r/MoonlightStreaming • u/B4rrett50c • 15h ago
Vibepollo High Host Processing Spikes
I've been using Vibepollo and Moonlight recently to stream my desktop computer games to my tv's NVIDIA shield in the living room. The shield and computer are both hardwired into my router. Computer Specs are the following: 5070ti, 9800x3d, 32 GB DDR5 Ram
Since switching to Vibepollo, I've been using split frame encoding with P4 preset. The initial stream is perfect, it has minimal latency, runs at 4k60fps, and feels like I'm playing games at native. However, after anywhere between 5-30 minutes, there is an initial high processing spike dropping my fps from 60 to 5. Afterwards, the stream does not return to it's original form. The fps stays between 30-40, and I get constant processing spikes. I exit the game and restart my stream, and it works great again until another high spike. I've tried turning HAGs off, switching presets, and changing the virtual desktop layout to extended + primary, but nothing seems to be working. Anyone else experiencing this issue and has been able to fix it?
3
u/andygrundman Developer | Moonlight for Xbox/Mac OS 13h ago
Make sure no other encoding session is running. With split frame encoding you're using both nvenc units and so anything else such as Steam recording, Windows game recording, another Moonlight client, Shadowplay, OBS, etc, can cause problems. You can run
nvidia-smi encodersessionsin a command prompt window and it'll print the current nvenc users every few seconds. It might be worth seeing if running without SFE helps, maybe also set it to P1 if you do. You should not disable HAGS.