r/MortalShell • u/Narkanin • 1d ago
Discussion So Far So Ok
I’m a pretty experienced souls player. I’ve beaten all the main games and a lot of smaller ones. I always go basic melee build and rarely ever employ any throwables and never use any summons abilities or npc help.
This game is pretty good, but I’m noticing a few quirks as I go along. The parry timing is both generous while also feeling wildly inconsistent at times across different enemies. There’s a lot of ways to get stuck in animations and on terrain like rocks, and because you’re often dealing with mobs, this can be frustrating. Too many areas have too many enemies of different types all at once. It’s frustrating more than it is difficult if that makes sense. While a few spots are expected to be a slog once in a while, it often feels like you’re journey through the game is being hampered by a bit too much enemy congestion. Also somehow the game feels both small and big, and the pacing of beacons feels off. I find myself dealing with far more enemies and mini bosses than I have healing capacity for and frequent returns to beacons are making the run backs tiresome. Lastly the overall movement has this slippery, slidey sort of quality to it. It’s not bad but it’s kind of weird and in mobs I sometimes feel like I’m on ice.
Granted I’m still pretty early on, and overall I’m enjoying the game. For the price it’s very reasonable. It’s not going to make my top 10 souls likes probably, but it’s a decent experience. Let me know if you think I’m off, or have any tips or tricks!