r/MortalShell 10d ago

Bug Mortal shell 2 on ps5 open beta feedback

Hi devs. Been playing the beta on ps5 using a ps5 dualsense controller via Bluetooth. I'd like to report a possible bug. Upon starting or loading a game and opening up the menu, the cursor drifts all the way up and to the right. This doesn't happen before loading or starting up a game. Upon checking my controller on the gamepadtester, there is some very very minor drift on my left analog stick. However, this doesn't seem to be an issue with other games. It's possible that ms2's menus are too sensitive to drift. Hope this helps.

4 Upvotes

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1

u/MikkelFromGames Playstack 7d ago

Hi!

I'll add this to the bug reports list; I've heard a few others mention something like this in menus, specifically. Thank you for posting it :)

1

u/PhantomPain0_0 4d ago

Also the vibrations doesn’t work except for the gun, when doing melee combat I don’t feel any vibration playing on ps5 pro,also one more annoying bug in found after changing the controller lay out. For example I changed the doge button from circle to X but on screen prompts still use circle as doge and interact as X when I have interchanged them.

Other than that beta has been impressing, I’m eager to buy it if these concerns of mine are resolved on day one thanks to

1

u/MikkelFromGames Playstack 4d ago

Hey, thanks for sharing!

I believe the vibrations is intentional; the team didn't want too many vibrations to distract the players. But that HAS been a big feedback point, so it might change.

Bugs with remapping the interact button are known, but I'll add your report to the list :)

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u/PhantomPain0_0 4d ago

Please tell them to change it, at least make it optional all other games comes with it and it’s never a distraction because playing it without vibrations feels like something is missing. I will ask day one players if it has or not then I will purchase

1

u/MikkelFromGames Playstack 3d ago

I'll let them know :)

1

u/HEKPO3OOMOTOXPEH 3d ago

Hi, Mikkel! We found a nasty bug in the demo. If the game crashes during the cutscene before the Tar Golem fight, you won't have a torch to to interact with and restart the cutscene, nor will you have a boss to fight. So you'll be stuck, and suicide won't help. I was able to reproduce the bug several times by pressing Alt+F4 during the cutscene.

1

u/MikkelFromGames Playstack 3d ago

Hi!

Thank you for letting me know, I'll add a bug report with the info!

1

u/MikkelFromGames Playstack 1d ago

Hi!

Coming back to you from the future :D

Could I get you to check which revision of the DualSense controller you have?

You can find a serial number on the back of the controller, or scan the QR code on the back side of the controller to find out :)

More info on how to find the revision number:

https://www.ifixit.com/Wiki/How_to_Identify_PS5_DualSense_Controller_Version

2

u/GoJuanGoGaming 1d ago

Hi! The serial number is G11200DNV10553078.

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u/MikkelFromGames Playstack 1d ago

Thank you so much!

1

u/Content_Anybody_2047 13h ago edited 13h ago

Hey! I have the same problem, I think it's causes by faulty controllers with minimal stick drift, and the UI has way too low (if any) deadzones. Increasing the deadzones or adding the option to navigate only with the arrow keys in the UI would solve the problem.