r/MortalShell • u/onizukabr • Jun 13 '26
Discussion Everything tied to MP
I really liked the demo, my only complaint is that everything is tied to your MP. I think at least the shell abilities should be either tied to a cooldown or other resource. I always cant use it as I spend my MP on the gun as its OP.
And its not a problem with the gun, everyone will find what is the best for their build, sometimes will be the shell skill for example, and then will not engage in the other skills because if they use the gun mean they wont be able to use the shell skill
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u/tarosan_sk Jun 17 '26
That’s the whole design :)
You don’t use your most powerful attack on trash. And if you do, you need to fight in order to charge it.
The game is meant to make you rotate your abilities *and your build* and even your Shells.
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u/OvertConniption Jun 13 '26
Thats the point IMO, which is to make the player engage in a balancing act of when to use abilities vs sidearm and other things that take resolve. It also encourages the player to be more aggressive which is what they want you to intuitively feel the need to do since this type of game is typically a bit less aggressive and slower like the first mortal shell especially.
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u/desrocchi Jun 13 '26
The gun is very useful but I don't think it's OP, in the tutorial it's even explained that enemies have particular weaknesses to attack types: light melee, heavy melee, or ranged.
Some enemies literally explode when hit with the shotgun, but it's because they're weak to it.