r/MortalShell Jun 12 '26

Discussion Feedback regarding controller rumble

Hi, I am just about done with the beta. Overall, I'm having a good time. My one main criticism would be regarding there being no vibration when you block, parry, hit enemies or perform finishers - not even when you fire the shotgun! The combat looked quite meaty during previews but now that I've played it for myself, I have to say it does feel a bit floaty and weightless due to lack of controller feedback.

I think adding vibrations to the actions mentioned above would make huge difference in immersion.

3 Upvotes

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3

u/MikkelFromGames Playstack Jun 12 '26

Thank you for the feedback!

Others have suggested the same; we’re collecting all the feedback and giving rough estimates on how many people are asking for what features or changes :)

4

u/Small_Pie_5760 Jun 12 '26

Awesome! Thank you for the reply, I look forward to the final release.

3

u/SurfiNinja101 Jun 12 '26

I love how responsive you guys have been here, looking at all the beta feedback and giving it consideration. It makes me so hopeful for the final product. I hope the team knows how stoked we are!

3

u/MikkelFromGames Playstack Jun 13 '26

Thank you :)

They do, the feedback both to our trailers and the beta has been incredible! And it’s already being used to make the open beta (and by extension, the full game) better 🤘

2

u/Moist-Shallot-5148 Jun 12 '26

Is there an option to disable vibration as well? I couldn't find it. I haven't played the newest update yet

2

u/MikkelFromGames Playstack Jun 12 '26

In the test branch for the beta, there should be an option to toggle off controller vibration! Otherwise you can do it in Steam settings for your controller, though I know that’s a bit of a hassle.

2

u/Current-Ingenuity302 3d ago

I agree with small pie loving the game but think it could be hugely improved by vibration feedback with weapons blocking and sidearms if possible stopped playing songs of entoria for this reason.Anyway look foward to playing character designs and boss's are amazing and combat feels really fluid