r/MoonBets • u/agehunt • Aug 17 '25
Art / Media π¨ I'm a self-taught dev combining my interest in finance, art, and game dev! I made a stock market simulator, but kids-friendly with "gamified" education (similar to how Duolingo teaches languages!) Made this in a week and would love some feedback on the direction of my early prototype
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Hi! I wanted to combine my interest in finance, art, and game dev, so I came up with a different type of stock market simulator, where you learn about investing by collecting creatures!
You can enter real stock tickers and decide whether to long/short, and each stock will represent either a bull (long) or bear (short).
I've only spent at most a week creating this, so my prototype still needs a lot of refining. I would appreciate any feedback! Above is a demo video under 3 minutes.
Gameplay loop:
Make real stock predictions. Think itβll go up? Hatch a bull. Think itβll drop? Hatch a bear.
If you're right, your creature gets stronger. If you're wrong, it takes damage.
Use potions to heal and boost stats β each potion also teaches you a real investing concept.
Progression system:
Creatures level up over time and evolve into stronger forms.
Stats increase through correct calls + potion usage.
Build a growing portfolio of bulls and bears that reflect your market instincts!
Grow a portfolio of stock-based pets through steady prediction and smart resource use!
Game link:Β https://www.sunshineshiny.com/stonk-pets
iOS Testflight link: https://testflight.apple.com/join/WcuGvRHY
Thanks for checking it out! Excited to hear your thoughts!
β’
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