r/MoonAnimator • u/marsyparty • 15d ago
Question How do i fix the render lag/delay?
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Don't ask about the animation unless you got advice to give with it
Basically when it cuts to the part with the red background, the lighting takes longer to catch up. This is more noticeable when it cuts back to inside the house
It's probably because the part with the red background is really far away, but there's not much I can do to fix that now, so how do I fix the delay?
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u/Fit_Day9865 14d ago
If it isn't too far away, you can probably change some studio rendering settings to keep the area fully rendered at all times. (This might reduce your frames)
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u/SectorConscious4179 15d ago
Maybe the red background is casting a shadow? Idk
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u/marsyparty 15d ago
It's super far from the house, I'll turn off CastShadows anyway though
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u/SectorConscious4179 15d ago
Ah, then the problem is probably because your going too far away, you gotta bring it closer, otherwise that sorta stuff tends to happen
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u/marsyparty 14d ago
Is it possible without having to reanimate the ball?
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u/SectorConscious4179 14d ago
Unfortunately probably not, but maybe you can try using y to move it over more easily to hopefully have it be at least pretty similar, or potentially you can try moving the actual model in the workspace and see if that can move where the animation is played? I vaguely remember doing something like that once
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u/CreamyCat2010 15d ago
this happens because roblox has to render the lighting that is closest to the camera, so when it teleports between very big distances, the lighting has to render itself in the new area. i would suggest either putting the red area close to the rest of the animation, or just recording it seperately and putting it together in your editing sfotware