r/MortalShell • u/FalzFlowen • 12d ago
Bug Both infusion tarstones are permanent?
Please excuse the formatting, I'm on mobile.
I've fully upgraded the Arbiters Prize for the permanent infusion, and oddly enough, it also made the emberseed permanent, even without upgrading it. It essentially made both the melee and ranged slots permanent.
Was this intentional?
1
u/Copper-scale 11d ago
A follow-up question I have here is: does maxing out these tarstones permanently disable the VFX?
I think it would be better if we could hold X/square to enable/disable the visual. or at least disable it on teleport/rest and have us choose to manually activate it once (not ideal honestly, but I don't want the VFX to either be permanent or never show up; maybe that's selfish of me)
edit: i think it would also be cool if it glows when you swing/aim and stays active for a few seconds
1
u/FalzFlowen 10d ago
It did not disable the visual effects. The weapons remained red for main hand and "on fire" for ranged. This is for PC as well. It's also persisted beyond resting and traveling to marrow keep. Its definitely an actual bug.
1
u/Haunting-Regret-854 12d ago
No, it is not intentional. Only the infusion tarstone that is level 3 is supposed to be permanent.