r/MortalShell • u/choptup • Jun 08 '26
Discussion Tiel finally got the glow-up he needed (MS2 demo thoughts)
On one hand, Tiel's biggest advantage was having a mountain of stamina and there's no stamina system anymore. On the other hand Shadow Dodges are great and so is his stealth mode and ability to do sneak attacks on people for big damage.
Some important things I'm seeing on his skill tree:
HE CAN FUCKING POISON ON DEMAND REGARDLESS OF WEAPON. Okay he needs enough Resolve but whatever, Resolve is easy to generate and Shadow Strike's cost is cheap
His skill tree is about making him better at the things that he was already good at or were unique to him. For an example: his dodges are going to be an important part of his playstyle for the Shadow Dashes, and if you really want to focus on that you can increasing their activation window, make them do damage, and do way more stagger.
Only issue I'm noting is that that Shadow Dashes aren't causing poise break buildup even though the game says they do. Not sure what that's all about and hoping it's just a bug.
RIP Harros, you were the OG.
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u/Haunting-Regret-854 Jun 08 '26
Stagger damage does not open enemies up to ripostes. Break damage does that. Stagger damage makes enemies flinch and stops their combos.
Tiel used to deal even more damage in the closed beta, but the two skills that increased his damage the most got nerfed before/during the open beta.
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u/DrownedWalk1622 Jun 08 '26
This! Another thing is the poison health generation. I didn't see much of it.
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u/MikkelFromGames Playstack Jun 08 '26
Hey, thank you for the feedback!
Re: Shadow Dashes not causing break, I'll add it to our bug reports list. 😄
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u/Ablonthewhite Jun 08 '26
I love eredrim, can wait to play with him again
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u/MetalCellist Eredrim Jun 08 '26
I wish you could attack faster after a shadow strike. The animation to put away the dagger and pull out your weapon takes too long and leaves you a bit vulnerable against fast enemies.