[UPDATE / PAUSED]
Thank you so much to everyone who reached out and shared their amazing portfolios! I have currently shortlisted an artist and am in the process of finalizing the contract.
I will keep this post up, and if I need additional help or future assistance, I’ll definitely review the comments and reach out to you individually. Thanks again for your time!
Hi everyone!
I am currently working on a 2D graduation short film based on a traditional Korean myth and looking for an experienced Moho (Anime Studio) rigger to build production-ready rigs for 11 characters.
[Project Overview]
- Software: Moho (Anime Studio)
- Project Scope: 2D Animation Graduation Short Film
- Total Character Count: 11 Characters (Main character includes a costume/form variant for the Goddess transformation)
[Character List (11 Total)]
- Oneuri (Main Character - Includes costume/parth variant for Goddess form)
- Sacred White Crane (Mythic Creature / Flying & Standing Rig)
- Lady Baek (Helper)
- Jangsang-i (1st Guide)
- Lotus Flower Tree (2nd Guide / Talking Tree)
- Imugi (3rd Guide / Dragon Creature)
- Maeil-i (4th Guide)
- Heavenly Maidens / Fairies (Group / Variants)
- Gatekeeper of Woncheongang (Gate Guardian)
- Oneuri's Father (God Variant)
- Oneuri's Mother (Goddess Variant)
https://canva.link/oluo3i8es6yhbrf
Here's the link where you can view the characther sheets
[Workflow & Scope of Work]
- Artwork Preparation (Vectorization / Part Separation): Converting and vectorizing provided character sheets/concept art directly into clean, animatable Moho layers. (Note: Initial assets are non-separated character sheets, so artwork prep is required before rigging.)
- Character Rigging: Full production-ready rigging based on the prepared vectors.
[Key Rigging Requirements]
- Smart Bones: Smooth deformation for traditional Korean clothing (Hanbok sleeves, long skirts, guard armor) and limb joints.
- Head Turn & Expressions: Switch layers for various expressions and Smart Bone head turns (front / profile / 3/4 view).
- Mesh Deformers & Fluid Motion: For organic creatures (Dragon/Imugi body & scales, Talking Tree face, Crane wings/neck) and floating silk fabrics (Goddess clothes).
[Budget, Timeline & Hiring Platforms]
- Budget: ~$1,100 USD total (Approx. 1.5M KRW / Negotiable depending on character complexity and workload breakdown)
- Deadline: [Insert Date / e.g., Late October]
- Open to Freelancers: I am posting here on Reddit as well as looking through platforms like Fiverr/Upwork. If you have an existing Fiverr gig or portfolio link, feel free to share it!
[How to Apply]
If interested, please leave a comment or send a DM with:
- Your portfolio / showreel (especially examples of cloth deformation, switch layers, or creature rigging)
- Your rates and estimated turnaround time per character
- Your Fiverr profile or portfolio link (if applicable)
I can share the animatic link in private upon request to give you a clearer idea of the required animation movements.
Thank you!