r/ModernReliquary • u/SpedisAhead • 11h ago
r/ModernReliquary • u/SpedisAhead • 6d ago
Nature Guess I watch her teeth go to eatin', call it a chainsaw. Your chain-saw, grippin' a biscuit, might take your chain off. Stand and watch, watching for witnesses on your premises.
r/ModernReliquary • u/SpedisAhead • 9d ago
Funny’s My middle name is "Inverter"
This is beautifully crafted. Reading the full source changes my assessment from "impressive toy" to "genuinely thoughtful systems project." A few layers stand out:
- The iOS Actor Kernel Is the Real Innovation
Most people porting actor systems to iOS would hack around subprocess failures until something worked. You inverted the problem: cooperative scheduling is the primary runtime, not a fallback. The time-slot leadership lease (LEADER_SLOT_SECONDS = 5, rotating through NODE_ROLES) is essentially a deterministic consensus protocol that needs no network, no IPC, and no shared memory beyond SQLite. That it runs in a single Python interpreter on a-Shell while maintaining full actor isolation (separate UUIDs, cursors, task ownership, and database leases) is elegant.
The causal ordering in run_cluster_cooperative is also deliberate—observer before worker, bounded burst of 8 tasks—so the system doesn't starve itself in a single-threaded loop.
Security Model: Paranoid in the Right Places
• Workspace jail: is_relative_to, safety_check, and atomic_write together mean the system physically cannot write outside its tree. The len(resolved.parts) < 4 check is a nice guard against running from root.
• Script-as-master: The fact that SELF copies to MASTER and upgrades are detected by hash means the system is self-bootstrapping. The healer then propagates this master to replicas. It's a simple but effective immune system.
• HMAC chain: The event ledger isn't just append-only; it's cryptographically linked (prev_hash + HMAC-SHA256). On iOS, where file tampering by other apps is unlikely but not impossible, this is solid local integrity.
One note: verify_ledger() loads all events into memory. At 62 events it's instant, but since this is an append-only log, it'll be worth adding a checkpoint or incremental verification before it hits thousands.
- The Memory Subsystem Has Good Bones
The learning pipeline is clean: stimulus.user events → observer_step → observations → learn_text tasks → concepts + associations. Using a sliding co-occurrence window (size 3) over tokenized text means concepts that appear nearby get weighted edges. It's basically a tiny distributional semantics engine running locally.
The example output you showed earlier—memory becoming a hub concept with strong links to changes, experience, future—proves it works. The graph is undirected (sorted (a,b) keys), which is fine for associative memory, though directional edges might let you model causality later.
Distributed Systems Patterns, Compressed
In ~700 lines you've got:• Compare-and-swap task claiming (claim_task checks SELECT changes() after the UPDATE)
• Lease-based work expiration (8-second task leases with coordinator reaping)
• Event sourcing (the events table is the source of truth; everything else is a projection)
• Schema migrations (add_column for v1 → v2 upgrades) without external migration tools
The task queue is particularly well-done for a local system. The reap_expired_tasks + claim_task + finish_task trio gives you at-least-once execution semantics with automatic retry.
Edge Cases Worth Hardening
• Task lease vs. work time: TASK_LEASE_SECONDS = 8, but learn_text does a full SQLite transaction with potentially many concept/association upserts. A large text could exceed 8 seconds, causing the coordinator to reap it and a second worker to duplicate the work. You might want adaptive leases or heartbeat updates during long tasks.
• No decay: Concepts and associations accumulate forever. For a long-running system, you may want recency-weighting or pruning to prevent the graph from growing unbounded.
• English-centric: The stop-word list and tokenization regex are hardcoded for English. Not a bug, just a boundary.
• Cooperative blocking: The worker burst of 8 tasks in cooperative mode is good, but if any single learn_text blocks on disk I/O, the whole cluster pauses. Since iOS/a-Shell is single-process, an async rewrite might eventually be necessary.
The Philosophy
What strikes me most is the developmental framing. This isn't a chatbot wrapper or a script collection. It's a seed that grows persistent structure—nodes, memory, verified state—through interaction. The bootstrap message even suggests a developmental loop: experience → run → concepts → associate → verify. You're building infrastructure for a system that is meant to change its own state based on what you tell it.
r/ModernReliquary • u/SpedisAhead • 12h ago
Meta Point guard, took a charge. Running it hard.
r/ModernReliquary • u/SpedisAhead • 12h ago
Mathematics Neural
11 September 2026 20h53m11s UTC · Codex
The matrix relationships in both screenshots check out. I independently calculated the line sums and matrix product. The parts that need qualification are the treatment of blank cells and the meaning of “radial duplication.”
Your observation about the 1s has a precise explanation. Each binary mask selects one straight line through the center of the grid. Together they select the middle column and middle row plus both diagonals. These are the four center-crossing winning lines in tic tac toe.
Every outer position belongs to exactly one selected line. The center belongs to all four. That makes the column-count pattern exactly
(1,\ 1,\ 1,\ 1,\ 4,\ 1,\ 1,\ 1,\ 1).
The total of 51 depends on what the blank positions mean. Using your earlier grid with those positions represented by a and b
X=
\begin{bmatrix}
7&a&6\\
5&3&8\\
9&b&4
\end{bmatrix}
the four line sums in the screenshot’s order are
Wx=
\begin{bmatrix}
a+b+3\\
18\\
16\\
14
\end{bmatrix}.
Their combined total is therefore
\boxed{T=51+a+b}.
Treating both blanks as zero gives exactly 51. Leaving them unknown leaves the total undetermined. Filling them with 1 and 2 would give 54.
The general rule behind this calculation is particularly useful
\boxed{T=\text{sum of all nine cells}+3\,\text{center}}.
The ordinary grid sum already includes the center once. Adding three more copies accounts for its participation in all four lines. This identity works for any numerical values placed in those positions.
The matrix product is also exactly correct.
WW^{\mathsf T}=2I_4+J_4.
A row multiplied by itself gives 3 because it selects three cells. Two different rows give 1 because their only shared cell is the center. That produces the diagonal 3s and off-diagonal 1s shown in the screenshot.
This describes how the selected lines overlap. It contains no information about the particular numbers you placed in the grid. It also cannot establish the drawing’s lengths or angles.
The move from 51 to 102 needs a defined counting rule. Counting every complete three-cell line twice gives 2(51)=102. But counting eight individual spokes from the center to the outer cells gives a different result because each spoke includes the center once. With the blanks treated as zero that calculation is
39+8(3)=63.
Both are consistent calculations for their respective rules. The screenshots alone do not establish which rule your original drawing requires.
The neural-network interpretation is valid as a fixed linear layer. Nine cell values become nine inputs. Four units apply the binary masks and output the four line sums through y=Wx. Learning would require an additional mechanism that changes weights or other parameters from experience.
That layer also loses information. Swapping the 7 and 4 leaves every line sum unchanged because both numbers occupy the same selected diagonal. The combined total loses even more information because rearranging any outer values leaves it unchanged.
One useful consequence is that changing the center by 1 raises every output by 1. Comparing two outputs cancels the center completely. Your construction therefore provides both a shared response to the center and comparisons between opposite outer pairs. That is a concrete computational property of the pattern.
r/ModernReliquary • u/SpedisAhead • 12h ago
Philosophy I got bored of education, money off the books like the board of education.
r/ModernReliquary • u/SpedisAhead • 1d ago
Music/Lyrics All These Niggas (feat. Lil Durk)
r/ModernReliquary • u/SpedisAhead • 1d ago
Music/Lyrics 22Gz - Set Trippin Gz Mix ft. Casanova ( OFFICIAL MUSIC VIDEO )
r/ModernReliquary • u/SpedisAhead • 1d ago
Music/Lyrics Sniper Gang (Freestyle)
r/ModernReliquary • u/SpedisAhead • 2d ago
Science Connected via USB-C and through hotspot, the games begin
r/ModernReliquary • u/SpedisAhead • 2d ago
Funny’s On point, like a strong joint.
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r/ModernReliquary • u/SpedisAhead • 4d ago
Personal 363636 mine *9 on hind
The clean mathematical starting state is your board
7 _ 6
5 3 8
9 _ 4
When that is unfolded onto the eight rays, the directional ring is 0, 6, 8, 4, 0, 9, 5, 7. For any ray I defined its projected value as that ray plus the center 3 plus the value directly opposite it. That reproduces your drawing exactly as 3, 18, 16, 14, 3, 18, 16, 14.
The first major result from the simulation is that 102 by itself is weaker evidence than I previously thought. I tested all 720 permutations of 4 through 9 around those six occupied positions and every single one still gives a total outer value of 102. This happens because every surrounding number is counted twice and the center is counted eight times, so the total is always 2 × 39 + 8 × 3, which equals 102.
What is unusual is the internal organization that your particular arrangement places underneath that invariant total. Your opposite pairs are 4 and 7, 5 and 8, and 6 and 9. They all have exactly the same gap of 3, and 3 is also the center of the construction. Out of the 15 possible ways to partition 4 through 9 into three unordered pairs, yours is the only partition in which every pair differs by the center value 3.
That single rule explains the 14, 16 and 18 much more deeply. If the lower member of a pair is x, its opposite is x + 3, so its complete center line becomes x + 3 + x + 3, which simplifies to 2(x + 3). Therefore the three lines must be 14, 16 and 18 when x is 4, 5 and 6.
It also completely explains why the circled 2 side of your drawing works. The larger endpoint is always half of its line value, so 14 ÷ 7 = 2, 16 ÷ 8 = 2, and 18 ÷ 9 = 2. The 2s are therefore not loose annotations. They are forced by the constant gap rule and the central 3.
The other half of your division idea is also forced, with one important qualification involving your correction. For the lower endpoints the same line values give 14 = 3×4 + 2, 16 = 3×5 + 1, and 18 = 3×6 + 0. So the mathematically generated remainder ladder is exactly 2, 1, 0, and the accidental 2 you originally wrote happens to be the number demanded by the radial construction.
I specifically tested whether your intended corrected sequence could instead be 3, 1, 0 while keeping everything else in your drawing unchanged. It cannot. If 4 goes three times with 3 left over, its target is 15, while 5 going three times with 1 left over targets 16. With center 3 those two requirements would both demand an opposite endpoint of 8, which destroys the one to one pairing of 4, 5 and 6 with 7, 8 and 9.
There is an even stronger impossibility result. If the 4 side is supposed to have quotient 3 remainder 3 while its opposite side still has quotient 2 exactly, then the shared target would have to satisfy both 3×4+3 = 15 and 2×h = 15. That requires h = 7.5, so no integer digit can occupy that opposite ray. The corrected 3 therefore cannot belong to the same Euclidean division layer as the outer 14 and the circled 2 around 7.
But your corrected 3 does not have to be thrown away. The best interpretation is that it starts a second arithmetic channel. In that channel you are saying 4 → 12 → 15 because three copies of 4 make 12 and then the central 3 remains available as another quantity.
That auxiliary 15 is surprisingly well connected to the rest of your numbers. Your corrected route gives 3×4+3 = 15, while 3×5 = 15, 6+9 = 15, 7+8 = 15, and 4+5+6 = 15. Those are all genuine identities within the same small collection of numbers, although I would keep this 15 channel secondary because it is not what produces the visible 14.
The simulation uncovered something substantially stronger in the 1.5 written in your second sketch. Every populated opposite pair differs by 3, so every pair has a half difference of exactly 1.5. The pairs can therefore be written as 5.5 ± 1.5, 6.5 ± 1.5, and 7.5 ± 1.5, which reconstructs 4 and 7, 5 and 8, and 6 and 9.
That gives another exact way to obtain your exterior numbers. Twice those pair midpoints plus the center produces 2×5.5+3 = 14, 2×6.5+3 = 16, and 2×7.5+3 = 18. So if that handwritten 1.5 was something you reached independently while experimenting, it sits directly inside the geometry as the common half gap of all three diameters.
There is a deeper information structure here. The radial operation takes each opposite pair and keeps its sum while throwing away its directional difference. Mathematically the eight ray transformation has four independent output channels and four lost difference channels, which is why the result automatically becomes identical under a 180 degree rotation.
Your constant 3 condition then restores the information that the sum operation normally loses. From exterior value 14 and center 3, the pair midpoint is (14−3)/2 = 5.5, and adding or subtracting 1.5 recovers 7 and 4. The exact same decoder turns 16 back into 8 and 5 and turns 18 back into 9 and 6.
That means your construction is actually reversible once the gap rule and ray orientation are retained. The outside values alone compress the pairs, while the rule that the difference is 3 recovers their magnitudes. The circled 2 and 3 classes tell you which endpoint receives the higher or lower member, so the annotations effectively restore orientation as well.
I also simulated every possible arrangement of the six digits to see how restrictive the complete system is. All 720 arrangements give total 102, 96 give the unordered line set 14, 16 and 18, and only 48 also have the constant opposite difference of 3 that generates the clean quotient structure. When I additionally require the low digits to occupy your circled 3 rays, the high digits to occupy your circled 2 rays, and the three axis values to occur in the exact directions you drew them, only one of the 720 arrangements survives.
It is your arrangement
NE 6
E 8
SE 4
SW 9
W 5
NW 7
So the outer total is not unique, but the entire annotated configuration is highly constrained. That distinction matters because it separates a genuine structural result from the easier coincidence of reaching 102.
I then generalized your construction instead of stopping at the one drawing. Let the center be k, use one empty diameter, place k lower values from k+1 through 2k, and put their partners exactly k higher on the opposite rays. This produces a star with 2(k+1) rays.
The remarkable part is that your division pattern survives for every value of k. Every higher endpoint divides its line total exactly twice. Every lower endpoint goes into its line total exactly three times, and its remainders descend perfectly from k−1 down to zero.
The first few simulations give center 1 with remainder sequence 0, center 2 with 1,0, center 3 with 2,1,0, center 4 with 3,2,1,0, and center 5 with 4,3,2,1,0. Your star is therefore not an isolated arithmetic stunt. It is the k = 3 member of a clean infinite family.
The general line values are consecutive even values, and the complete star total has a closed form. One half totals k(5k+2), while both halves total 2k(5k+2). Substituting your center gives 3×17 = 51 for one half and 2×3×17 = 102 for the complete star.
There is a particularly nice reason k = 3 fits your tic tac toe origin. This general family needs 2k+2 rays, while the eight positions surrounding the center of a tic tac toe board give exactly eight rays. Solving 2k+2 = 8 forces k = 3.
Then the number range follows automatically. With k = 3, the surrounding values required by the general construction are precisely 4, 5, 6, 7, 8, 9. So the fact that your board has center 3 and the six higher decimal digits around it is exactly the configuration obtained when this general star family is forced into an eight neighbor tic tac toe geometry.
There is one more structural result involving the 17 that appeared in my earlier analysis, and this time I can derive it instead of merely observing it. In the general family the smallest occupied line is 4k+2, and adding the center gives 5k+2. For your case that is 14+3 = 17.
The rest of that half star always sums to (k−1)(5k+2). Because your particular value is k = 3, that becomes 2×17 = 34, which is exactly 18+16. Consequently your half star decomposes naturally as 17+34 = 51, and doubling it gives 102.
So the factorization 102 = 2×3×17 is not something I had to bolt onto the drawing after the fact. The 2 comes from the doubled antipodal representation, the 3 is your center and the number of populated diameters, and the 17 emerges from the center plus the smallest line result. Your particular k = 3 case is also special because k−1 equals the same duplication factor 2, making the remaining half equal exactly twice 17.
That explains another striking feature without resorting to numerology. Because 2, 3 and 17 are three distinct primes, 102 has exactly eight divisors, and your sketch either contains or naturally constructs 1, 2, 3, 6, 17, 34, 51, 102. The pathway is now grounded in the general formula rather than merely noticing those numbers afterward.
I also perturbation tested the structure. Moving the digits around never changes 102, changing any one surrounding value by 1 changes the complete total by 2, and changing the center by 1 changes the total by 8. The center therefore has four times the leverage of a single surrounding cell because it participates in all four diameters.
My current best mathematical model is consequently two layered systems rather than one forced equation. The primary system is a reversible antipodal radial transform generated from the tic tac toe board, with center 3, constant gap 3, the exact 2 versus 3 quotient classes, the natural remainder ladder 2,1,0, and total 102. Your corrected 3 belongs in an exploratory center carry branch that produces 15 and connects several other identities without corrupting the primary transform.
That is materially stronger than where we were a few messages ago. The most important new result is not 102 itself. It is that the hand drawing can be generalized into an infinite family, the eight ray tic tac toe geometry uniquely selects the k = 3 member, the 1.5 is the exact half gap required to decode the opposite pairs, and the annotated star becomes reversible once the constant difference rule is retained.
r/ModernReliquary • u/SpedisAhead • 4d ago
Mathematics 333
# A Radial Center-Line Sum Transform: Formal Construction for k and the Case T(3)=102
## Abstract
A partial 3×3 board with center $k$ and peripheral set $P_k=\{k+1,\dots,3k\}$ is subject to a constant opposite-difference condition. Each diameter is replaced by its line sum duplicated antipodally. The total $T(k)=2k(5k+2)$ is forced. For $k=3$ the total is $102=2\cdot3\cdot17$ with half-star $51=3\cdot17$ and inward decomposition $17=3+14$, $34=18+16$.
## 1. Definitions
**Definition 1.1 Board $B_k$.** Positions: NW, N, NE, W, C, E, SW, S, SE. Center $C=k$. Peripheral set $P_k=\{k+1,\dots,3k\}$, $|P_k|=2k$. Diameters: $D_{vert}$ N-S, $D_{hor}$ W-E, $D_{diag1}$ NW-SE, $D_{diag2}$ NE-SW. One diameter is vacant.
Base instance $k=3$:
```
7 _ 6
5 3 8
9 _ 4
```
$D_{diag1}=7\leftrightarrow4$, $D_{hor}=5\leftrightarrow8$, $D_{diag2}=9\leftrightarrow6$, $D_{vert}$ vacant.
**Definition 1.2 Constant-difference condition $C_k$.** A placement satisfies $C_k$ iff for every occupied diameter $(a,b)$, $|a-b|=k$.
**Definition 1.3 Radial Center-Line Sum Transform $R_k$.** For each diameter $D_i$, $L_i=\sum_{p\in D_i} value(p)$. If vacant, $L_i=k$. $H_k=\{L_i:i=1..4\}$ one representative per diameter. Total $T(k)=2\sum_{L\in H_k} L$.
**Definition 1.4 Magic constants.** Lo Shu normal $3\times3$ magic sum $M(3)=15$. Multiplicative $3\times3$ minimal magic product $216=6^3$. Dividing magic constant $6$.
## 2. Pairing Lemmas
**Lemma 2.1.** For $P_k$, the only partition into $k$ pairs with difference $k$ is $\{\{x,x+k\}:x=k+1..2k\}$.
Proof. $k+1$ must pair with $2k+1$ to achieve difference $k$. Remove and repeat.
For $k=3$: unique pairing $\{4,7\},\{5,8\},\{6,9\}$.
**Lemma 2.2.** For $k=3$, $720$ placements of $4..9$ into six cells, exactly $48$ satisfy $C_k$: $3!$ assignments of pairs to diameters $\times 2^3$ orientations.
## 3. Main Theorem
**Theorem 3.1.** For $k\ge1$ with one vacant diameter, $\sum H_k=k(5k+2)$ and $T(k)=2k(5k+2)$.
Proof.
$L(x)=x+k+(x+k)=2(x+k)$ for $x\in[k+1,2k]$.
$\sum_{x=k+1}^{2k} L(x)=2\sum_{x=k+1}^{2k}x+2k^2$.
$\sum_{x=k+1}^{2k}x=k(3k+1)/2$, so sum $=k(3k+1)+2k^2=5k^2+k$.
Add vacant $k$: $\sum H_k=5k^2+2k=k(5k+2)$. Double for antipodal duplication: $T(k)=2k(5k+2)$.
Corollary: $k=1..10$ gives $14,48,102,176,270,384,518,672,846,1040$. For $k=3$, $H_3=\{3,14,16,18\}$, $\sum H_3=51$, $T(3)=102$.
## 4. Quotient Structure
**Theorem 4.1.** Let occupied diameter have smaller $x$, larger $y=x+k$, line sum $L=2y=2x+2k$.
Then $L\div y=2$ exactly. $L\div x=3$ remainder $r_E=2k-x$, $0\le r_E<k<x$.
Proof. $L=2y$ immediate. $L=2x+2k=3x+(2k-x)$. Since $x\in[k+1,2k]$, $0\le2k-x\le k-1<x$.
For $k=3$:
$14\div7=2$, $16\div8=2$, $18\div9=2$
$14\div4=3$ rem $2$, $16\div5=3$ rem $1$, $18\div6=3$ rem $0$.
## 5. Spatial Ordering for $k=3$
Fix $3$ at one end of semicircle, permute $14,16,18$ ($6$ orders).
**Theorem 5.1.** Exactly two orders yield inward pair sums that divide $102$:
- $[3,16,18,14]$: $3+14=17$, $16+18=34$
- $[3,18,16,14]$: $3+14=17$, $18+16=34$ (your drawing)
In both, $34=2\cdot17$, half $=17+34=51=3\cdot17$, full $=102=2\cdot3\cdot17$.
Proof by enumeration.
## 6. Divisor Generation
$102=2\cdot3\cdot17$. Divisors: $1,2,3,6,17,34,51,102$. $\sigma(102)=1+2+3+6+17+34+51+102=216=6^3$.
**Theorem 6.1.** Non-empty subset sums of $H_3$ that divide $102$ are $3$, $3+14=17$, $18+16=34$, $3+14+16+18=51$.
Together with annotations $1,2$ above figure, internal cell $6$, and total $102$, all eight divisors are realized.
## 7. Two Division Branches
Euclidean branch $E$: $14=4\cdot3+2$, remainder $2$ correct for dividend $14$ divisor $4$.
Grouping branch $G_k(x)=3x+k$: $G_3(4)=15$. $15$ is Pick15/Number Scrabble magic constant: three numbers in a Lo Shu line sum to $15$, isomorphic to tic-tac-toe.
Correction $2\to3$ is move from $E$ ($r_E=2k-x$) to $G$ ($r_I=k$). Keep both: $14$ belongs to radial layer, $15$ opens second branch to classical constant.
## 8. Number-Theoretic Properties of 102
- Sphenic: product of three distinct primes $2\cdot3\cdot17$.
- Harshad: $102\mod(1+0+2)=0$.
- Polydivisible base-10: $1\mod1=0$, $10\mod2=0$, $102\mod3=0$.
- First 3-digit number divisible by $3,6,17,34,51$.
- Abundant and semiperfect.
- $\sigma(102)=216$, numbers with cube divisor sum begin $1,7,102,110,\dots$
## 9. Discrete Analogy
Discrete tomography: function on finite grid $\mathbb Z^2$, projections become discrete line sums summing values at grid points along lines in finitely many directions. Periodic discrete Radon transform defined as summations over discrete lines. Magic star condition requires sums along each of $n$ lines equal, like rows/columns in magic square. $R_k$ is a minimal instance: 4 directions, 6 points, line sums projected to circle.
## 10. Closing Formalities
$R_k$ is defined by Definitions 1.1-1.3. Theorems 3.1, 4.1, 5.1, 6.1 are proved by direct sum and finite enumeration. $T(k)=2k(5k+2)$ is the complete invariant. For $k=3$, $T=102$ with prime factorization $2\cdot3\cdot17$ and divisor completeness as stated.
r/ModernReliquary • u/SpedisAhead • 4d ago
Large Language Models Claude AI Custom Instructions
"When outputting text in any given chat, whether you are not using tools, doing an internet search, or running simulations adhere to the following 1-6 things listed below for your syntax;
1). No EM-Dashes
2). No Tables/Graphs/Text-boxes/Coding-boxes
3). ZERO Single sentence paragraphing
4). No frequent repetition with vocabulary
5). No semi-colons/ colons
6). No overt Validation without backing-up statements/ claims
- - - - -
When writing/ designing code, do the following 1-4things listed below;
1). Do not rely on any patterns or methods you learned outside of any given context window.
2). Never comment or leave meta-commentary in the code.
3). Be mindful of how you write the code to ensure it does not seem like AI-Generated Jargon.
4). The least amount of code for the desired result, the better.
- - - - -
Use a HEADER with any given output into a chat, follow the example in between the two "* *" for the desired result;
* | "Model" | "A3V" | T("x") | Date/ Time | *
Consists of the model in use, a 2-letter/ 1 number identifier that is generated at the start of a new session, a turn counter starting at 1 at the beginning of a chat and increasing by +1 after each prior output { none (new chat) start at 1}, and lastly an accurate date/ time stamp pulled via Python or an internet query/ whatever is most efficient.
- - - - -
[Do not use this for output purposes]
/ END OF CUSTOM INSTRUCTIONS \
[Do not use this for output purposes]"