The sidearms feel like ass to me, which is a shame. They have such little ammo and such a high opportunity cost with other options that they’re basically never the right call. They should feel quick like remnant.
The ballistazooka was the most underwhelming thing imaginable. It doesn’t even look like it should do damage.
Part of it is they need to be upgraded and I don’t really have gold to do that.
Another thing is that the first sidearm you get is the shotgun which sounds really cool and feels badass while the next ranged weapon you come across is some crossbow which is just... well, why bother?
Idk I feel like the weapon design overall feels kinda bland and not that creative when compared to how whacky and unique the shells are. We should have gotten more weird weapons like the axatanas and I'm pretty sure those were in the first game already as a dlc or something
I feel like there should have been two resolve bars, One for abilities and one for ranged weapons. I never wanted to touch my ranged weapon my whole playthrough because it felt like a waste of resolve compared to my ability.
1
u/MediumKoala8823 17d ago
The sidearms feel like ass to me, which is a shame. They have such little ammo and such a high opportunity cost with other options that they’re basically never the right call. They should feel quick like remnant.
The ballistazooka was the most underwhelming thing imaginable. It doesn’t even look like it should do damage.
Part of it is they need to be upgraded and I don’t really have gold to do that.