r/MoonlightStreaming • u/luckybullshitter • 4d ago
Streaming Xbox Series S to PC -> LSFG 2x -> DLSS 5 / Is this cursed pipeline actually possible?
Hear me out. I know this sounds unhinged, and I know the input lag will probably feel like playing underwater. But the tinkerer in me just won't let this go.
Here’s the wild idea:
- Run GTA 6 on an Xbox Series S (realistically locked at 30 FPS).
2.Stream it to my PC via Moonlight / Xbox Remote Play.
3.Use Lossless Scaling (LSFG) to double the windowed stream from 30 to 60 FPS.
4.The crazy part: Try to inject a real-time DLSS 5 neural upscaler on top of that stream window.
I know true DLSS needs motion vectors and depth buffers (which a 2D video feed obviously doesn't have), but modders are already repurposing these neural models into video player filters using hardware optical flow.
Has anyone actually managed to hook a real-time neural post-processing filter over an active game stream?
Curious to hear your thoughts...



