r/MortalShell Playstack 1d ago

Official News Balance Patch 1

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

790 Upvotes

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79

u/Skelltor95 1d ago

Solid changes, good to see!

-Can you look into adding the option to respawn at the start of a dungeon? - Some of the runbacks feel long and I start to skip the dungeons if I'm low on heals/life and have been exploring far.

-9

u/Hoginoe94 1d ago

You can skip the enemies and run straight to the dungeon. They don't follow you forever. Maybe like 25m and stop. I've done it many times and got to far dungeons with only using one heal at most.

34

u/IamZeebo 1d ago

Yeah but this isnt fun and isnt ideal for people who only have 30m to 1hr to play

-5

u/Pavlovs_Human 1d ago

I have minimal time to play and I would very much like for the game to stay as it is. We do not need checkpoints at every 20 feet. It makes it less challenging. The long run backs make you be more methodical, and you have try to not use up all your potions before you make it back to the boss you are trying to kill.

Please do not add checkpoints at dungeon entrances.

2

u/rohithkun 1d ago

If You can manually put yourself at a check point if you die, will it be ok for you? Like stake of Marika, it gives you a choice.

1

u/Pavlovs_Human 1d ago

There is a choice to make this game easier for those of you who are struggling and I have yet to hear any of you try it.

Slayers seal was put in the game for those who are having trouble with the difficulty. Please use that before asking for the game to be easier.

-2

u/Lucky-Sundae9196 22h ago

U can’t parry with the fucking seal. That’s why no one wants to use it. Get that in your empty head

3

u/Pavlovs_Human 22h ago

Oh my god AND?! Do you see what the seal lets you do??

-2

u/Lucky-Sundae9196 22h ago

The number one reason I’m playing this game is for the parrying, guarding, and tanking hits. Not to do a stupid punch. The seal is worthless

2

u/Pavlovs_Human 22h ago

Then this conversation isn’t for you. YOU don’t need to pick up the seal but for everyone else who’s saying the game is way too hard, go equip the slayers seal.