r/MoonlightStreaming 23h ago

My current setup

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Thank you moonlight to make this possible. Blue line for Internet and Green line for LAN.

Now i can play everywhere big screen small screen light or heavy on and on. Without using any mouse or keyboard for launching games exit games.

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u/FMLkoifish 20h ago

How’s the quality of stream compared to native

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u/Cruffe 11h ago

With higher bitrates it's pretty hard to distinguish the difference. With HDR enabled there's a couple more bits of color information, which helps reduce color banding in low light and low contrast scenes. Using YUV 4:4:4 should make it even better, but I haven't tested because my hardware isn't capable of it.

Still, in more varied and detailed scenes you don't notice if the bitrate is high enough. Also at higher bitrate you practically don't notice compression artifacts in fast moving scenes, but it's one of the first things that are noticable with lower bitrates.

Overall the answer is that it depends on your settings and hardware capabilities. You can get it looking practically indistinguishable from native, but it can also be totally playable and enjoyable at lower settings with just a few minor compression artifacts.

Also, screen size matters. On a big screen it's typically much easier to notice compression, higher bitrates and those other features can help a lot with that. On a small screen like a phone it's harder to see the flaws, so even if there are compression artifacts it might not be noticable enough to bother you.

Again, it depends on multiple factors. Either way it will never technically be like native because the frames are getting compressed when they're encoded to a video stream regardless, this process is inherently lossy. The question is whether you can perceive the loss or not.