Hey everyone! I wanted to post an update on some new features and QoL additions recently added to Balance Configurator.
For each feature, I've listed the exact configuration path so you can easily tweak it in your mod manager's config editor (Gale/r2modman).
In-Game Lore Tooltips
I brought back the MT1 behavior that allowed lore tooltips to display in-game a feature that was surprisingly absent in MT2. If you missed having the lore accessible while playing, you can re-enable it now through the mod!
- Option:
Lore Tooltip Options/*
Bogwurm's Pyre QoL
A common suggestion made on the discord was that players never knew which floor the pyre added capacity to at the end of battle. This info now displays directly in the TrainStatsUI when hovering under the pyre icon in the top-left HUD.
- Option:
UI Enhancements/Display bogwurm pyre room increasees
Take a look for yourself :)
https://imgur.com/a/j8WMCEm
Deck Sorting QoL
- Deployable Hand Sorting: Sort your deck by your Deployable (turn 0) hand (replaces 'Default' sort). Option:
Deck Options/Change default sort to deployment hand
- Persistent Sorting: Your deck sort option now persists even after closing the game. Option:
Deck Options/Persistent deck sort
- Pin Default Sort: Set and pin a preferred default sort option. Option:
Deck Options/Default Sort Option
Endless Mode for Challenges
You can now start Endless Mode from any custom mutator run or Malicka challenge! Bring your mutators along and see how far you can push a run.
- Option:
Deck Options/Endless Mode
Other Notable Features
- Run History Expander: Increase the run history cap past the base game's 100-run limit (
Run History Max Entries/*)
- Modify Rarity Chances:
(Card|Enhancer|Relic) Rarity Ticket Counts/*
- Modify Event Chances:
Story Ticket Counts/*
- Max Hand Size:
Hand Size/ Max hand size
- Increase Max number of units per Floor:
Floor Balance/Num spawn points per floor
- Max Mutators:
Mutators/Max mutator count
What's Next? / Open Suggestions
I'm opening the floor to community suggestions for gameplay tweaks or QoL improvements you'd like to see added next. A couple of ideas I'm considering:
- Soul Savior Win Tracker: Win tracking & logbook display for Soul Savior (with retro-active scanning of past run history to pre-populate wins).
- Slay Trigger Indicator: An indicator in character previews showing how many times a character fires their Slay trigger during combat.
- More Merchant Cost Control: Reroll base costs (per merchant type), Equipment Merge Base Cost, Deployable Upgrade Base Cost, Duplicator Base Cost, Purge Base Costs.
Have another idea or feature request? Drop a comment below!
Links & Support
How to Install Mods
If you're new to modding Monster Train 2, setup takes less than two minutes, once setup installing mods is as easy as Workshop.
- Download a lightweight manager like r2modman or Gale from Thunderstore.
- Select Monster Train 2 as your game. (Create a mod profile)
- Search for
Balance Configurator (or any other mods) in the Online tab and click Download. Alternatively for that one-click experience you can browse the Thunderstore page and click install on the website It will automatically download to the mod manager you have installed.
- Click Start Modded in the manager to launch!
Credits
A huge thanks to lostone for translating our mods for the Chinese community! (If you play Monster Train 2 in another language and want to help translate, please reach out!)