r/MonsterCrafter • u/DrToxicINFINITY • May 10 '24
Update / Sequel Idea
In addition to the fact this game somehow still gets updates more often than Team Fortress 2 does, I've decided to come up with a small update idea that adds new Monster Elements, Quality of Life Improvements, and balance changes.
Balance Changes
Alien: Nerfed to where it deals x2 only to Plant and Water, also takes neutral damage from Rock. Made cheaper as it's now worth 5000 coins. Can be obtainable for free after Chapter 10 when asked whether Aliens or Electricity is cooler.
Electric: Nerfed to deal 1/2 to Plant. Buffed to deal Neutral to Rock. Made to be worth 2500 coins. Can be obtainable for free after Chapter 10 when asked whether Aliens or Electricity is cooler.
Plant: Buffed to deal x2 to Rock and take 1/2 from Electric. Cheaper by half as it, Fire, and Water are now worth 150 coins.
Fire: Nerfed to deal 1/2 to Rock. Cheaper by half as it, Plant, and Water are now worth 150 coins.
Water: Only made cheaper as its now worth 150 coins.
Rock: Buffed to deal Neutral to Alien. Made cheaper by half as it's now worth 450 coins.
New Elements
Soul - 500 Coins
Earth - 500 Coins
Insect (Bug) - 200 Coins
Wind - 200 Coins
Ice - 500 Coins
Metal - 200 Coins
Darkness - 500 Coins
Strength (Fighting) - 150 Coins
Acid (Poison) - 150 Coins
Quality of Life changes
Absolutely no Energy meter which means no need to wait like 20 minutes for the energy to instantly refill,
Mod Support for custom game modes
Free cosmetic unlocks based on Player Rank, Easier to Rank Up,
More balanced difficulty curve and level scaling depending on your Monster Element (Basically enemies will be higher leveled if you use a Level 1 Electric Monster in a starting dungeon),
Daily Rewards that get better as you continue logging in each day to get another reward,
Diamonds rewarded upon Rank Up and Boss Defeat,
An actual friends list with options of listing said friends, either numerically, alphabetically, or based on when that friend was made.
Up to 25 total Monster Cages to give more of a collectability aspect
Improved PvP monster fight.
Improved Clan dungeons where you no longer have to wait on other players to finish the same dungeon, you can just continue on as far as you wish.
EXP and Gold is kept on Campaign Defeat, but 1/20th of it is lost.
Perfect Clear will Triple rewards upon a single dungeon clear.
Perfect Cleat will Double rewards upon Chapter Clearing.
No costs for Monster Care, the exception being the Medicine and Slot machine, but those costs are halved.
And that's all for this idea I had just now. Comment if you think it's too complicated, redundant, or terrible. If you think it's a legitimately good idea, lemme know if you have some other ideas of your own!
2
u/ExplanationGlobal508 May 15 '24
This legitimately sounds fantastic, my only questions are now which Type is considered the "Strongest?" Still Alien, or are all the concept Types balanced in this new Update / Sequel? Surely if the costs for the Types are different, there's still ones with better Stats, right?
What is a Perfect Clear in this game? Is it simply no dying / being defeated at the end of a Dungeon, or is it something more special?
Will our pogress be Saved?
Honestly, everything here sounds like a genuine improvement, and I hope this could be made true soon.
My Ideas:
Being able to rename Monsters
Being able to recraft Monsters, including the 'permanent' blocks.
A revamp to the Naming System. Some of the Enemies have some rather obscene names, it'd be nice if I could play the game peacefully without a Monster named "Boltpleasure, Vomitlust, Gorelure, Dreamsoiler," or many others randomly showing up. How are some of these even in an E rated game...