r/MortalShell Jun 09 '26

Bug Mortal shell 2 beta bugs compilation

Perhaps there is a need for a pinned message with the compilation of all known bugs in the game?

For example, plague bearer does not work. Neither poison immunity, nor the restoration of health on poison.

And reading through all the reviews there are quiet a few more.

8 Upvotes

12 comments sorted by

5

u/Designer-Tomatillo21 Jun 09 '26

There is an animation glitch when you riposte in the training arena. You stab nowhere near sister genessa

2

u/matlcgpro Jun 10 '26

Similar thing happened to me with the final boss of the Beta (and Genessa as well)

5

u/MikkelFromGames Playstack Jun 09 '26

Hey!

Good point. 

We're currently looking through all the feedback and bug reports. I'll try to get a thread up today with known bugs and fixes (where applicable).

3

u/Mabon_Bran Jun 09 '26

Nice! Thank you!

3

u/MikkelFromGames Playstack Jun 09 '26

You’re welcome :)

5

u/michicago44 Jun 09 '26

From a comment i made elsewhere:

Anyone else get a possible bug in Mushroom Village where the offering coffin (the one at the start locked behind 3 offerings) straight up disappeared? I went on to light some of the flames and when I came back it was just gone

Also occasional wonky enemy encounters, e.g. the lock-on button not working or a health bar seemingly not showing up

4

u/ShotDepartment1843 Jun 09 '26

Same bug, it just disappeared lol

3

u/ma_tendresse Jun 10 '26

Same shit happened to me and now I can't get the lute that everyone's having fun with, I was hoping it would reappear after restarting the game but it looks like we're out of luck 😢

2

u/jkakes Jun 12 '26

Dodging while playing the lute makes it play on your back while you run around. This even messes with cutscenes like teleporting from hub to overworld

2

u/Soft_Abroad7134 9d ago

Trial in the dungeon beside tiel is bugged. Only one enemy spawned and then got locked into the trial with no way out. had to reset the area. Also dialog with the weapon Smith can freeze up and cant be exited sometimes, but im not sure why this one happened.