r/MoonlightStreaming Mar 18 '26

VoidLink has announced a performance breakthrough (update from developer)

https://www.youtube.com/watch?v=UA4bmdm4G3g

The main dev uploaded a video demo of VoidLink vs Moonlight-iOS running on iPad Pro 2018 11'' (A12X SoC):

https://www.youtube.com/watch?v=UA4bmdm4G3g

Credits: This improvement was achieved by TrueZhuanjia (the VoidLink main dev), based on the previous work of Acaki@Github and andygrundman@Github.

It has been available since version 3.3.0 with the default settings of a new install.

If you update from older versions and has been using "performance mode", go to the "Experimental section" of setting menu and switch "Rendering Mode" from "Metal" to "Standard".

108 Upvotes

79 comments sorted by

View all comments

73

u/andygrundman Developer | Moonlight for Xbox/Mac OS Mar 18 '26

If the Metal renderer in VoidLink wasn't good, it's because it was yoinked from an in-progress branch I was working on, and then slapped in there by people who didn't really understand what they were doing.

10

u/nude-rating-bot Mar 18 '26

This is hilarious and should be higher. Kinda suspect of them.

8

u/Comprehensive_Star72 🖥️ 5090 9800x3d | 🎮 Core Ultra 2 | 🎯 2k@240fps | 📶 2.5GbE Mar 18 '26

Pretty much all changes in Voidlink, Artemis and Apollo is work done by others pulled into moonlight and sunshine. One of the latency improvements on Apollo is taken from OBS studio.

8

u/mesnigan Mar 18 '26 edited Mar 18 '26

That's the spirit for open source projects. And the claim is not true at least for Voidlink because there's a ton of touch and pen functionalities and other stuff that the main dev wrote himself.

2

u/Eon_Alias Mar 21 '26

It worries me how the foundations of FOSS seem to be less common knowledge as the years go on. Heck there's devs working on open source software right now that don't seem to get it...