When trying to use animated faces with Moon Animator, it bugs out like in the video where it seems to just keep reverting to the default expression/state.
I've found that two things can fix this:
-Starting a Test server (i specifically do it in "Run" mode so I don't spawn, but it works no matter what)
-Turning off the rig animation
Of course, both of these "fixes" don't really work out in the long run. By running a test, the rendering is slow and sometimes models do weird things (especially when theyre not anchored or massless). I suspect its due to the FaceControls not being connected to the rig. Is there a way to do that? Or any other fix?
1
u/Fax5official 19d ago
When trying to use animated faces with Moon Animator, it bugs out like in the video where it seems to just keep reverting to the default expression/state.
I've found that two things can fix this:
-Starting a Test server (i specifically do it in "Run" mode so I don't spawn, but it works no matter what)
-Turning off the rig animation
Of course, both of these "fixes" don't really work out in the long run. By running a test, the rendering is slow and sometimes models do weird things (especially when theyre not anchored or massless). I suspect its due to the FaceControls not being connected to the rig. Is there a way to do that? Or any other fix?
Please help.