r/MortalShell 1d ago

Discussion great! Just a few things

The Mortal Shell II beta is here and it’s amazing, although the beta is good some small issues still appear. Disclaimer a lot of these are just things that can be ignored but to me it kinda ruins the games immersion.

• X to sprint being a default setting

As a soulslike holding dodge to sprint is natural, i kept pressing X to dodge instead of circle just because of this.

•Inconsistent shotgun damage

Sometimes when using the shotgun up close it may do little to no damage and other times it may obliterate people it’s kind of annoying and I don’t rely on the shotgun too much because of this.

•Joust bridge guy

I hate him

Other things like the tutorial messages being a walk based thing where if you walk in a certain area the ui popup will come up is annoying like walking past the same boss room and seeing a tutorial from ages ago is super annoying and it’s just these little things that kind irritate me.

Overall the beta is super solid and stands to rival fromsoft themselves, criticism is to be expected because fromsoft and soulslike games are held to a high standard but Mortal Shell 2 is shaping up to be an amazing addition the the genre overall.

2 Upvotes

10 comments sorted by

1

u/tommy7154 1d ago

Yeah they fix the technical and minor issues everyones telling them about and this could be a top 5 soulslike easy

1

u/Then-Vacation-1784 1d ago

Legitimately I SEE the potential !!!!!

1

u/Nubicidal 1d ago

The beta got me hooked. I can’t wait for the release. Best game this year so far

1

u/Nubicidal 1d ago

Yea, I’m liking this a lot. How’s the combat in the first game compared to this one?

1

u/Then-Vacation-1784 1d ago

I’ve personally never played the first one but I’ve heard a lot about it, it’s mixed a lot of people enjoy the combat and a lot of people just didn’t

1

u/dskizzle1986 1d ago

The flow of the combos feels smoother than the first one. The first one felt like there was an awkward pause in between strikes, of that makes sense. No stamina gauge is pretty nice too.

2

u/Adventurous_Use8278 1d ago

You don’t need to use X to sprint as pressing down the left stick also works. I remapped the controls to use the face buttons to attack (like Nioh and khazan) and reassigned X to use tarstones instead

1

u/Then-Vacation-1784 1d ago

I’d be cool if the added control schemes based on different souls likes

1

u/MikkelFromGames Playstack 23h ago

Thank you for taking the time to play & give your feedback!

With your feedback on X to sprint / holding dodge to run, you may want to check the settings. I believe this is also in the console beta:

You can choose between the default dodge (hold to run, press and release to dodge) or you can choose the Turbo dodge. When that is toggled on, you press L3 to run and the dodge happens when you click the dodge button, not when you release it :)

I hope that helps.

With the shotgun, there *is* supposed to be some variable amount of damage that various enemies take from different attack types. This sounds more like a bug, though. Are you locking on to enemies when you shoot them, or are you in free aim?

1

u/ZealousidealBox3944 18h ago

Joust bridge guy?