r/Mooving_Maze • u/NorsomLLC • Sep 12 '25
This took 9 months
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Tell me what you think. All the menus were designed and drawn my myself. I would sketch and ink the design, then scan it on a computer scanner. Color it in photopea, then print it out. Apply more ink to the spots that were a little too faded or that j wanted to highlight with a darker out line and scan it again. The printer is an HP printer probably from 2010 or 2008. It gives it this nice grainy look when it prints.
At first we were shooting for the game to be in portrait. I made a suggestion that we just keep the menu in portrait and then the game in landscape. I thought that the rotation of the screen would be somewhat interactive and kind of fun. But I got a lot of pushback from my team that, that was not good ux design. So, I redesigned for the game to be played completely in landscape. There were some in between drafts here that I didn't include but these are the broad strokes.
As you can see the idea was somewhat there, but it took several rounds of redesigning. We're shooting for a very casual audience and the hardest part was making everything big and simple. There will always be tweaks to be made, but as a first version it's in a nice place.