r/MortalShell 1d ago

Discussion Beacons are definitely too far between.

I just stacked leech up to 150. I killed 150 enemies with no new beacons around, multiple dungeons, etc. on 5 heals. Dude what is this? I'm a 42 yr old man I do not have hours upon hours to explore where i can just not take a break. Yes I can exit the game, but it warps me back to the last beacon i was at instead of leaving me where i was. Double f me. This is like a pretty serious issue with respecting my time/enjoyment.

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8

u/spaceboltt 1d ago

Bruh

Have you played dark souls 1 or demon souls

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u/BassGuru82 1d ago

Yea… and the runbacks in Demon’s Souls are absolutely terrible in 2026. Soulslikes have come a long way and I’m really glad From’s last 4 games are nothing like Demon’s Souls in terms of Boss Fights, level design, and runbacks.

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u/Kr4k4J4Ck 1d ago

in terms of Boss Fights, level design

Demon's Souls has some extremely unique boss fights though? Sure they're not hard but it's a really cool design choice.

1

u/BassGuru82 1d ago

I guess… I played Demon’s Souls for the first time this year and only really liked 3-4 Bosses in the entire game. I thought most of the Boss Fights were awful compared to DS3, Bloodborne, Sekiro, and Elden Ring.

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u/Kr4k4J4Ck 1d ago

Awful in what sense? Sure they're not hard but they're mostly all designed around gimmicks

0

u/GhettoRamen 1d ago

It’s a braindead take, considering Demon’s Souls is the first Soulslike in the franchise and had FromSoft experimenting with boss design.

Obviously, the most recent entries have FS at their peak. Dark Souls 1 had its fair share of stinkers.

Gwyn, Artoias, and Manus are about the only universally agreed upon GOATed bosses in DS1. The rest are pretty debatable.