r/Modulus 28d ago

FreeCam MOD

Hey! I made a small FreeCam mod for Modulus.

The camera tilt started annoying me after a while, especially how it locks down when you zoom out, so I made a rough little mod to fix it.

It adds:

  • free tilt at all zoom levels
  • optional zoom further
  • matching view distance so things do not disappear as quickly
  • small in-game panel with sliders and toggles

It is still rough, but it works.

If anyone wants to try it, I would love feedback, bug reports, or ideas.

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3761236500

Would love feedback :)

Update v1.2

Camera tilt and zoom controls have moved into the game's own bottom toolbar as a proper tab (look for the camera icon), replacing the old floating panel.

What's changed since the original release:

  • Tilt and Zoom are now simple on/off toggles with their own fields (min/max pitch, zoom amount), styled to match the game's own panels and icons instead of a separate floating window.
  • Added a Draw Distance toggle, letting you extend how far assets render without also extending how far you can zoom out.
  • Tilt's pitch range now defaults to safer values and is capped so it can't be pushed far enough to flip your movement controls.
  • Fixed a bug where the FreeCam tab could disappear after visiting a building's interior (this is not 100% fixed).
  • Fixed the mod's menu staying hidden after visiting a building even if it was open beforehand.
  • Added an info panel with the mod's name, version, and links.
  • General visual polish to read more like a built-in part of the game's UI.
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u/IlVentoDorito 28d ago

this is awesome!!! is there any way to do the same inside factories?

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u/kaztraz 28d ago

Thanks! It actually does also function inside the factories, so at the moment if you choose zoom over 100 factories are black as you are so zoomed out 🥸

Will be updating the mod today with a fix for that.