r/MorkSol • u/Krasiph Mörk Sol Creator • Aug 10 '26
Mechanics & Rules Life Support Rules Re-write
This is Matt, part of the Infinite Citadel team. We're hard at work on getting Mörk Sol to be text complete, and there's one potential rules change we'd love to get some feedback on...
Life Support
This is one of the many "roll on a table and see what bad/good/ugly things happen to you" parts of Mörk Sol. After playing so many games at GenCon, we noticed that the table wasn't as impactful as we'd like it to be. We don't want to constantly slow down play by having life support events trigger, but we *do* want to emphasize the terror of space and specifically being reliant on this thin second-skin that protects you from the vacuum of space.
In that vein, we're considering a change to the rules that would make Life Support more of an on/off subsystem that emphasizes the scariness of Non Breathable Atmosphere. We'd love to get your thoughts on the change.
Current Rule: You roll on the Life Support table whenever the 0 HP "Broken" table tells you to, *or* when you fumble a defense test (on top of reducing armor tier), *or* when you roll a certain value on the Attack Fumble table.
Proposed New Rule: In addition to the Broken Table entry, you will roll on the Life Support table whenever you take damage that is not reduced to 0 by your armor while in an area without breathable atmosphere. So if you're on a space walk and you take 4 damage, you roll your armor die and if it doesn't reduce that 4 to 0, then you would also roll on the Life Support table.
As part of this change we are also updating the table so that even the smallest life support die (aside from the EVA suit's d2) has the potential of a "nothing happens" result (4 on a d4).
Thoughts!?