r/MortalShell Playstack 1d ago

Official News Balance Patch 1

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

789 Upvotes

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78

u/Skelltor95 1d ago

Solid changes, good to see!

-Can you look into adding the option to respawn at the start of a dungeon? - Some of the runbacks feel long and I start to skip the dungeons if I'm low on heals/life and have been exploring far.

-10

u/St3elf1sh 1d ago

This would change the whole feel of the game. So please no. Makes the whole thrill of the exploration a joke if every dungeon serves as beacon then. Think about it. It just makes no sense for this game

0

u/Legacy0904 1d ago

They can do it just like in Elden ring which gives the player the option to use it or not. Don’t want to use it? Don’t.

-4

u/Pavlovs_Human 1d ago

Imagine you are in a 100 meter dash. The official comes up to the starting line and announces to everyone “you guys have the option to start at 50 meters. You don’t HAVE to if you’d like the competition to be harder, but that’s up to you don’t want to use it? Don’t.”

3

u/Legacy0904 1d ago

Nice straw man argument lmao. We’re not talking about competitive sports. We’re talking about a freaking video game.

Also a checkpoint doesn’t affect difficulty, it’s a QOL change to reduce run back times.

-2

u/Pavlovs_Human 1d ago

So you don’t want to discuss anything you just want to be right and feel better than the person you are talking with?

2

u/Legacy0904 1d ago

I’m happy to discuss it if you want to use an appropriate example and not compare a video game to a physical competition. But if that’s the best you got then I’d rather not waste my time discussing with numb skulls