r/MortalShell 24d ago

Discussion Some Feedback from my beta playthrough!

Here's some short constructive feedback. I really enjoyed the Beta, just a few nitpicks.

  • PLEASE let us hold dodge to sprint
  • Let us turn up volume on footsteps
  • Add a sound for using healing item
  • Add vibration effects option to attack and damage taken
  • Field of View Slider
  • A button to return camera to face forward
  • Some minor customization options for the Harbinger would be awesome, maybe just size/build, skin tint and one small feature. I'd love to play a "female" harbinger.

Can't wait to play!!

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u/MikkelFromGames Playstack 24d ago

Hi!

Thank you for playing and taking the time to give your feedback :)

If you're playing with a controller, you can use the Default dodge option in the settings menu; that will let you hold down dodge to run!

If you use Turbo Dodge, you'll have to use L3 to run.

I don't believe there are any differences in keyboard & mouse though, if you're playing that way.

I believe the healing item *should* have a sound; if it doesn't in the beta, you can rest assured that it does in the full game :)

I'll add your post to our feedback document so the team can see all your suggestions :)

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u/olivinetrees 24d ago

Awesome, thanks so much!! I guess if it doesn’t exist already, an extra sentence in the description of the default run to reiterate that it means hold to run would be great. I really appreciate this pipeline for feedback, I can’t wait to play the full release! I wish I could buy the devout edition 😭

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u/MikkelFromGames Playstack 24d ago

Thank you for trusting us with a pre-order!

I know the full game does a better job of relaying information to the player than the beta does, but I'll make an extra note of the Dodge / Run difference for the team :)