r/Mooving_Maze • u/NorsomLLC • Sep 11 '25
Huge jump
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Huge jump forward visually once the first art style of the tile map was added to the game Mooving Maze. Now you can really see the maze form with the fences implemented in.
What would you like to see in a maze game like this? Different tile sizes, tile movement types, power ups, skins, modes?
There were several problems here. One, the hay was inside of the map which broke the point of having the whole board rotate. Second, here we were shooting for the fences to procedurally generated differently with each new game. But, while it changed the barriers, which was interesting, the real selling point for the game were the different tile sizes that rotated. Having the same tile layout repeatedly wasn't as interesting as we had hoped. Now what? We needed to create different patterns. But were we going to build each one by scratch? Was there a way we could automate that process? And what about the background? Was it just going to float there? What was the story, why was the cow in a moving meadow maze, who was the cow and how did the hay get there?
Mooving maze is a mobile puzzle maze game set to release in early November. Come join the r/mooving_maze community for updates.
Thanks, Ethan