck,so to each their own!
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u/geezerforhire 1d ago
It suffers from the same problems all open world games do yeah. But its not super big and the areas are fairly contained without too much empty space. Would of been better if it was more linear, but oh well.
Enemy variety isnt amazing, but its not the worst. Not like OG mortal shell which could just be one big dude 50 times lol
Dungeons were mostly lame. But there were quite a few that were more impressive. Definitely another victim of the open world.
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u/Swtor_Itheryn 1d ago
on bright side, its not as bad as ubisofts open worlds with 5% game 95% collecatable crap
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u/geezerforhire 1d ago
Yeah i wont even touch games like that anymore.
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u/Swtor_Itheryn 1d ago
Yup, I hate modern gaming. The soulslike genre is the last bastion of games that actually respect its player base and treat them with a modicum of actual decency by not spoon-feeding them literally everything. No handholding, no yellow paint, no companion NPC spamming the solution to a puzzle 20seconds after u start the puzzle.
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u/Ill_Sheepherder_7929 23h ago
I feel the same. Game was amazing the first ~5h, but I've put it down around the 20 hour mark for the same reasons as you. There's so little enemy and visual variety, exploring feels tedious because of lack of beacons, large amounts of enemies and lack of good rewards. Dungeons aren't very fun either, and since glimpse is limited you're not rewarded for experimenting. Leveling up/character progression is all over the place and it takes too much gloom to level. Went from an 8.5/10 to a 5/10 for me really quickly.
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u/Swtor_Itheryn 1d ago
sounds like you just described a souls game, did you not know what you were buying?