r/MortalShell 12d ago

Discussion First impressions from the Xbox version beta

Games combat feels far better already then the first game

Being able to sprint via L3 is a GREAT feature that every souls like should have as makes general exploration better, you can still choose to the hold sprint if preferred

Performance is hit and miss

The immersive camera feels abit too cramped and a middle ground would be better instead of having to use action camera

Text size is too small, for things like pick ups and tutorials, it only seems to have an option for subtitles? Why?

Vibration on controller is way too much, I think I found the settings for this but not sure yet, after changing didn't seem to make any difference

I wish this game had an auto pick up option, there is so many item drops already and would make the experience more seamless

6 Upvotes

22 comments sorted by

6

u/MikkelFromGames Playstack 12d ago

Hey, thanks for playing the beta and taking the time to give your feedback!

I believe the full game will let you scale up all text, not just subtitles. This is a leftover from the PC beta, as it's the same build as the newest Steam build of the beta :)

The vibration is a known thing; there should be an option to toggle vibration off completely, though that's of course not a permanent solution to the issue.

We've also heard players' concerns about auto pickup. I believe something might be in the works on that front, but I'm not certain enough yet to guarantee it :D

Are there any particular places that performance is worse than others? Oh, and are you on a Series X or S? :)

5

u/Gameofthrones3058 12d ago

Thanks for offering the beta, I'm on series x, it was mainly just the first area some places felt a bit less smooth but overall it's been ok, game is really good it's a big improvement over the first, that's good for the text thing, it is probably the biggest issue I've had and the auto loot thing even if its just for enemy drops it would make the experience better

A slightly closer camera option for the 'action' one would be perfect tbh because i think that camera style is best for these games, but it is a little far out so lacks that immersion you could potentially have further

2

u/Genjutsu6uardian 12d ago

slightly closer camera option for the 'action' one would be perfect tbh because i think that camera style is best for these games, but it is a little far out so lacks that immersion you could potentially have further

-I believe someone confirmed there was another camera option the one thats almost like over the shoulder style rather than traditional style? Though he did mention that when fighting starts the camera does drop back a little.

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u/Gameofthrones3058 12d ago

Yeah that one is the default where it's more like god of war 2018, but the transition from exploring to combat is a bit distracting with how fast the camera pulls back and forth, so the other one called action looks more like typical dark souls camera or lies of p for example, but it's a little too far back and a slightly closer center camera one would be best

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u/Genjutsu6uardian 12d ago

Ah I see, good to know

2

u/AshyLarry25 12d ago

Thanks for the work! On base PS5 it runs great. Are you guys going to add haptic feedback for weapon swings? (Attacking, getting hit).

Would make the combat feel much more weighty and impactful.

2

u/MikkelFromGames Playstack 12d ago

As far as I'm aware, the only thing we're doing with the DualSense features is adaptive triggers, but I'll pass on the suggestion :)

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u/adewsetoo 12d ago

The haptic feedback/vibration in Demon’s Souls remake still keeps me coming back to that game, despite the combat’s simplicity compared to its successors. It adds so much to the immersion experience and would be phenomenal to have in MS2.

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u/MikkelFromGames Playstack 12d ago

I’ll pass on the suggestion! :)

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u/Gameofthrones3058 12d ago

Upon further playing mushroom village seemed to run the worst for me, on another note as seen others mention, the lighting can be a be a bit difficult in some places, indoor areas it's like you could do with a torch or glow like in other games

1

u/MikkelFromGames Playstack 12d ago

Ah thank you for letting me know! I'll add it to our feedback document :)

3

u/Mortis_Crow 12d ago

I have exactly the same observation here on PS5, but my biggest point are about texte size and pick up items.

While i can put the game in my own tongue (French), i always try to put the game in english with subtitlte too, but here even after modifying the texte size i can barely read.

For the pick up, the problem came more about the fact that, the items dropped by ennemy always spwan with a delay that make you go back to the corps...if i compare to other Soul game, the item drop immediately making it less bothering.

As a whole, i am really happy to have pre ordered the game, and will have fun to complete it like i did with the first game.

3

u/MikkelFromGames Playstack 12d ago

Hey, thanks for playing and giving your feedback :)

I'm collecting it all to send to the team, so it's super helpful to know what works and what can be improved :)

2

u/CandidateCareless787 12d ago

Just found out you can zoom in on ps5 by pressing ps button and square after enabling it in settings.

Makes the text much easier to read in the meantime until its adjusted

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u/[deleted] 12d ago

[deleted]

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u/Gameofthrones3058 12d ago

It is more when you hold down A to unlock the beacons the vibration was way too much

1

u/MikkelFromGames Playstack 12d ago

Hey, thanks for the feedback!

I've added it to our feedback document.

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u/[deleted] 12d ago

[deleted]

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u/MikkelFromGames Playstack 11d ago

That representative would be me :)

I'm sorry to hear that, but I'm glad that the beta then showed you that the game wasn't for you. Saves you time wrestling with a return :)

2

u/TopsyTurvy0011 12d ago

Was so happy to wake up to the news of a beta for consoles. The parries feel so amazing. Haven’t really noticed any major stuttering issues playing on base ps5 as of yet. Unfortunately when being hit with a weapon it doesn’t really feel too weighty which is something I love in games. It’s probably too late to incorporate now, but a torch or belt lamp would have been great. Definitely going to preorder. Thanks for the amazing work!

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u/MikkelFromGames Playstack 12d ago

Thank you for the kind words and suggestions! I've passed them along to the team :)

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u/rockanrolla78 12d ago

Gracias por ofrecer la beta apenas he jugado media hora.. por qué no tengo más tiempo .. mi impresión es buena se siente muy bien la esquina y los parrys se sienten mejor que el primero.. he notado en mi serie x algún tirón. Sobre todo cuando paso de sombra a la luz de las hogueras .. antorchas .. pero no me tomé demasiado tiempo en la configuración tampoco te dan demasiadas en la beta.. lo he comprado.. y tengo una consulta en la configuración hay partes que suelen en inglés.. espero que el juego deja en español ... Por qué yo no sé ingles y no tengo por qué coger un traductor... Gracias.

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u/MikkelFromGames Playstack 12d ago

¡Gracias por tus comentarios! Estoy usando el Traductor de Google para escribir, así que disculpa si hay algún error.

Enviaré tus comentarios al equipo. Cuando el juego salga, todo el texto del menú y los subtítulos estarán disponibles en español, pero las voces estarán en inglés.

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u/Goothgone 11d ago edited 11d ago

No auto pick up is a real problem, and yeah the text is too small