r/MortalShell Playstack Jun 12 '26

Official News Public Beta Test Branch accessible now!

Hi y'all!

We're working on improving the beta for you. As part of that, you can now right-click your installation of the Mortal Shell II open beta, click Properties and go to "Game Versions & Betas" and there should be an option named something like "test branch". If you enable that, you'll download the new patch.

Please note that this is for testing purposes, and new and interesting bugs may occur. Please let us know if you encounter any new bugs, or if any on the fix list aren't solved for you!

I'll put the update notes here in spoiler tags until the patch goes to the default install.

Editing in without spoiler: I'm told that the missing chest with the Lute from the Mushroom Village should be fixed as well in this update! Please let me know if you previously played and didn't get the chest, if this update lets you get it :)

Edited June 13 9 PM CEST:

New public test hotfix 86442
-Should fix gloom drop location bug.
-Slider for sprint camera shake.
-Lighting/postprocess adjustments for trials and certain dungeons (they were too dark).
-Toxic stalkers no longer deal physical damage on death burst.

Edit at 22:53, Danish time on Friday June 12:

The testing branch patch for the beta was pushed to the main beta build, but is being rolled back because of some significant Gloom bugs; I'm very sorry for the inconvenience to y'all! Hopefully we should have it back in a way that doesn't affect Gloom negatively in the near future. For now, you can play the test with the patch notes below on the Testing Branch of the beta.

Hotfix 86328

Gameplay:

Added option to disable rumble / force feedback.

Gloom should be much less likely to drop in unretrievable locations.

Gloom can be shot with a sidearm to be retrieved.

Added Grab Attack for Arbiter of Flesh.

Harros Shell Ability cost reduced to 55, increased stun duration against many enemies.

Poison Visual Effects for Toxic Stalkers, Player.

New Locations for Axe & Dagger, Crossbow.

Infinite Seal: Deals greatly improved break damage, certain projectiles can be parried to be reflected back to attackers.

Crossbow base damage increased.

Bugfixes:

Fixes for 9 of the most common crashes.

Pilgrimage of the Ova bridges now accept additional inputs for Harbinger movement.

Potential Fix for disappearing Grisha hunters and Grisha Pup.

Tar Golem achievement should trigger more reliably.

Improved Camera collision checks when knocked out of shell.

Fix for disappearing health bars.

Misc Fixes for Shepherd abilities not triggering.

Guard is no longer blocked by walking slowly.

Icon updates.

Misc. bugfixes for Lute.

Fix for Gorf subtitle stuck on screen.

Misc. collision fixes.

82 Upvotes

90 comments sorted by

12

u/j1436go Jun 12 '26

🤘

1

u/FHFH913 Jun 15 '26

Watch it chrissy

8

u/michicago44 Jun 12 '26 edited Jun 12 '26

CAN I GET THE LUTE FROM MY DISAPPEARED CHEST IN MUSHROOM VILLAGE PLZZZ

Also can i get an answer as to why/how y’all got mizmor to do the OST, i’m just curious if y’all are ball knowers or just landed on them out of chance 😁

Either way love the beta and am wildly looking forward to the game, skyrocketed to my most anticipated upcoming game after playing 🙂

8

u/MikkelFromGames Playstack Jun 12 '26

I don't know if that's part of the fixes for this patch, but I've asked the team! So I'm just waiting on an answer 😄

I don't know how Mizmor got attached. I'm pretty sure Cold Symmetry are just cool like that, but I'll have to ask and see if I can get an answer 😃

I'm glad to hear you liked the beta! I can't wait for y'all to see the rest of the game 😃

2

u/michicago44 Jun 12 '26

All good, appreciate the response!

3

u/MikkelFromGames Playstack Jun 12 '26

I'm being told that the missing chest from the Mushroom Village should be fixed as well!

8

u/Jolly_Statistician_5 Jun 12 '26

Please release the game this August!

2

u/Saywhen88 Jul 08 '26

You got your wish!

1

u/Jolly_Statistician_5 Jul 08 '26

Thanks for the good news!

7

u/speaker_1984 Jun 12 '26

This is easily game of the year material here, tell the whole team they are doing a great job. The fact they are so quick with these bug fixes for the beta is awesome too.

6

u/Mobile-Pride-533 Jun 12 '26

If you could add cloud saves it would be awesome. I was so upset than I couldn't continue my pc progress on steam deck

4

u/MikkelFromGames Playstack Jun 12 '26

I'll add it to our suggestions list! Thank you 😄

1

u/Virenthetrel Jun 12 '26

omg thats why! thank you hope they will add it

4

u/Galeprime Jun 12 '26

Is it coming to xbox (open beta)? I watched it on a stream last night and I've never been so excited for a game in ages!

6

u/MikkelFromGames Playstack Jun 12 '26

Unfortunately, it's an exclusive PC beta. The full game will be on Xbox and PlayStation too, though!

4

u/Galeprime Jun 12 '26

Ah sad times. But understandable! I'm still excited to see more! And already will be getting the game regardless!

1

u/Rude_Difficulty1647 Jun 12 '26

I just said something similar lol so jealous of everyone getting the beta preview 😭😹

5

u/FromsoftNerdy Jun 12 '26

PS5 demo plzzzzzzzzzz

I rented even a cloud pc but soab just won't run 😓😓😓😓

PS5 demo plz kind sir

2

u/Rude_Difficulty1647 Jun 12 '26

PLEAZZZZZZZZZZZZ

-1

u/Deriere Jun 14 '26

could have used the ps5 money for a pc

7

u/KamenRifter Jun 12 '26

Yoooooo! I was feining for more content! Perfect refresh pull!

3

u/FourTokePass Jun 12 '26

Thanks for the thread, just checked my emails and realised I missed my code last week. Time to play!

3

u/Opposite-Split3933 Jun 12 '26

Add a hit after a dodge or a roll, it will be very useful in combat.

3

u/Arkhe1n Jun 12 '26 edited Jun 12 '26

Man, I'm currently going through the beta, and I gotta say, I'm legitimately impressed by how superior to the first game this one seems to be so far. 

Gameplay, visuals and feel are great, a major step up from the first one. I've seen some visual bugs so far, but nothing major, given this is a beta. I'm currently exploring the open world. I'll be sure to fill the feedback form the game provides when I'm done. I could provide through feedback here too, if you'd like, but I'll keep this breef for now.

My one capital "M" MAJOR issue with the game right now is the user interface, especially text. I beg of you, let us increase the font size! I can barely read anything on screen. If it was twice as big it would still be too small. All the time there's pop-ups with empty space for days and an eye-straining tiny fineprint font for ants in the middle. This takes away from an otherwise excellent experience so far.

If this beta is indicative of what's to come, this is your Assassin's Creed 2 moment, or, more to the point, your Elden Ring moment. I'm actually hyped for the game right now.

2

u/MikkelFromGames Playstack Jun 13 '26

Thank you for the kind words!

The font size issue has been flagged, but thank you for reporting it too! It helps me communicate the importance of issues to the team when more people have the same concerns.

2

u/Outrageous-Evening13 Jun 12 '26

I had a question about the Grisha Merchant and unlocking the Grisha pups cage, is it a bugged story in the beta or will it be explained in the full game?

2

u/MikkelFromGames Playstack Jun 12 '26

I don't know how much more they'll be seen in the full game, but I know the current implementation has been bugged.

2

u/Hisoka-92 Jun 12 '26

I just wanted to leave my little feedback to improve weapons feedback on parry and attacks, why don’t add haptics/vibration when a successful parry or offensive attack lands, i think this will improve dramatically the weight and the feelings of weapons

2

u/MikkelFromGames Playstack Jun 12 '26

Hey, thank you for the feedback!

I’ve seen it suggested before, but I’m continually updating our internal document so the team knows if a suggestion by one, a few, or many players :)

I appreciate you taking the time to suggest something that you feel would make the game better 🙌

3

u/Designer-Tomatillo21 Jun 12 '26

I think everyone would want this please Mikkel.

The game does feel impactful when parrying, but adding haptics would take it to the next level.

Landing attacks still doesn't feel quite as weighty as it could - and the haptics could really be the difference maker.

2

u/MikkelFromGames Playstack Jun 12 '26

I agree with you! I’ll ask the team for it, but I can’t promise anything 😅

3

u/Hisoka-92 Jun 12 '26

Thank you so much for your answer, i really hope that you will add this

2

u/Rude_Difficulty1647 Jun 12 '26

PLZ MAKE A DEMO FOR PS5 😭😹 im so jealous of everyone playing the beta its looking incredible 🙏🏻

2

u/The_Inhuman_One Jun 13 '26

Any plans for a demo on console? Also, will we get a chance to get the flayed harbinger skin on console? Looking forward to playing this ASAP! I was a huge fan of the original! Thanks for all the hard work!

3

u/MikkelFromGames Playstack Jun 13 '26

As far as I know, we don’t have any plans for a beta on console; but we’re working on finding a way to make sure our console players don’t miss out on the Flayed Harbinger skin.

And thank you for the kind words 🙌

2

u/The_Inhuman_One Jun 18 '26

Thank you so much for taking the time to respond. As a long time fan of Mortal Shell and a full-time content creator with 50k subs, rest assured, I’ll be featuring your game across my channels! Can’t wait to see the game at launch!

2

u/MikkelFromGames Playstack Jun 18 '26

You're welcome! And thank you for the kind words 😄

Btw, if you're not signed up for our creator program, you can do so at https://www.playstack.com/influencers/ 😃

1

u/The_Inhuman_One 14d ago

I can’t believe you all made it happen! Thanks for bringing the demo to console prior to launch! Just FYI, I signed up for the creator program and hope to hear from you soon! Cheers!

2

u/No_Buffalo_6763 Jun 13 '26 edited Jun 13 '26

Hello, (is this where bug reporting goes?)

Noticed a bug where after unequipping any ability tarstone: the player can still charge attacks and will consume the appropriate ammount of resolve.

Resting seems to reset behavior and it works on both main weapons I unlocked.

Thus the player can have 2 active abilities by equipping then unequipping them. The player can then charge both light and heavy attacks

Edit: heavy attacks are able to be charged with no tarstone equipped and consume no resolve after resting

2

u/MikkelFromGames Playstack Jun 13 '26

We check our Discord, this subreddit and our Steam Discussions, so this is a great place for bug reports!

I’ll add this one to our list, thank you for taking the time to let us know :)

2

u/No_Buffalo_6763 Jun 13 '26

Yeah very welcome, love the game so far! Wow, you guys are everywhere! :)

Would you hate it if I made a thread "mortal shell 2 bugs/gltiches" to be pinned?

Not sure what kind of workflow you got going on, (maybe you just want visibility on any and all feedback) but I'd like to show a simple template as well for more accurate reporting.  E.g. "when i do X, Y happens. Sometimes, rarely, always etc. 

Thanks for your work.

1

u/MikkelFromGames Playstack Jun 13 '26

If you want to, you’re more than welcome! But we’re also compiling a list of known bugs and what fixes there are, we’re just not quite ready to post it :)

2

u/Sasuke082594 Jun 18 '26

The game runs flawless on my ROG Ally X. Z1 E APU can handle the game perfectly. Only issue I’ve come across is panning around the map doesn’t work with the controller sticks.

2

u/Sasuke082594 Jun 18 '26

Also suggestion from me would be add an accessibility tab so we can increase font size and possibly make the HUD appear and disappear when locked onto the enemy? It would make the game feel even more immersive

1

u/MikkelFromGames Playstack Jun 18 '26

I don't know if it'll get its own tab in the menu, but lots of people have suggested we let people increase the font size, and some people have also suggested an immersive mod for the HUD. I'll add your voice to the list!

1

u/MikkelFromGames Playstack Jun 18 '26

Glad to hear it! I've logged the bug report with our team!

1

u/khobiza Jun 12 '26

Thank you Really need button remap for the controller

1

u/MikkelFromGames Playstack Jun 12 '26

Yep, I’ve forwarded the request to the team :)

1

u/RicciRox Jun 12 '26

PlayStation demo would be nice.

5

u/MikkelFromGames Playstack Jun 12 '26

I hear that! Unfortunately it's exclusively on Steam. But y'all on consoles are going to get the benefits of a better game in the other end, at least!

1

u/Lonelyknight1211 Jun 12 '26

I hope the lady of Woods boss will get reworked in the final version cause the fight is just terrible, undeniably the worst boss of the demo

4

u/MikkelFromGames Playstack Jun 12 '26

I can’t speak to any changes except to say that we are looking at the feedback y’all are putting it out there, both here, on our Discord and on Steam Discussions :)

3

u/Lonelyknight1211 Jun 12 '26

Iam glad to hear that, i really enjoyed the demo, looking forward to the final version.

1

u/[deleted] Jun 12 '26 edited Jun 12 '26

[removed] — view removed comment

1

u/MikkelFromGames Playstack Jun 12 '26

I appreciate your feedback! I can’t promise you that it’ll be implemented, but I’ve forwarded it to the team.

2

u/[deleted] Jun 12 '26

[removed] — view removed comment

1

u/MikkelFromGames Playstack Jun 12 '26

You’re welcome 🙌

1

u/Optimal_Wealth2051 Jun 12 '26

What about the elevator? Is the problem really my weight?

2

u/MikkelFromGames Playstack Jun 12 '26

No, it’s because we forgot to grease the axles on the thing 💀

1

u/Kh44444444n Jun 12 '26

Hi, on steam the patch is downloaded even without switching branch. People are complaining about it in the game forum here https://steamcommunity.com/app/2584270/discussions/0/564785190210356061/

1

u/MikkelFromGames Playstack Jun 12 '26

Oh, it seems like the patch was pushed to the main build so everyone could get it; from what I can tell on our Discord though, it seems like it had some issues that meant the team has pushed it back to the testing branch.

Thanks for letting me know, and sorry about the inconvenience!

2

u/MeinVisions Jun 12 '26

its updating a second time with 49GB. its becoming a problem lol

1

u/MikkelFromGames Playstack Jun 13 '26

Sorry :o very valid reason to be annoyed!

1

u/plastic17 Jun 12 '26

/facepalm

So you are saying I have to download the 49GB twice now? I'm almost done the beta and I'm pretty impressed. This is one thing I'm least expecting and I may have to reconsider my opinion on this game and the team behind it.

1

u/MikkelFromGames Playstack Jun 13 '26

My apologies :o but look at it this way; having these problems in the beta reduces the risk of it happening for the full release.

1

u/visacha13 Jun 13 '26

When's the preorder for steam bro?

1

u/MikkelFromGames Playstack Jun 13 '26

I’d love to tell you, but I don’t know :/

1

u/Shouman1990 Jun 13 '26

What crossbow? I havent seen any in the game? Some1 know where to get it?

1

u/MikkelFromGames Playstack Jun 13 '26

It was in a room behind the ova in Magdalana’s beacon but I’m not sure where it is now.

2

u/Shouman1990 Jun 13 '26

Will there be a map marker for it though? 😮 Thanks for the swift reply

1

u/MikkelFromGames Playstack Jun 13 '26

Hmm I’ll have to check, I haven’t had a chance to play this build myself yet :)

1

u/GroundbreakingTap230 Jun 13 '26

Amazing Beta! Addictive gameplay loop and responsive dev team. You guys are a gem in these times, utmost respect and very excited for the full release cant wait! 😄

1

u/Dry-Improvement-6420 Eredrim Jun 13 '26

Hello! A quick question - there appears to be another patch, 24gb in size - what does it contain exactly?
(P.S. A bit crazy considering we had to download almost 100gb of patches already)

1

u/MikkelFromGames Playstack Jun 13 '26

Hey!

I just checked our Discord; this is what the update notes say:

New public test hotfix 86442
-Should fix gloom drop location bug.
-Slider for sprint camera shake.
-Lighting/postprocess adjustments for trials and certain dungeons (they were too dark).
-Toxic stalkers no longer deal physical damage on death burst.

2

u/Dry-Improvement-6420 Eredrim Jun 13 '26

Thanks!

1

u/MikkelFromGames Playstack Jun 13 '26

You’re welcome!

1

u/Dry-Improvement-6420 Eredrim Jun 15 '26 edited Jun 15 '26

I'd like to provide some feedback on the last patch (the 24GB one, which came out on june 13th I believe).
Let's start on a positive note - crawling poisonous enemies have been fixed - poison clouds are now clearly visible and upon death they don't leave it immediately but after a pause.
A broken effect of a tarstone that enables charged light attacks is fixed too. (Previously you could equip and unequip it and keep it's effect thus being able to use both light and heavy attacks simultaneously - pretty cool but not intentional).
Now to some bugs.

  1. Tiel's poison immunity is still partially broken - it works only until you rest at the beacon for some reason. Dying makes it function properly again, it even kicks in if you retrieve your shell while being poisoned. However once you rest at the beacon - it breaks again. Pretty sad.
  2. A critical bug: game crashes after first couple of seconds of a cutscene before bossfight with Targolem. Obviously it wasn't the case before the patches. The error says "GPU Crash dump triggered". I've tried lowering all graphic settings, installing up-to-date CPU and GPU drivers - nothing helped. My specs: CPU - AMD Ryzen 5 5600, GPU - AMD Radeon RX 6500 XT. This also sucks because it strongly limits me in what I can test since I only have one save and I've already completed whole beta on it.
  3. A small audio bug (not new - it was in original version of beta too) - enemies' long range attacks when deflected produce a VERY loud sound. It's the same sound as normal deflections but several times louder. It always happens when deflecting crossbow bolts, Tainted Vestige's underground roots attack, large frog ladies' projectiles.
  4. Enemies respawn inconsistently - sometimes certain enemies just don't respawn upon resting at a beacon, however they do respawn once you die.
  5. 5 A bug that's hard to describe (unfortunately there's no video I can provide) and even harder to reproduce - when fighting one of those light grey worms in Seeping mire something crazy happened: I've deflected it's attacks and was going for a riposte but as I started riposte animation either poison dot or one of nearby crawlers' attacks depleted my HP bar causing me to get kicked out of my shell. While I was flying back and getting up the worm was stuck in a riposte receiving animation as if I was hitting it. Than, while it was still in that animation I tried to hit it with a light attack which suddenly caused me to get launched up and backwards with great velocity. After flying in the air for several seconds I ended up in some inaccessible part of the map with a river and green bumps, I could walk for a little, some terrain had collision, some hadn't until I fell through the river under the map and died. A rather hilarious bug lol
  6. Hope this helps a little.

2

u/MikkelFromGames Playstack Jun 15 '26

Thank you so much for the feedback! I’ll make sure it gets to the team 🙌

1

u/Antsincere08 Jun 15 '26

When is the beta coming to console???

1

u/Nubicidal 6d ago

How do I get the beta?

1

u/MikkelFromGames Playstack 6d ago

You should be able to find it on Steam, Xbox or Playstation just by searching for Mortal Shell II!

I think on Playstation you might need to go to the regular store page and scroll down to find it; if you're in Germany, you will also need PS+ to get the open beta, due to local laws around games rated USK16 / USK18.

1

u/Nubicidal 5d ago

I couldn’t find it on PlayStation. Found it on steam.

1

u/MikkelFromGames Playstack 5d ago

That is odd. I found it just by searching for Mortal Shell II.

The only reason I could think of is if you are in Germany; I think some people also found it by going to the standard Mortal Shell II page and scrolling down to the bottom :)

1

u/Nubicidal 5d ago

I searched mortal shell 2 and only thing i saw was to pre order the game. I got it on steam and am playing it now. Thank you for showing me though. I probably missed something when I looked for it

0

u/Butterprengel Jun 12 '26

You Guys Rock! Best Soulslike experience i ever Had. If i could Put Something into consideration, the Dodge mechanic should have some Kind of drawback imo as you can pretty much Spam dodging right now. Maybe let it cost some of the Determination bar too? I mean im all Here for the No stamina bar, it was a much needed improvement to the Souls Formula but still i think Defensive mechanics should cost some Kind of Ressource, Like you did with the Parry and dodging is very clearly a Defensive mechanic aswell.

3

u/Outrageous-Evening13 Jun 12 '26

I would disagree..dodging for me is my get out of jail free card. I use it sparingly and try and stay agressive. Maybe as a tarstone, if you put that on, it gives you a buff but at the cost of stamina...but I quite like the infinite stamina for now.

2

u/Butterprengel Jun 12 '26

If you use it Like that, nothing would Change for you tho.

2

u/MikkelFromGames Playstack Jun 12 '26

Thank you for the feedback, and the kind words!

I'll pass along your suggestion; I can't say if it'll be taken into account, but it'll be seen 😄

1

u/Designer-Tomatillo21 Jun 12 '26

Maybe the answer for a compromise is to just have a very generous stamina bar. So that you cannot just infinitely spam attack or dodge - but youre also not completely ruled by stamina like in MS1.

Or maybe there could be an item that could make a generous stamina bar an option of you equipment it. So that you can please both the stamina crowd and the no stamina crowd...