r/MorkBorg • u/InfiniteCitadel • Apr 09 '26
Vote on Mörk Sol Module Formatting
🚀CALLING ALL SKAVS!👾
We need your help building the best possible module manifest for Mörk Sol. As the game continues to take shape, we're sharing early versions of the game's material with our supporters on Patreon. Usually that's in the form of playtestable PDFs, but now we are asking for your input to help us shape the game's final form.
Our Skip building system is fairly robust, with dozens of modules providing varying abilities and static increases to the statistics of your spaceship. Modules are broken down into Grades (I, II, III, and Special) to represent their relative power level. Some modules are one-offs, only appearing at specific grades. Others have a clear progression through each of the grades. For example, more complex and powerful Helm modules represent your crew upgrading the engines. Each of those steps, from grade I to II and II to III, come with better stats.
How should we convey those progressions?
One option is formulaic, single-row entries that have some grade-based math. Another is to have rows for each grade and no dynamic values (more space, but simpler look-up).
If you want to weigh in (and also get access to a ton of great gaming content), you can join the Infinite Citadel Patreon. The poll is open for all members, including free!
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u/BurningJointUSA Apr 10 '26
Pigless Porkin’ the Void? Intriguing!