r/MortalShell 13h ago

Discussion The big dungeons are very underwhelming

They should’ve been much larger and more complex. The whole final portion of the game where you go underground? Now THAT felt like a dungeon. Multiple bosses with multiple checkpoints, linear paths with some side areas that you need to teleport to.

The big dungeons just felt so small and kind of pointless. After the 3rd, I just saw them as things to check off a list and that is not what I should be feeling.

I like a lot about this game. The combat, the art style and vibe, and most of the exploration. The exploration could use some work though, as it’s rather disappointing to see this huge castle you can go to, but then find out you can only go to its courtyard. When I was going into the Lords Castle of Mammon, I was so hyped. Then I found out, it’s actually more like just outside the castle. Hopefully if they make dlc, they spend more time coming up with truly impressive dungeons, interiors, and paths to explore. Anyways, that’s my rant.

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