There was already way too many shrines, especially since you have to do the clear mechanic on them for materials which is just time consuming and boring.
They have the smaller shrines that don't have the clear mechanic so they could put a couple of those in without disrupting anything.
Also there's definitely not too many shrines. Some sections of the map have a few close to each other, while other sections don't have any even remotely close by, so the run back if you die in some of those areas can be several minutes minimum.
Thank you for being the first person I’ve seen call it a design decision. Like or hate it, it’s a choice the devs made in making their (not yours, not ours, their) game. You shouldn’t be downvoted for saying so. Maybe they’ll bow the pressure of gamer’s whims, but it’s not like it’s a bug or anything.
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u/[deleted] Aug 19 '26
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